Arma 3
East Wind Rearmed: Guns for Hire
30 Comments
TucoSalamonkey 29 Oct, 2024 @ 11:34am 
unconventional actors seems to be my problem
Lemum 24 Oct, 2024 @ 11:48pm 
ua_haf_m1117/turret not work and crash with Unconventional Actors and this mod
TakeoverAsh900 5 Jun, 2023 @ 3:47am 
nice to here about an update coming!
palazarev98 25 Apr, 2023 @ 1:50pm 
The M117 config error
Griz  [author] 25 Apr, 2023 @ 1:50pm 
Genuine question. I've already fixed the error pop up with the M1117, but I'm not aware of any other flaring problems so if there's anything else let me know. I'll be updating this and my other EWR mods fairly soon.
Griz  [author] 25 Apr, 2023 @ 1:49pm 
What needs fixing?
Yo Gabba Gabba! 24 Apr, 2023 @ 8:02am 
Great concept, could use some fixing.
palazarev98 26 Dec, 2022 @ 1:31pm 
Could you please fix the aforementioned M1117 bug? Otherwise, the concept is amazing! I love your take on Raven PMC.
Sokol 26 Aug, 2022 @ 5:52pm 
Hi, there doesn't seem to be any blufor vehicles in Zeus, are there any plans on adding them?
Griz  [author] 27 Apr, 2022 @ 6:25am 
thanks for sharing that, I'll have to look into it
thisIsNikolai 27 Apr, 2022 @ 5:47am 
Hi I am the author of the Philippine faction mod :) I managed to fix the crashing issue, it was me who messed up the turret code my bad, lol, but there is still an issue because only the driver spawns inside the m1117 vehicle, I checked without my mod then this error comes up when placing the m1117

No entry 'bin/config.bin/CfgVehicles/rhsusf_m1117_W/Turrets/MainTurret.maxHorizontalRotSpeed' .

this issue can be fixed if you follow how ALiVE Orbat is doing the turrets.

this is how i did mine



class rhsusf_M1117_O;
class rhsusf_M1117_O_OCimport_01 : rhsusf_M1117_O { scope = 0; class EventHandlers; class Turrets; };
class rhsusf_M1117_O_OCimport_02 : rhsusf_M1117_O_OCimport_01 {
class EventHandlers;
class Turrets : Turrets {
class MainTurret;
class MainTurret_Out;
class MainTurret2_Out;
};
};


class your_vehicle_class_name : rhsusf_M1117_O_OCimport_02 {
// code here
}
Not A Robot 22 Apr, 2022 @ 7:12pm 
So odd I could have sworn I tried running it without that new Philippine mod and got the same result but upon trying it again it works just fine! Glad the problem was found and I am so happy with your mod since there is literally no generic pmc faction mods outside of massive faction packs like CFP. Keep up the good work!
Griz  [author] 22 Apr, 2022 @ 6:10pm 
also theres no blufor units in zeus because I simply forgot to index them for that. oops. its been fixed internally and will be pushed with the next batch of updates.
Griz  [author] 22 Apr, 2022 @ 6:07pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2745106031&searchtext=afp
this mod is causing the crash, but only when loaded with EWR:PMC. looks like they might have done some weird stuff when configuring the turrets trying to override the gunner classes that RHS hard-coded in, and it doesn't seem to get along with my turret code.
Not A Robot 21 Apr, 2022 @ 9:34pm 
Unfortunately removing 3CB factions as well as all 3CB BAF mods did not work. IDK if this helps but I do get the error "bin/config.bin/afp_v150/base/Turrets/MainTurret_Out/ : Cannot find base class 'MainTurret_Out'" Not well versed on any configs or code but it make me think it somehow conflicts with a turret or turret on a vehicle from one other mod tho don't know which one. Anyone who uses other mods on-top of this one are you able to run it cuz I'm sure it would run with no other mods except this and its dependencies.
Arctica 21 Apr, 2022 @ 12:51pm 
for some reason the BLUFOR faction doesnt appear in Zeus. OPFOR works fine
For Chaos! 21 Apr, 2022 @ 6:38am 
I have never had an issue with your mods in the past when it came to Aegis or 3CB but ill give this one a test to see if it crashes for me.
Griz  [author] 21 Apr, 2022 @ 5:56am 
I believe theres conflicts with aegis and with 3CB factions, and probably a few more, sadly. I'm not exactly sure why or how to fix it, but I've had problems with them in the past. I sorta made myself these mods to replace the need for those - wanted to get away from the huge faction mods like project opfor or 3CB that added too much stuff I would never use, nice as they are.
Not A Robot 20 Apr, 2022 @ 12:54am 
So sad I can't run this I love your other mods but one of the vehicles seems to conflict with some other mod I have and causes the game to crash upon starting it up. Will try to figure out whats conflicting for anyone that needs to know.
John Doe 19 Apr, 2022 @ 3:50pm 
Phenomenal
MOUS3C0P 19 Apr, 2022 @ 11:01am 
HELL YEAAH
JADED 19 Apr, 2022 @ 10:10am 
A NATO remake would be awesome
daniel805 18 Apr, 2022 @ 7:40am 
Great work on all of these mods, sucks that GM is needed for most of them though
Griz  [author] 18 Apr, 2022 @ 6:33am 
yeah, I guess so.
MOUS3C0P 17 Apr, 2022 @ 6:41pm 
any plans on remaking NATO?
MOUS3C0P 17 Apr, 2022 @ 6:41pm 
Please change to NIArms AIO :/
TheIdiot 16 Apr, 2022 @ 7:30pm 
Could you remove the Workshop requirement for NIArms Core and XM8? I use the All-In-One version and it's annoying getting an error in the launcher each time I load mods.
Mr SAVAGE 16 Apr, 2022 @ 6:29pm 
hey Griz i have some RHS G3's re-textured in a ION theme you can have them if you want
also there is a ion hidden texture in arma for the merlin which would be a nice addition to this mod
TFatseas 16 Apr, 2022 @ 5:09pm 
Awesome stuff Griz. Something I know modders don't hear enough. Thank you for your time and work.
S.Collins 16 Apr, 2022 @ 2:24pm 
I would love to see Talon International as a third PMC faction for INDFOR