Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Standalone Edition
190 Comments
Hakking 18 Jan @ 11:28am 
Exception (v223): NullReferenceException: Object reference not set to an instance of an object. IconGenerator.GenerateIcons () (at <e30f46bac18045e79148e37e5138f30f>:0)
GameImpl.Update () (at <e30f46bac18045e79148e37e5138f30f>:0)
Launcher.Update () (at <e30f46bac18045e79148e37e5138f30f>:0)
Mods: BaseStory, Common, Sandbox, 2797178952 (SIS Extended: Standalone Edition)
Dank Mushroom 7 Nov, 2023 @ 6:42pm 
boo
erikem  [author] 24 Jul, 2023 @ 5:13am 
Because every update and bugfix a lot of stuff changes in main game code and debugging takes time and effort. Top that up with the reduced capacity I have since the war has started and there you have - an answer for why am I not keeping it up to date for the time being.
It's sad for me too and I honestly plan to update it once game is realeased
Dank Mushroom 22 Jul, 2023 @ 6:29pm 
we dont know when this game will be fully ready so why wait so long to update a great mod?
erikem  [author] 20 Jul, 2023 @ 4:23pm 
I am not a developer of this game and I do not poses info about final release date
Dank Mushroom 20 Jul, 2023 @ 3:12pm 
when will this be
erikem  [author] 20 Jul, 2023 @ 7:51am 
I haven't updated this mod in a while and the plan is to bring it up to date when game finally releases
Dank Mushroom 20 Jul, 2023 @ 12:45am 
and walls of communities' are invisible
Dank Mushroom 20 Jul, 2023 @ 12:44am 
i cannot drive cars?
ombreon.82 8 Jul, 2023 @ 6:07pm 
pity I found it very difficult initially a bit too many infected in the city but interesting pity this error
ombreon.82 8 Jul, 2023 @ 6:06pm 
Exception (v186): MissingMethodException: single Character.ApplyBloodLoss(single,single,UnityEngine.Vector3,UnityEngine.Vector3,Bone,UnityEngine.Vector3,CauseOfDeath,Character) SIS_Extended_Effects_Framework_Processor.ProcessInstantEffect (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlockEffect Effect, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectsBlockEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectWithRadiusCheckEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy, System.Boolean AoEAroundTarget) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
ombreon.82 8 Jul, 2023 @ 6:05pm 
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch.Postfix (Equipment __instance, PlayerRecord playerRecord, Character character, TileObject carrier) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
DMD<>?-148254976.Equipment.OnUsedFromInfoScreen_Patch2 (Equipment this, PlayerRecord playerRecord, Character character, TileObject carrier) (at <4daef9a4366d4ea3a93eab2cc1969bcf>:0)
Session.ProcessInputAction (PlayerRecord playerRecord, InputAction action) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1969)
Session.ProcessInputFrame (PartyMember partyMember, InputFrame inputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1600)
ombreon.82 8 Jul, 2023 @ 6:05pm 
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1295)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1745)
GameImpl.Update () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1297)
Launcher.Update () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:163)
mjdecker123 2 Jun, 2023 @ 11:44pm 
What do you mean Zedmulate is integrated? All of it or some of it? Been getting an error and just noticed (Figured out how to read the logs that is lol) it was from this mod.
Volkov 21 Jan, 2023 @ 8:07am 
Does this not work at v170? Can we get some sort of disclaimer in the mod description which version this works on??
erikem  [author] 16 Dec, 2022 @ 11:39pm 
I'm still planning for it but with all situation around here with electricity outages and stuff I'm kind of concentrating on other, more basic stuff... So if the questions is "are you going to update it?" the answer is "yes" but if it's "are you going to update it soon?" alas the answer would be "no" =(
st123123 10 Dec, 2022 @ 8:28pm 
Would the author update this mod?I love this mod so much!
Valkyre40000 27 Aug, 2022 @ 11:47pm 
Ok, no problem, thank you! Anyway the mentioned issue is the only one that I experienced so far even with SIS Zedmulate Edition. There are some out of sync error too but I see we have a new fix (156) for that among others too. Thank you again for your great work!
erikem  [author] 27 Aug, 2022 @ 12:01am 
I haven't updated my mods yet for v155 and thus you experience... what you experience =) I need some more time to update, srry
Valkyre40000 26 Aug, 2022 @ 10:38pm 
v155 public beta
erikem  [author] 26 Aug, 2022 @ 9:18am 
Which version of the game are you playing?
Valkyre40000 26 Aug, 2022 @ 7:05am 
Thx for the quick reply. During I already tried with the stock start. Very nice mod I like the more realistic fighting system and the ragged zombies, and the new items too. but I think there are still too much things to find in the world. I think it is because of the stock world, right? I like the Zedmulate item rarity, so if I change to SIS Zedmulate edition and start the Zedmulate story then I could get that with your Mod's features as well?

...just one issue: I cannot use the potions and other medical stuffs. its just switch to 3rd pers. wiev and nothing happens
erikem  [author] 26 Aug, 2022 @ 1:49am 
May potentially work with others but not Zedmulate
Valkyre40000 26 Aug, 2022 @ 1:47am 
Hi, with this mod, should I begin a new game just with the stock sandbox start? Working only with that one, or maybe with others as well?
(FLAH) Ken 21 Aug, 2022 @ 5:48pm 
Got it working I think. Thank you.
erikem  [author] 21 Aug, 2022 @ 3:36am 
The files you are looking fore belong to a family of SIS_Extended_*.xml files in mod folder. For example: SIS_Extended_Comfortable_Lodgings.xml
(FLAH) Ken 19 Aug, 2022 @ 10:50pm 
Can you give me a hint on what files to edit for the things you mentioned on discord like going in and out of buildings and such? Im taking a look at your files from this mod and Im going through each one blindly. Many thanks.

