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Rapporter et oversættelsesproblem
this god-forsaken error log will never stop tormenting me with its flood of pointless errors, now will it?
"Script Error: Invalid context switch [owner] from XXX [planet], file: events/primitive_planet_names_events.txt line: 12, Scope: "
It bloats the error log so hard and so fast it actually lags my windows just opening the text file in notepad! Damn!
I'm playing Vanilla but with all DLC's, and it looks like this might have something to do with "Here be Dragons" but I'm not sure.
This behaviour occurs when this is the only mod installed, too. Hope that helps!
Unfortunately Stellaris does not support planets having localized names. They only have one name and that' s it. And when you have to pick ONE name to give, it makes the most sense to have it be what the planet's inhabitants call it.
This argument doesn't really make sense because the names of planets owned by other space empires are also displayed, but a truly xenophobic or genocidal empire wouldn't care about those either (eg: A determined exterminator would just call all planets with numbers even if a FE owns them)
So it shows that planet names in Stellaris are based on whatever their inhabitants call it, not what your empire calls it.
I would imagine more xenophilic empires care but xenophobes can give two hoots
Not saying I agree, I prefer them having names instead of designations. And as usually I play egalitarian and xeno loving empires, I would care what they call their planet.
If i ever mysteriously become global dictator im gonna rename all the planets with numbers and the sun after myself. Earth shall be Paul 3!
I want to know the planet of people who I will be annihilating and enslaving after I destroy their little potoq planet
HOWEVER.. I haven't tested it yet (waiting for 3.4 to drop) if this mod changes the names of the planets at galaxy creation like how Stellaris used to do it before they changed it, then there is a way to get it to work with achievements. Any mod that only affects how the galaxy is generated at the start of the game and doesn't add effects or modifiers can be safely removed after the galaxy is generated. Then you have to edit the save file to add in the line that makes the game eligible for achievments. That line is automatically removed if the checksum is changed, but because you disabled the mods, the checksum isn't changed either as it's not saved in the save file. It's a tricky, dirty, work around.
*deep sigh*
Then don't install the mod if you are a xenophobe.
Simple. as. that.
Why the hell remove it to begin with?!
Yes.
Also, will this cause primitive Earth to be called Earth instead of Sol III?