Arma 3
Root's Effects - Zeus Module
71 Comments
lowlander 1 Apr @ 5:51pm 
Very much would like to see an update to this. :steamhappy:
Hey guys he just updated his Anomaly's mod and said he is starting work on this one.
Helix 24 Jan @ 10:16am 
last updated in 2022 for those wondering :)
MrCheese 23 Dec, 2024 @ 4:21pm 
Any news on if it is coming to eden editor?
Marty-TR 25 Nov, 2024 @ 10:04pm 
is this mod got fixed yet ? and can I use that mod for mp pub zeus?
JeweL 16 Jul, 2024 @ 6:40am 
Any news?
xMidnightSnowx  [author] 11 Jun, 2024 @ 4:30am 
@everyone - I've got professional coders to fix both of my zeus modules. It should alleviate performance and other issues (such as not spawning, not working etc.). ETA: A month hopefully.
Disco 6 May, 2024 @ 1:29am 
the space effects doesnt work in multiplayer anymore. aurora, ruptures, UFOs, etc doesnt work
xwunderwafflex 31 Oct, 2023 @ 2:13pm 
Oct 31 modules still don't show up
Mr Noseybonk 29 Sep, 2023 @ 9:39am 
Same problem as Vernichter91 and several others, the modules are simply, nowhere.
Which is very odd, as I have used this before, only a few weeks ago, and all worked fine.
Same with the supplemental "Roots Anomalies" mod applied. Nothing appears anywhere for that also. Happens whether using both and once or one at a time. Yes, I've got ZEN running, and NO other mods, none at all.
Henry™ 17 Sep, 2023 @ 12:07am 
i also need searchlight but there no searchlight at the Zeus
Some blue guy 7 Sep, 2023 @ 11:14am 
Hey! Will you be providing further updates to this mod by chance?
Francyz 17 Jun, 2023 @ 12:34pm 
Well I tried to make a scenario map for my mates, and I encountered with the problem. It consist in that only a host with zeus is able to use Root modules same for root's anomalies and the zeus player is able to place the module but it will not work. Is there anyway to fix it?
CC-7575 Claus 19 Apr, 2023 @ 11:05pm 
i cant see the module in game does any one know why
Lotto 19 Apr, 2023 @ 12:13pm 
Can you add rock slide?
Kazuma-San 17 Apr, 2023 @ 10:50am 
can you make this work in the eden editor?
Vernichter91 6 Apr, 2023 @ 7:24am 
I cannot see and find the Modules
sans the skeleton 11 Mar, 2023 @ 9:55am 
.
sans the skeleton 11 Mar, 2023 @ 9:55am 
i cant see the module
Sn_Azure0 30 Jan, 2023 @ 12:51pm 
alhamdoulilah my friends finaly i don't have to put invisible helipad with code
xMidnightSnowx  [author] 27 Dec, 2022 @ 12:10am 
@Vespid Cyanide - Possibly.
@PincessButtonMasher - You should find the 'Players List' tab in the bottom (you'll have to scroll down).
Vespid Cyanide 27 Nov, 2022 @ 9:12pm 
will this get the radiation script?
xMidnightSnowx  [author] 6 Nov, 2022 @ 10:32am 
New update is out with more bug fixes, revamped core modules and the introduction of two new modules.
TSW555 1 Nov, 2022 @ 2:29pm 
@xMidnightSnowx Dude no worries the coding that went into this ... You deserve to be able to sell out. Also I had already subscribed to that XD I love your stuff. I will for sure send a video if I get a good scare out of them!
xMidnightSnowx  [author] 31 Oct, 2022 @ 6:56pm 
@TSW555 - I'm happy that you like it. I'd love to see the reactions of your buddies if you have any video recordings. Feel free to share em here / via DMs.

