Stellaris
Proper Names for Primitive Planets
80 件のコメント
GE0 6月16日 19時20分 
An updated version of this mod can be found here, Primitive Planet Names Fix .
Kingdark 2023年9月30日 8時46分 
The last time the author bothered to respond, was a year ago. September of last year. It's on the previous page, so check for yourself.
WP 🥔 2023年9月30日 3時43分 
Do we even have confirmation that this is working/needed at this point?
PaprusTeuton 2023年9月25日 14時49分 
I had an idea. Could this mod be expanded to gives names to all the planets in the system, like in the homeworlds of non-machine player empires? ig that would be cool, and be pretty realistic.
Kingdark 2023年5月17日 4時51分 
That's what I wanted to ask. I'm currently cleaning up my mod list (it's very much needed after a few months of inactivity) and I want to get rid of as many outdated mods as possible. Vanilla loads into the main menu in less than a minute or two. But with mods, that time increases a LOT.
tilarium 2023年5月10日 6時37分 
So previous in 3.7 I was seeing planets get names without the mod but now with 3.8 they aren't. Looks like the mod is needed once more, but also might need an update? I'm not really sure.
Wizard_Savant 2023年3月30日 0時33分 
Hm I'm not exactly sure either... will have to max out primitives and see if they are named regardless.
Sidewinder Fang 2023年3月26日 8時35分 
Actually I'm not sure that's accurate since I've been seeing primitive planets with just the generic system names in my games, I might need to do more testing.
Cal 2023年3月23日 11時36分 
Can confirm Sidewinder is correct. Was looking at installing this mod and loaded up my latest 3.7 save. The Primitive planets have their own names not connected to the system. At least you got your mod in the game now!
WP 🥔 2023年3月21日 8時36分 
Is that true sidewinder? Can anyone verify or link to the patch note?
Sidewinder Fang 2023年3月21日 6時57分 
I think 3.7 adds planet names by default now since I'm seeing them without this mod installed
tilarium 2023年3月19日 15時22分 
Anyone seeing it working in 3.7? Doesn't seem to be in my current game. Not sure if it is a conflict or load order problem or not.
WestStar 2023年3月18日 11時41分 
@tilariom I've had it happen in a few of my games. Sometimes I uplift them, sometimes I invade and kill them, and other times they are already conquered by the time I find the system.
tilarium 2023年1月29日 10時14分 
I’m honestly surprised that nobody has made a series of mods to force it, at different pre-ftl or post-apocalyptic stage.
mdk31 2023年1月29日 9時51分 
I've encountered it a couple times. It's absolutely possible.
_baseplate 2023年1月25日 9時03分 
@tilarium i've only encountered it once, i'd say its pretty rare.
tilarium 2022年12月22日 14時22分 
In all the years that Stellaris has been out, I've never had a primitive Sol spawn.... sometimes I wonder if it is even possible or if the devs just trolled us with it.
Mestre d'Avis 2022年12月22日 12時34分 
@tilarium Seems to be working as intended, based on my thorough experiment of starting up a game with only this mod active, typing "survey" in the console and checking every primitive planet in the galaxy. Haven't managed to spawn Sol to check on Earth though.
tilarium 2022年12月21日 12時05分 
Haven’t played 3.6 yet but was working fine in 3.5. Should still be fine. Load a game with it and check and then let us know?
Mestre d'Avis 2022年12月21日 10時53分 
Is this getting updated? More importantly, does it need to be updated?
FortuneHost 2022年10月26日 8時39分 
A seemingly minor but very welcome fix to something that's always annoyed me. Many thanks for taking the time to address it.
Elowiny  [作成者] 2022年9月27日 2時12分 
@WP
this god-forsaken error log will never stop tormenting me with its flood of pointless errors, now will it?
WP 🥔 2022年9月26日 22時11分 
Awesome mod. I just wanted to post that since 3.5 (and possibly earlier?) this is absolutely exploding the stellaris error.log with instances of:
"Script Error: Invalid context switch [owner] from XXX [planet], file: events/primitive_planet_names_events.txt line: 12, Scope: "

It bloats the error log so hard and so fast it actually lags my windows just opening the text file in notepad! Damn!

I'm playing Vanilla but with all DLC's, and it looks like this might have something to do with "Here be Dragons" but I'm not sure.

