Age of Wonders: Planetfall

Age of Wonders: Planetfall

Adventure Mod - New Faction Compatibility
25 Comments
chi 24 Jun, 2024 @ 3:13pm 
Hey, since this seems to be the most recent activity mod of yours: what happened to your plans of moving on to AoW4? Indefinitely postponed?
I'm not seeing any activity of you in the workshop there.
LazyBard 17 Mar, 2024 @ 9:18am 
Alas, but with this mod and Colonial Guard enabled together the game constantly crashes in Archives
BattleMech 29 Jan, 2023 @ 6:32am 
I'm not able to use two electric modifications on my units.
Der Mentat  [author] 21 Nov, 2022 @ 10:53am 
Well, I appreciate the trust that I could balace the mod ; ) However, it's still wolfie's mod and it would feel like an appropriation to publish my own version of it. Imho it's wolfies decision what changes he wants to add. The second issue is that his mods include just such a large number of new units that I'm far from having enough experience to really evaluate them.
Kim bosong 19 Nov, 2022 @ 5:47pm 
could you balance wolfie's mod? some of units are too OP and some of units are useless...and wolfie quit support of modding.
Der Mentat  [author] 24 Oct, 2022 @ 9:14am 
Is it just this mod or can you generally not use mods with Planetfall?
Drummer Scott 23 Oct, 2022 @ 11:13am 
Bummer I cannot use this mod. It actually shows in-game that I have both Adventure Mods installed, but nothing shows up. Am I missing something?
Arkaeon the Chosen 18 Sep, 2022 @ 10:56am 
@Der Mentat Oh i see, so veterancy only works with the original factions. Thx for the quick answer, i'll try reverting back to another faction then. :steamthumbsup:
Der Mentat  [author] 18 Sep, 2022 @ 10:45am 
This mod doesn't add new upgrades to units from other mods, it just removes compatibility issues (otherwise some features wouldn't work as intended).

While the Colonial Guard units can use all mod slots from the beginning, they cannot benefit from as many medal rewards as the units from the original factions, and additionally they have their mod upgrade cost increased. So, to a degree the factions are still balanced.
Arkaeon the Chosen 18 Sep, 2022 @ 9:34am 
Edit: I also used Nexus mod , maybe it's the reason for the Faction units not working properly?
Arkaeon the Chosen 18 Sep, 2022 @ 9:29am 
I tried this mod with the new Colonial Marine and Reveneant factions, but actually doesn't seems to work properly. During my Imperial Conquest campaign only the enemies units are able to level up properly beside the 1 rank, while my Colonial faction units have 3 mods at creation and don't lvl up beside the 1 rank. It's a bug or i'm missing something?

Have both this and Adventure mod loaded up at the start of mods queque.
Cat-Lunatic 12 Sep, 2022 @ 7:02pm 
No, they couldn't. Revenant summons undead. The only way to produce undead warriors is via Empire Mode.
Der Mentat  [author] 20 Jun, 2022 @ 10:12am 
What do you mean? I'm not that familiar with the Revenant Mod. Can they usually produce undeads in their cities and with the compatibility mod it doesn't work anymore?
1066design 19 Jun, 2022 @ 7:42am 
Revenant does not seem to produce undead warriors :(
Der Mentat  [author] 17 Jun, 2022 @ 11:52am 
The Resurgence ability that all units can get as final medal reward (on highest champion rank) is a huge issue for multiplayer games - because the winner of a close fight can keep his whole army while the the other player loses everything.
So, as a temporary solution this final medal reward is changed from Resurgence to +10 HP. (A new balance mod would currently not help because it cannot be added retroactively to the already running games).

In the long run I'll revert this change however (I think resurgence is fine for singleplayer) and move it to a seperate multiplayer balance mod.
Der Mentat  [author] 4 Jun, 2022 @ 1:57pm 
Yeah, I understand that it's not ideal. However, this would be another huge expansion and after two years of modding I actually enjoy to have a more or less completed mod. ;)

For the moment I need a break from creating big mods (most likely until Triumph publishes their next game).
PaleEnchantress 3 Jun, 2022 @ 11:01pm 
This is very nice that i can at least have Adventure and new factions on at the same time. Unfortunatly the new factions still feel a bit short changed with their lack of the evolving recruit/veteran/master system. Are you potentially interested in including that?

PS: Nice avatar. I remember Morganm Freeman from AOW:SM very well. Just like Michelle Pfifer leader of the frostlings
Der Mentat  [author] 24 May, 2022 @ 9:52am 
From my experience only the weapon mods that grant a new damage channel (like Electrified Ammunition) can bypass the limit. This makes sense because Nexus replaces theses mods and they are basically not part of the Adventure Mod. However, I don't think this is a huge balance issue because as "regular mods" they are much more expensive than the mods that are affected by the limit.
GOGATSY 24 May, 2022 @ 1:49am 
One thing i noticed that wnen i use this mod with Nexus mod it seems to disable feature of one mod on first version of units.
Der Mentat  [author] 30 Apr, 2022 @ 12:47pm 
I'm currently in a PBEM game with this mod and all of your new factions and so far everything works great (we're only on turn 2, though ;) ). So the benefits are mutual :)
Wolfie 29 Apr, 2022 @ 2:32pm 
Thanks for doing this, i've downloaded it myself and keen to give it a good go, I only initially started a game and really like how the hero skills are set out.
Der Mentat  [author] 23 Apr, 2022 @ 3:05pm 
General balance change: Units don't require anymore additional upkeep after evolving. Evolving units would otherwise be at a disadvantage compared to units from othe factions.
Ddraig Lleuad 21 Apr, 2022 @ 3:11pm 
Excellent, thank you.
Der Mentat  [author] 21 Apr, 2022 @ 2:18pm 
Yes. If you use only the Adventure Mod, removing terrain penalties is exactly what this mod does.
Ddraig Lleuad 21 Apr, 2022 @ 1:38pm 
Hmm. Does this also function as the answer to those players who wanted the adventure mod without the terrain happiness mechanic in general, regardless of whether they want to muck around with new factions?