RimWorld

RimWorld

Halo Infinite Armoury CE
10 Comments
The Don 12 Aug, 2022 @ 7:00pm 
:C Not working with CE for me
godofwar889 20 Jun, 2022 @ 11:25am 
I hear you, Thank you for the hard work and checking it again.
Rollo B312  [author] 20 Jun, 2022 @ 3:00am 
On my local version it works with the full ammunition calibres. i'll look into this tomorrow but I know i spent hours making sure the weapons had the correct calibres. (Including custom stuff)
godofwar889 19 Jun, 2022 @ 4:11pm 
@Fog Yeah, you have to check the remove full caliber ammo option in the mod settings to get it to work. Unless the mod author is willing to add full ammo support with default CE settings. Default CE uses full Calibers. If I knew how do mod id have done so many CE patches ;-;
Fog 23 Apr, 2022 @ 4:14pm 
I unfortunately don't. All CE settings are default.
Rollo B312  [author] 23 Apr, 2022 @ 8:07am 
@Fog you must have your ammo set to something other than Default in CE (whatever setting reduces ammo complexity). The weapons all have generic ammo and specific ammo
Rollo B312  [author] 20 Apr, 2022 @ 8:07am 
@Aelflead Wayne - You need to update the base mod
Rollo B312  [author] 20 Apr, 2022 @ 7:49am 
I'll have a look now. Those were errors i was encountering while i was patching. Possible i've uploaded an old version somehow
Fog 19 Apr, 2022 @ 11:54pm 
So it looks like none of this is actually patched? It just shows "Rocket" or "Sniper Bullet" for the calibers.
Aelflead Wayne 19 Apr, 2022 @ 10:04pm 
looks like some of the weapons have their name prefix miss spelled(some weapon have prefix HINF but in the patch it is spelled INF)