This behaviour occurs when this is the only mod installed, too. Hope that helps!
Theta-6 2022年8月29日 6時24分 
Thats unfortunate. Its a Good idea. But i doubt all Civilizations Would have come up with the same Name for Systems or Even Contain a word that Translates to it.
Elowiny  [作成者] 2022年8月29日 5時55分 
@Theta-6
Unfortunately Stellaris does not support planets having localized names. They only have one name and that' s it. And when you have to pick ONE name to give, it makes the most sense to have it be what the planet's inhabitants call it.
Theta-6 2022年8月29日 5時26分 
I think it Should be Ethic/Faction Based. If a Faction is MegaCorp, Xenophile, Etc. I think they should use This. Since they would want to Get along with The natives (Megacorp cause More Customers, Xenophile cause.. Xenophiles). But Xenophobes should just called them how they are by Default. I also Think it would be Cool if Machine Intelligences Called planets By Sets of Numbers (Like Elite Dangerous Does).
Elowiny  [作成者] 2022年7月29日 1時28分 
@Shiny
This argument doesn't really make sense because the names of planets owned by other space empires are also displayed, but a truly xenophobic or genocidal empire wouldn't care about those either (eg: A determined exterminator would just call all planets with numbers even if a FE owns them)

So it shows that planet names in Stellaris are based on whatever their inhabitants call it, not what your empire calls it.
shiny 2022年7月28日 15時07分 
I would imagine the reason for it not existing is because why would the giga empires care about what some stick and stones nerds call their dirtball?

I would imagine more xenophilic empires care but xenophobes can give two hoots
Gbrille 2022年7月25日 2時59分 
Wow! Yes! This minor oversight was also bothering me a little as well. :)
tilarium 2022年7月19日 2時05分 
@Paul I think the way Paradox is looking at it is that these are not major powers so we, as major powers, wouldn't care what they call their planet. Instead, that planet has been assigned a number along with the name of the system like every other planet until such time as we choose to rename the planet. Plus, it kinda helps keep the mystery until you've surveyed the planet.

Not saying I agree, I prefer them having names instead of designations. And as usually I play egalitarian and xeno loving empires, I would care what they call their planet.
Paul 2022年7月18日 18時51分 
After all, what species names their own planet with a number?
If i ever mysteriously become global dictator im gonna rename all the planets with numbers and the sun after myself. Earth shall be Paul 3!
tilarium 2022年6月1日 16時58分 
Exactly. Would be awesome if there was a way to generate a new random name for a planet with primitives once it's surveyed but not sure if that is possible. Maybe a hidden event that fires.
The Purple Menace 2022年6月1日 14時55分 
Perfect, technically it spoils that there's a primitive civ on a planet but it leads to stupid things down the line like "Republic of Caehines IV", which is just so immersion breaking for me.
tilarium 2022年5月22日 1時57分 
Is compatible in that you can add it to an existing save. However, since names are given to planets at the galaxy generation stage, adding to an existing save with have no funcntion.
Taga gawa ng graham balls 2022年5月22日 0時24分 
Hello! quick question is this save compatible ? Or do I need a new save ?
tilarium 2022年5月21日 6時58分 
Yes
Spider 2022年5月21日 4時03分 
Does it still work work 3.4?
hey pal 2022年5月14日 13時37分 
@SharpPixles08
I want to know the planet of people who I will be annihilating and enslaving after I destroy their little potoq planet
tilarium 2022年5月12日 7時38分 
@Bottas Yes, this will block achievements. Any mod that changes any file in the /common folder will change the checksum and thus disable achievements.

HOWEVER.. I haven't tested it yet (waiting for 3.4 to drop) if this mod changes the names of the planets at galaxy creation like how Stellaris used to do it before they changed it, then there is a way to get it to work with achievements. Any mod that only affects how the galaxy is generated at the start of the game and doesn't add effects or modifiers can be safely removed after the galaxy is generated. Then you have to edit the save file to add in the line that makes the game eligible for achievments. That line is automatically removed if the checksum is changed, but because you disabled the mods, the checksum isn't changed either as it's not saved in the save file. It's a tricky, dirty, work around.
Elowiny  [作成者] 2022年4月30日 23時57分 
@SharpPixles08
*deep sigh*
Then don't install the mod if you are a xenophobe.
Simple. as. that.
SharpPixels08 2022年4月30日 14時01分 
Well, yeah they may have their own name, but like, if you are a xenophobe why would you give a shit about what the xeno calls the planet
Bottas Heimfe 2022年4月29日 10時56分 
does this mod conflict with Ironman achievments?
Mosley was right 2022年4月25日 19時50分 
@Alex FRD

Why the hell remove it to begin with?!
Celestial Caesar 2022年4月24日 17時08分 
This used to be a vanilla feature, and the fact that Paradox has not bothered to put it back in is insane. Good work.
Scyobi_Empire 2022年4月24日 7時27分 
Cheers
Wiska 2022年4月23日 19時50分 
Sol III :vanilla2:
Elowiny  [作成者] 2022年4月23日 13時29分 
@Darmug
Yes.
Darmug 2022年4月23日 12時25分 
@Elowiny Love that analogy.

Also, will this cause primitive Earth to be called Earth instead of Sol III?
Raging Mexican 2022年4月23日 8時52分 
I'm just here to enjoy the science fiction that is Stellaris and its mods.
lontra 2022年4月23日 5時11分 
FUCKING YES YES YES