Age of Wonders III

Age of Wonders III

More Elemental Units Patch
5 Comments
That Human  [author] 17 Jun, 2022 @ 1:14am 
Goblin Tomb Raider given 10(!) extra hitpoints as it was a pretty feeble unit with too many weaknesses and not enough strengths for the cost.
That Human  [author] 29 Apr, 2022 @ 8:40pm 
Updated! Big thanks Windfrog for pointing out the weird movement thing!
That Human  [author] 29 Apr, 2022 @ 8:23pm 
You are correct about the slow movement, I didn't actually notice that or remember it, but it will be fixed in a patch very soon.

As for Cursed, I had an idea for an ability to the unit to rework it around, might look into some temporary rebalance before then, too.

Thanks for the feedback!
ℳantissa 29 Apr, 2022 @ 7:40pm 
Appreciate the patch to incorporate this into the Chivalrous framework. Goblin Tomb Raider is a Rogue unit. I am not sure if any Rogue will use a 24 movement, 100 cost unit with 35 base hp. Too slow and too frail for the cost. The 24 movement Shield Brother is also problematic, but at least he is really tanky. I am not sure if there are any 24 units in the game, even machines move at 28 in the game.

Cursed might be too amazing (but don't nerf him) because there are many amazing units in Chivalrous Intentions. Caused fear, throw curse, weakening on a T2 support. A Necromancer's dream.
Gladen 17 Apr, 2022 @ 8:09am 
Cool that you still release mods. Have not checked the previous mod. Might do that