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tbh, I never use the grease spell before, it's just too conditional and hard to tell the area of effort, so my own melee character can get close to enemy and not fall prawn.
Maybe with the new druid subclass(sorry I don't recall the English name because I am playing in Chinese) from Lost Vally DLC will help since the healing buff will take effect and heal back a teammate again.
BTW, the apes are stronger in melee, but they will choose to run away to use the throw attack, and a lot of time with disadvantage, don't know why this happened or this monster design just weird.
1. Great environment design, I have to lower my video setting to not lag though.
2. The while Ape encounter is too deadly for a lvl3 party. It just one shot my characters. (I beat it with a rogue using perma-stealth to sneak attack while other 3 members are dead)
3. The last fight is balanced or on the easy side since our party is lvl4. But the final after-battle words were poped (too early) once a character get close to the coffin during the fight, which interrupts.
Also I'm not against making fight easier (or more difficult) at all, though it's very difficult to balance depending on " different party creation possibilities". can you tell me what was your party / what level reached for this fight / and also was it a new party and if not what kind of item did they have at start please ?
I'll see about downloading the latest version and trying again this weekend.
Thanks!
For the second point I re-tested all dial lines/quests completion with the hermit and all was fine. I'm on the 1.3.47 version with no mods. Are you on the risky beta and/or do you use mods (if yes which ones please ? I'll report to modders in case.)
For the third point. Some of the trees (like the ones at the start that blocks camera) are borders that I can't deal with. I'll check and see what I can do for the inner ones: I guess you speak about the "left side" after the Hermit. Balance between "wild nature" and "inhabited by large creatures nature (more clean space)" is a thing with jungle env. though I understand that so is the player visibility. No promises with this then but i'll see what can be done for a next update.
Second, I met the hermit and had a conversation. But when one of my characters responded after we got the quest with something about "great" in it, the dialogue didn't progress. I couldn't move the dialogue forward, I couldn't save, and I couldn't exit the dialogue. It remained stuck on that character line.
In general, the visibility was a bit challenging because of all the trees. It was a bit frustrating to try to move the camera where I could see. Unfortunately, because of the second bug, I couldn't progress beyond the hermit.
Just so you know, the encounters were not made randomly at all and were tested a lot. As the story was "short" I felt it would be more interesting if the fights were rude enough (especially the last one but the party should be level 4 at this point so I'll re-check where the party can miss the experience points to stay at lvl3.)
However -
it's noted that all feedbacks leads to the need of a lower difficulty and I will do something about this when I'll have the time to do. ++ :)
Having said that, I still enjoyed it because of the environment design. The encounters are tough but the environment made these encounters doable.
Encounter XP of 1600 = deadly for for party of four level 3.
The ape battle consists of 3 CR0.5, 2 CR1, and 1 CR7 means an encounter XP of 3300. The difficulty adjusted by the number of creatures means the overall encounter is 6600 XP or encounter challenge rating of 10. This would often lead to TPK (total party knockout).
The last encounter (3 CR1, and 2 CR5) was 8400XP or encounter level 12.