Also my effects mod are designed/intended to go hand-in-hand with my Root's Anomalies - Zeus Module mod (I'm starting to sound like a sell-out, damn.). Cheers!
TSW555 31 Oct, 2022 @ 6:46pm 
@xMidnightSnowx Understood! Thanks for the hard work man I scared the absolute **** out of my friends in our stalker ops. Its such high quality!
xMidnightSnowx  [author] 31 Oct, 2022 @ 6:02pm 
@TSW555 - Yes. The current version of this mod requires all players to have the mod loaded. After few updates, with version 2.0.0 and above, this mod will be made client side. It will take some time to reach there though.
TSW555 25 Oct, 2022 @ 12:53am 
If me as the Zeus has it and the server has it. Do my players need to have it for an operation?
chim 6 Oct, 2022 @ 6:33am 
Nevermind i fixed it
chim 6 Oct, 2022 @ 5:32am 
We cant see the modules on our dedicated server
chim 5 Oct, 2022 @ 5:18am 
Are the ground barrage and AAA barrage supposed to have sounds?
Galgonite 4 Oct, 2022 @ 3:07pm 
module dosent show up for me. I only have the required dependencies loaded
Hux 22 Aug, 2022 @ 4:10pm 
Both server and client.
j.yellow28 21 Aug, 2022 @ 8:14pm 
dose this need to be active server side too or is this client side
xMidnightSnowx  [author] 18 Aug, 2022 @ 5:14am 
@Robert - Do you see it floating in the air when you place it? It could be a locality issue - More investigation is needed.

@Alexander - Yes though not as progressive as I'd like to be - been busy with life and work, but it is coming (SoonTM)
Alexander 17 Aug, 2022 @ 5:59pm 
Is 3den support still coming?
Robert 30 Jul, 2022 @ 1:29am 
Hello, When im trying to use the floating objects module on a dedicated server players just see the object rotating in place on the ground instead of floating and doing a orbit
xMidnightSnowx  [author] 28 Jul, 2022 @ 5:38am 
@Dragnorian and @Canadian Bean - Just tested today with only 3 mods loaded (CBA_A3, Zeus Enhanced, and this) and it works in my dedicated and local environment. Might I suggest you to do a dry test as I did to confirm its working order before using other mods that may potentially be causing issues with mine.
Bean 26 Jul, 2022 @ 10:54pm 
Yeah, it's not popping up in Zeus
Dragnorian 17 Jul, 2022 @ 8:21am 
I do not see it in the Zeus Modules, I have Zeus Enhanced Enabled as well
Hux 5 Jul, 2022 @ 5:11pm 
Both Server and Client side. It comes with server key.
PLASMA_Spartan 5 Jul, 2022 @ 10:16am 
Good ay, is this server side or client side?
xMidnightSnowx  [author] 22 Jun, 2022 @ 10:47pm 
@About 37 hobos - Spacetime Rupture will only be visible in the night and will create a big blue line (as depicted in the screenshot above) in the defined altitude indicating a rupture and nothing else. You need to manually delete the object there to stop it.
About 37 hobos 19 Jun, 2022 @ 11:44am 
So what exactly is the subspace rupture supposed to look like, I place it down and nothing seems to change. How long do I need to wait for the effect?
Dragonlord Tux 5 Jun, 2022 @ 9:24am 
Awesome! Keep up the good work :)
xMidnightSnowx  [author] 5 Jun, 2022 @ 8:37am 
@Dragonlord Tux - The next update will have 3DEN Editor support. It will be released by the end of the month (June 2022).
Dragonlord Tux 4 Jun, 2022 @ 9:26pm 
This is amazing! But I'd love to have an 3den editor version of this for mission making. Is that possible in the future? Fantastic work still!
xMidnightSnowx  [author] 22 May, 2022 @ 7:19am 
@United Arab Amiright Fellas, you can stop most of the effects individually via the 'Terminate Effects' module available in the list - For Aurora Borealis and Spacetime Rupture, you must delete them manually by adding its object to the curator list.
United Arab Amiright Fellas? 22 May, 2022 @ 6:42am 
how do you stop the effects?
xMidnightSnowx  [author] 2 May, 2022 @ 7:22pm 
@KZ - I've confirmed this module to work in dedicated environment with 4 separate Milsim units. A common issue I've found so far is that when updating this mod using a MSP (Managed Service Provider, like webconsole and custom webpage), the mod often fails to get updated properly. I would suggest uninstalling my mods and reinstalling them again and booting the server to see it.

In any case, I'm always happy to help you with the problem - Just message me on Steam and we'll take it further :steamthumbsup: