Arma 3
Backrooms - Rooms of Madness
21 Comments
Mysterfreez SGPA-TEAM 16 Jan, 2023 @ 9:12am 
in any case know that I really appreciate it your mission is one of the rare arma 3 missions that are really scary
Mysterfreez SGPA-TEAM 16 Jan, 2023 @ 9:11am 
I myself am a modder it's a shame because you could have really taken your mission very far
Feuerex  [author] 16 Jan, 2023 @ 9:07am 
I have already made an expanded version with more environments, several types of monsters and more endings, available on my workshop. I have no more plans for it, but the source files for my missions are freely available on my youtube channel, so anyone can make this into a multiplayer server if they so desire
Mysterfreez SGPA-TEAM 16 Jan, 2023 @ 8:58am 
Hello, do you plan to continue working on it? you should create a multiplayer server with players lost in the backroom!
Feuerex  [author] 2 Dec, 2022 @ 4:04am 
thank you, Mysterfreez! have a good one
Mysterfreez SGPA-TEAM 2 Dec, 2022 @ 3:37am 
Hello little hello from france, I want to tell you first of all very very good work your mission is the very first mission I do on arma 3 that really scare me and managed to eat the idea of moving forward! Your work is very good fate we quickly the rest! (I hope the translation will not be bad because it is a Google translation!) :steamthumbsup:
Dodge 2 Nov, 2022 @ 5:45pm 
few years ago I wrote a script for arma to generate loot, think will be perfect for this
https://github.com/dodzh/lootsystem
Armour 20 Oct, 2022 @ 7:47am 
This is amazing, love to see a Multiplayer Version that can be used on a dedicated server
Feuerex  [author] 13 Oct, 2022 @ 8:24am 
all mission files are freely available on my yt channel, see the 'code explanation' video for a link and instructions on how it works. Or you can wait a couple weeks for an upgraded, expanded version with more stuff !
A note, everything is procedurally generated. So you will need the scripts. Other than that, yeah you're more than welcome to use anything you wish
Tiberium Doge 12 Oct, 2022 @ 2:06pm 
hey Feuerex, you said this is open source? could i use it for my SCP unit im making? id need the files for it, however, i dont need the scripts or anything, just the map, if ur willing to provide it, ill give you all credit. i just wanted to do a backrooms themed thing for my unit.
Feuerex  [author] 16 Aug, 2022 @ 12:14pm 
We are in the process of making a couple entities, yes. But please keep in mind that Arma has its limitations, and my idea for how the backrooms work may be different from others.
After all, this is why the mission is open-source. Anyone can make their own version with whatever they like.
GARRYPHOD 16 Aug, 2022 @ 12:01pm 
can you create entities pls this is gonna be cool pls
Capybara 12 Aug, 2022 @ 5:55am 
Great scenario! Thanks :)
Meast_ 7 Jun, 2022 @ 6:44pm 
multiplayer right now or else im gonna cry :steamsad:
HoodleCV 7 Jun, 2022 @ 8:32am 
AMAZING.
Kepe Kon Kimmerman 30 May, 2022 @ 4:13pm 
looks sick
CmanDonor 14 May, 2022 @ 9:07pm 
I can't find the wall and thing where are they
CerberusDeGloriousLeader 24 Apr, 2022 @ 10:01pm 
now ya gotta make some creatures that hide in the maze
Mallekip 24 Apr, 2022 @ 1:57am 
My guess is that since it doesn't cover popular topics (IP's, zombies, or recent conflicts) and is a singleplayer experience, that your target audience are other mission creators. I know that users of Arma still watch your tutorial videos. You could perhaps link to this mission from there.

I am certainly planning to use the functionality of this mission in my coop "horror" scenarios. Thanks for putting this up.
Feuerex  [author] 23 Apr, 2022 @ 9:31pm 
a nice behind-the-scenes followed by a thorough presentation on the scripting should be done in 1-2 weeks, on my yt. I do admit that the response so far is... less than what I was hoping for, but I'll keep doing my best for the few people that care.
Mallekip 23 Apr, 2022 @ 2:34pm 
Can't believe nobody wants to comment on this.
Playing through first person mazes gives me a headache, so I didn't really try to play.
But this is a very immersive mission. Props to that. Am curious as to behind the scenes.