XCOM 2
[WOTC] LordAbizi's Revised Stock and Scope attachments
24 Comments
Oniwabanshu 28 Oct, 2024 @ 5:54pm 
nvm, i don't know why i thought it would do that ._.
jahsinha 16 Jul, 2023 @ 8:24am 
With PBNE you get rookies and other classes that have terrible aim, on mid range classes, this could be a good attachment to keep them relevant, also on Cast classes that don't shoot much but are on several turn cool downs for their Powers. Snipers too but I tend to roll with snipers with good aim already so rarely need this. Unless, I combine with dead-eye or something next turn.
lordabizi  [author] 16 Jul, 2023 @ 7:51am 
my main motivation (which is inspired by the lwotc motivation) for steady weapon is for sniper with death from above, that can't take a shot with only one action, so they use this action re-steady, and keep a constant aim and crit bonus as long as they can get kills.
But of course, you are free to play with it and find other applications for this.
jahsinha 16 Jul, 2023 @ 7:49am 
Ok. Thanks. I'll delete those lines. I'm experimenting with the cool downs.
lordabizi  [author] 15 Jul, 2023 @ 11:17am 
The last 3 lines are redundant, since these are the attachments, not the abilities.
You still need a line per ability, since these are 3 separate abilities.
So the first 3 lines you wrote at the start are correct and should work.
Cooldown seems a bit excessive, but hey, that's your boat :)
Good job on figuring it out :)
jahsinha 15 Jul, 2023 @ 11:08am 
+Abilities = (AbilityName=AbiziSteadyWeaponM1, Cooldown=2, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=AbiziSteadyWeaponM2, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=AbiziSteadyWeaponM3, Cooldown=4, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Bsc, Cooldown=2, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Adv, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Sup, Cooldown=4, APCost=1, EndsTurn=false)

That is what I did in Ability Editor and it seems to work ( I don't normally use Steady weapon ever because the AP is too high). It is, at least, Blue in game. I chose different cool downs per tier for balance but I don't know if it works like that. Question: if I just wanted a global change, would I just use the Template name and not the tiers?
lordabizi  [author] 14 Jul, 2023 @ 2:31am 
Unfortunately, it appears that I did not make it configurable. So your choices are either: to wait for an update in which I will make those configurable, or use something like Ability Editor mod by Boundir that allows you to change such parameters with configs.
jahsinha 14 Jul, 2023 @ 12:36am 
What do I do if I want to change the AP cost of Steady Weapon?
lordabizi  [author] 22 Jan, 2023 @ 9:05am 
Yes, I just saw your post on Discord. I'm sorry, I don't know what this is about. Might be Steam being wonky, maybe you should try again a bit later.
SthreeP 22 Jan, 2023 @ 8:57am 
ah, I see. thanks for the heads up, steam don't want me to download that mod for some reason tho.
lordabizi  [author] 22 Jan, 2023 @ 8:49am 
@Sthreep I'm sorry, I don't think I made this exposed to config. However, it shouldn't be too hard to achieve this change by using Boundir's Ability Editor mod.
SthreeP 22 Jan, 2023 @ 3:57am 
can I make it so that the steady aim action doesn't end the turn?
BlackHat 6 Jan, 2023 @ 12:48am 
@lordabizi Got it. That would have helped. ;) Just found a post from the WIO author which described what and where.
lordabizi  [author] 8 Dec, 2022 @ 9:21am 
I don't have one from the top of my head. If you look hard enough at the configs, you'll find a config list that tells which weapon attachments WIO should disable, and which should be added to the basic/advanced/superior lists. That's the thing you should edit.
BlackHat 3 Dec, 2022 @ 7:29pm 
Re: "If you edited WIO to keep the base game attachments," I use WIO, but hate the attachments it uses, and wanted to try this mod. Is there a link or description somewhere on what needs to be edited in WIO to remove the WIO attachments?
lordabizi  [author] 19 Oct, 2022 @ 9:07am 
aw, thank you for that.
Noname 19 Oct, 2022 @ 8:54am 
what a gem
lordabizi  [author] 16 Aug, 2022 @ 7:47am 
yeah, so to undo the changes to the scope you need to comment/delete the first three lines about scope (aimbonus, getbonusamountfn, and addhitchancemodifierfn).
Nero 16 Aug, 2022 @ 7:15am 
oh it looks like i also have to uncomment the
+Edit_X2WeaponUpgradeTemplate = (T = "AimUpgrade_Bsc", P = "AimBonus", V = "0");
part for it to show up
Nero 16 Aug, 2022 @ 6:54am 
it looks like uncommenting the abizidummytemplate lines on the scopes and then going to the localization and placing 'Scope provides +<Ability:SCOPEAIMINCREASE/>% Aim bonus' doesn't work as either basic, advanced and superior scope still provides 0 aim upgrades
i know they'd still work based on the configuration description but it bugs me a bit
lordabizi  [author] 20 Apr, 2022 @ 6:59am 
Well, in my previous mod someone SPECIFICALLY asked for TFTD version, so I thought I'd be safe :P
WaldoTheRanger 20 Apr, 2022 @ 6:40am 
"No TFTD versions"

lol
lordabizi  [author] 20 Apr, 2022 @ 4:12am 
Read the mod description :)
TeslaRage 20 Apr, 2022 @ 3:57am 
Another mod! Vanilla when...