Total War: WARHAMMER III

Total War: WARHAMMER III

Better Guns
25 Comments
Imperator05 23 Sep, 2024 @ 8:41am 
@Bladever the mod hasn't been updated for a long time, that's why.
StealthHazard 3 Apr, 2024 @ 6:22am 
Update please.
J'sEmber 4 Mar, 2024 @ 12:54pm 
Our cries fall on deafs' ears... :(
Grey Ghost 21 Feb, 2024 @ 9:34am 
miss you <3
WattoTheHut 29 Aug, 2023 @ 3:34am 
Any chance of an update? Broke after chorfs and its a must have mod as guns are useless otherwise
Holeypaladin 15 Aug, 2023 @ 6:23pm 
Does this affect the projectile velocity of machine gun artillery like the Helblaster Volley Gun?
Democracy 3 Jun, 2023 @ 10:57am 
hey, could you update?
commonsenseboi 13 May, 2023 @ 11:47am 
I really like this mod i use use it every time i play with a faction that uses guns would you ever think of updating it no problem if no
Bladever | 420 27 Mar, 2023 @ 1:35am 
Dont use this mod!!!!!
It broke my all my dwarf save games!!
Random Pug, Soviet Pug 25 Jan, 2023 @ 3:20pm 
It doesn't work for me
TwiceSwords 13 Oct, 2022 @ 11:50pm 
I was looking for something like this but after trying it, I was scared of Vampire Coast to death. The last part is not something I'm looking for. Is it possible to have a version with just more range and not more damage low reload values.
ballasticraider  [author] 12 Oct, 2022 @ 12:13am 
@peskifrenchi the unit card has always been broken but mouse over the damage, it should add up to about 32. If it doesn’t do anything then that’s bad, but I can’t fix it due to being abroad.
PESKIFRENCHI 7 Oct, 2022 @ 12:48pm 
So, just to let you know, even with all other mods disabled this mod does not affect how much damage the handgunners do. I think it might be broken.
Egoburger 7 Oct, 2022 @ 12:25am 
Pirate era black powder weapons are renowned for the accuracy and range relative to longbows
ballasticraider  [author] 11 Sep, 2022 @ 4:56am 
I would change these things, but I’m currently gone from my PC for a year. But I would decrease Streltsi range back to 145.
Semiprogamer 6 Sep, 2022 @ 1:42pm 
@demopan 2, it appears so. Can't say I've tested it with many modded units but there's a mod I use that gives the new factions from WH3 more RoR units and gun units form that mod recieved the changes from this mod
Semiprogamer 5 Sep, 2022 @ 9:55pm 
Kinda of odd request but maybe revert Strelsi back to original range (damage and reload speed are fine). This is just me personally but to make them different from gunners from the Empire they should have their ranged back to vanilla version but their armor and melee capability makes up for that. So Empire gunners superior range but once enemy has reached your lines Streltsi can actually put up a fight.
blasphemous gorb 4 Sep, 2022 @ 11:04am 
Would this affect modded units?
ballasticraider  [author] 29 Aug, 2022 @ 4:02pm 
All the damage stats are under projectile_tables in db in data.pack
Reload stat is in land_unit_tables in db in data.pack
caniswolfborn18 28 Aug, 2022 @ 12:19pm 
where is the reload speed stat in the data file for units?
ballasticraider  [author] 27 Aug, 2022 @ 4:37pm 
No. The skaven guns are perfectly balanced imo. Everything else still works, but Weapon Strength doesn't always show but it is there if you mouse over it.
Lord Tzeentch 26 Aug, 2022 @ 3:01am 
Skaven affected?
Ciaphas Cain 26 Jul, 2022 @ 4:01pm 
Still working despite updates since April???
ballasticraider  [author] 17 Apr, 2022 @ 8:09pm 
Iron Hail Gunners, upon changing, felt too OP, for a level 2 unit even at 1.5x damage, but the bullets move twice as fast. @Vamp
Vamp 17 Apr, 2022 @ 3:09pm 
Iron Hail Gunners changed?