I was also the one that asked if you could make a mod out of it.
KhryssRain 27 Jul, 2022 @ 7:05am 
@erikem that is a help already for sure, ohh I just wanna ask those recipes that is not requiring workstations, like making goos/gooes or somethings, sticks and twigs, making a spaling stuff like those, I believe those doesn't really require workstations, for the goos I do remember it requires campfire+pot+zombie something
erikem  [author] 27 Jul, 2022 @ 2:37am 
@Khryss*Canceran*Gaming srry, was not checking discord for some time =(
Alas no, there is no single file for all recipes - I wanted to it but it's way too time-consuming. At the same time I did my best to add new crafting stations to make sure that not a single crafting station is overloaded with recipes and it would be easy to browse them
KhryssRain 26 Jul, 2022 @ 8:58pm 
@erikem, I asked you on the official discord, do you have the list of recipe on your mods?
erikem  [author] 26 Jul, 2022 @ 1:39pm 
@Khryss*Canceran*Gaming "Standalone" means it has crucial elements of Zedmulate integrated and does not require Zedmulate. As for other SIS Mods (adaptive combat, regrowth, lodgings, etc.) - they are fully integrated both in this Standalone version and in Zedmulate Edition
KhryssRain 26 Jul, 2022 @ 10:31am 
@erikem, its been a long time since I've played your Mod, this standalone doesn't have the adaptive combat yet right and this mod works with multiple other mods or just the SIS ones?
erikem  [author] 27 Jun, 2022 @ 11:41am 
@a0926419039 Bob replied that it's actually coz we use the gates the wrong way =) Gates have "inside" side and "outside" side. All limitation are applied when someone is trying to open them from outside but "inside" anyone can open them. So if you put gate the wrong way outside - anyone can enter but... they probably can't leave =)))
Bob will add more clear indicator to this in one of next builds
erikem  [author] 27 Jun, 2022 @ 11:40am 
@ViryaDraco Wow! So much reported! Thx!!! I've replied to you in same thread =)
ViryaDraco 27 Jun, 2022 @ 9:07am 
Hi dude, What's up? How are you feeling?, Please have a look to the discussions the last one i Open when You have time, thanks.
st123123 22 Jun, 2022 @ 12:18am 
@erikem
got it! Thanks for your hard working!
erikem  [author] 20 Jun, 2022 @ 2:19pm 
@a0926419039 I've just made following test:
1. Started a new vanilla game with no mods
2. Created a small enclosed fence+gates base that belongs to my faction
3. Went inside and made sure not to change gate rules (says to allow friendlies in but keep closed during sieges)
4. Spawned some unarmed psychos outside.

Alas they were able to open the gates and kill me inside my community walls so I suppose this is the vanilla behaviour. I've reported it to Bob so he can check and either confirm that it's correct or fix it
erikem  [author] 19 Jun, 2022 @ 1:41pm 
@ViryaDraco
Thx for reporing. Please check teh disucssion for my answers
ViryaDraco 19 Jun, 2022 @ 1:13pm 
Hi @eriken, please take a look at the discussions when you have time, thanks.
erikem  [author] 14 Jun, 2022 @ 12:52pm 
@a0926419039 I've seen this too but I'm not sure if this is caused by my mod sicne I'm not touchign that logic. Lemme check
st123123 14 Jun, 2022 @ 9:25am 
I found a mayor issue that NPC will ignore limitation of opening doors in player"s community
even we are in war NPC still can free open the doors
I do not know if this is the mod"s bug or not
please check it
erikem  [author] 14 Jun, 2022 @ 8:20am 
@a0926419039 absolutely. Please report these bugs and I will do my best to fix them. So far I am aware of only one remainign bug: wrong name of Ginseng Plant. If you know more please let me know.
st123123 14 Jun, 2022 @ 7:26am 
Will this mod update?
It pretty good but still have some bugs
erikem  [author] 7 Jun, 2022 @ 12:05am 
@markelphoenix
You can try Zedmulate for a lot of crafting stuff. Also you can disable/tweak most of mechanics introduced by SISE:
- combat changes
- effects like buffs and debuffs (might make chemistry useless)
- night-time vision reduction
- extra sleep bonuses
- disappearing loot on death

The only real problem would be to make Zeds wear proper clothing again but that's actually it.

When designing the mod I've had all kinds of players in mind and this is the reason why I've made it very flexible and configurable.
markelphoenix 6 Jun, 2022 @ 4:17pm 
Wish there was a mod that added the crafting enhancements without the additional 'balance' and combat changes.
erikem  [author] 2 Jun, 2022 @ 1:43pm 
v2.0.10
- BUGFIX: using last potion from external container (not player inventory) was causing a crash
- BUGFIX: rejuvenation potion could not be used
erikem  [author] 1 Jun, 2022 @ 12:37am 
@Kurimuzontokage yeah, I was talking about non-player community NPCs ammo.
erikem  [author] 1 Jun, 2022 @ 12:37am 
@Sanji The Hedgehog thx for checking! And I like to hear that you are enjoying the mod =) If you have any questions/suggestions/feedback please let me know
Dream Thing 1 Jun, 2022 @ 12:20am 
@erikem, just tried it again, no crash , works like a charm. Thank you much!
erikem  [author] 31 May, 2022 @ 10:44pm 
v2.0.9
- fixed a crash when drinking warming draught and root cause of the crash as well