Barotrauma

Barotrauma

MoreMissionsMod
146 Comments
Moon-Shadow 21 Jul @ 4:50pm 
Were there missions at the next station. ?

You also tried saving and then loading. but none were displayed at the first station. ?

Other mods that change missions can also result in you getting fewer or not getting new types from mods.
Daisuke 21 Jul @ 2:56pm 
don't know if anyone else is having this issue but this mod is causing the first outpost to not even have any missions available
Moon-Shadow 19 May @ 8:32am 
Bad decision if the developer thinks it is a bug to get more than 3 when using save and load, and deletes this function.

Games should be better and more entertaining, not worse and more boring.
Moon-Shadow 19 May @ 8:29am 
I have already sent error messages in the thread above.

I don't know if the missions go, and leave some info in the F3 menu because something is missing as an entry but the missions go.

Or if there would be more missions when getting the message but says exactly this Mission is missing now.

Without saving and loading with the mod 9 missions, with saving and loading it possible to get +1, and have more as 3 Ways up to 15+ missions.

And without mod you don't even need to play anyway because you only get 3 missions, and these are distributed so that you rarely have 2, and if then more only because there is another one somewhere on the station, I want to have something to do and not just drive from left to right and get bored.

So it's good that the mod gives you more.
Дима Бахмут 19 May @ 3:37am 
update plz
Moon-Shadow 13 May @ 10:15pm 
It is good that it is still possible to get more than 10 missions, apparently it depends on how many routes there are.

Even if not all paths get missions, but it doesn't have to be so spread out, so at least you have more per trip.
Moon-Shadow 16 Apr @ 11:00am 
“Dynamic Europa More Missions”

Just looked in the comments.

The mod says in the comments that the “MoreMissionsMod” was used to make the “Dynamic Europa More Missions”.

-

Then the “Dynamic Europa More Missions” does not generate 10 missions for you, which is why you want to use the “MoreMissionsMod” for it as Extra. ?

There is someone who has problems with “Station from Beyond” and “MoreMissionsMod”, I don't know what else he uses.
Bear027 16 Apr @ 9:33am 
Overall with the correct load order I am getting the beloved more missions in base game outposts and slightly less in Station from Beyond. That load order being:
- Dynamic Europa More Missions
- More Missions Mod
- Dynamic Europa - Station from Beyond Outpost Pack
- Dynamic Europa

Hopefully this helps anybody stuck with this issue. As a disclaimer I only spent a hour on this to fix my issue and it could very well not work for everybody!
(1000 character limit jacked up my response, so this goes second on the list lol)
Bear027 16 Apr @ 9:32am 
If anybody is struggling like I was to get this mod to work on modded stations I have a "solution". More of a special case that works for me. This involves using Dynamic Europa and the Station from Beyond Outpost Pack that integrates it into dynamic. These two as well as Dynamic Europa More Missions seem to make a work around that fixes my issue.

To break it down:
- The original More Missions is used for base game stations and gives the boat load of missions we are used to for your next destination.
- Dynamic Europa itself seems to work fine with it, no issues there.
- Station from Beyond Outpost Pack doesn't cooperate with it's custom stations, and the load order would change the results.
- Dynamic Europa More Missions spawns a working outpost manager that gives close to, but not quite as much missions as the original More Missions Mod.
Moon-Shadow 6 Feb @ 9:17pm 
The loading order is important.

In my test, the “MoreMissionsMod” was quite high up where it always is, and I only had the “Station from beyond” at the bottom of the list.

I have no mods from this Typs, no Stations Mod, no other More Mission Mods.

Beacon and Wracks Mods, what not Station is.

Just in case the order is related.
Moon-Shadow 6 Feb @ 9:09pm 
“Station from beyond” has no information that it changes the mission quantity, nor should it be able to.

“MoreMissionsMod” normally gives 9 missions, strangely with the other 14 missions before saving.

So yes something not working between the two mods, but it should generate more missions than just standard with 3 missions, you have other mod interfering with them.

Do a test and then report the result to the other modder, and also to this one, so that they can see what the problem is, even if it should actually be due to the mod “Station from beyond”. ( In relation to other mods. )
Moon-Shadow 6 Feb @ 8:58pm 
Take these two mods and turn off all others and do a test, and then get missions at the next station.

Important for the test.

Go to the station and save and thus to the main menu, then load and only now get missions and see how many there are.

And next do not save but go to the main menu without saving to add more mods and then load this save and see how many missions you get.

To find the mod so that you only get the original 3 missions, or however many there are, the “MoreMissionsMod” creates 9 missions for me and others Players before saving.
Moon-Shadow 6 Feb @ 8:48pm 
Station from beyond

Just tested because it is strange if the “MoreMissionsMod” would not work with it.

Original you get 3, with “MoreMissionsMod” 9 and after saving 1 more.

I have these two mods active and others that have nothing to do with stations or missions.

Start at a normal station have 9 missions, drive to the next is a mod station of this mod, get 14 missions without saving before.

Strange is why I get 14 missions, and not only a maximum of 9 as before.

Whatever you for a mods use, one oder more of them block the “MoreMissionsMod”

And the “Station from beyond” strangely still does something that is nowhere to be found in the Info.
Seems not compatible with station from beyond?This mod will not run if the station is not vanilla station.
Moon-Shadow 9 Nov, 2024 @ 12:55pm 
Just search for the comments that ask the same question, someone has asked it, and one or more have responded.

It's always quicker to search the comments than to wait for the modder or someone else to answer. / And if you can't find one, then ask.

I don't know what the answer is, but with the mod someone has certainly asked about it, because the “More Marks” also asked some about multiplayer, I don't know if it works, play only single player the traitor system makes no sense for me without a Escape system, it can be played without traitors but multiplayer takes time.
Hakkinein 9 Nov, 2024 @ 4:19am 
Hi, question, will it work with existing MP save?
Moon-Shadow 24 Oct, 2024 @ 11:18am 
Ah so you had accepted 10 missions, Save and close the Game, then game update, then you wanted to continue playing but all missions were gone, thought you didn't get any missions over the 3 as they are now unfortunately standard.

-

The developers are strange, they add a function that you can also accept 10 missions, there is a perk that gives you +1 to be able to accept if you only start with 2.

Say later save and load use to get more missions must be removed because it is a bug, but the game constantly tells you missions are important and there are few who do them.

But such a trip is boring if you only have 1 mission, or none at all because the mission is too difficult for this submarine or you drive in circles forever.
NoobPL-6 24 Oct, 2024 @ 3:01am 
nevermind it seems to be working, made it into next station and it dropped me like 10 missions
Moon-Shadow 23 Oct, 2024 @ 11:53am 
Just tested, I get 9 missions, and another one after saving and loading, as it was before the update.

No idea why I get more, but one other only 3 like without mod.

Could you see in your active mod list if it is still there, otherwise some other mod with the update has caused it to jump to the inactive list. / Since I had something like this before but is related to something else but could also have to do with mods and update with other mods.

Would be good if more could report, with one work ant with a other not, which unfortunately does not help to see what the problem is, unless the modder is also missing.
NoobPL-6 23 Oct, 2024 @ 8:51am 
looks like it doesnt work with the new update, could you fix it?
ILCRYM 18 Oct, 2024 @ 4:38am 
Moon-Shadow 30 Sep, 2024 @ 10:30am 
Otherwise you have to make a patch mod.

Adapt all mod missions to this mod, the missions would then have to be entered in this mod if it works with the names of the missions.

Otherwise the new missions will not be visible.
Moon-Shadow 30 Sep, 2024 @ 10:23am 
Important for a new start or an existing save is that you have also set to be able to accept more than a maximum of 2 missions, otherwise more missions will not bring you much.

Otherwise you will be offered more, but if you can only accept a maximum of 2, it's still a bit boring,

-

Originally the developer has unintentionally made the perk of the captain to be able to accept another mission superfluous by one of the last updates, with the limit of 3 missions to be offered.

I want as many missions as possible so that I have something to do, and not just one where I'm bored, or none at all because the others lead somewhere I don't want to go, or transport missions for 20 crates but can only load 8 and a crate only gives 100 money.
Moon-Shadow 30 Sep, 2024 @ 10:23am 
MoreMissionsMod

This mod allows you to get multiple missions, it does not change the missions.

Since it does not change missions, it should work with any mod that gives new missions, since the mod does not change missions.

Important: You just have to test it, it could work with other mods, you can see it if you get more than 3 missions offered, so more than 3 are displayed on the map no matter which direction, if it does not work then you only get 3, no 9 to 10 missions. / Even 5 would still be better than 3 missions.

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More Marks

This mod from the link will not work where the money of missions is increased, this mod changes missions because the money value of each mission is manually adjusted, and so does not work with other mods, / Others is this works with “MoreMissionsMod” which does not change the missions.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884015780
Vladi Zarth 30 Sep, 2024 @ 3:27am 
i assume this wouldnt work with Barotrauma 40K
Frank-2, Martial of Frankoslavia 21 Jul, 2024 @ 5:18am 
@Draconis problem is How
Draconis🐊 21 Jul, 2024 @ 4:22am 
The mod would have to manually be adjusted for things like Barotraumatic or Dynamic Europa
all Christ-like 20 Jul, 2024 @ 4:36pm 
Any way to make it work with Dynamic Europa?
Draconis🐊 20 Jul, 2024 @ 12:46pm 
oh hey you fixed it so it doesn't cause mission desyncs and gives more missions again.
Moon-Shadow 19 Jun, 2024 @ 4:37pm 
I still have to test something and for that I have to create another save anyway.
Moon-Shadow 19 Jun, 2024 @ 4:34pm 
Current save loaded.

I have befor the Update 8 1 1 3, with 2 save and load is 14 1 1 5

The game chooses as usual from a certain direction and hardly gives anything, where I have several there are paths to biome 2 for both factions, where I have 1 of each it goes back and to a dead end.

All missions are different, there are a few that are called the same but have different quantities.

At least in my current save it creates more than 10 missions.

10 is also OK for new starts, it looks like it doesn't check when giving missions whether you have one that is exactly the same, and you only get another one if they are different from the ones you have if they are the same, so saving and loading with the mod still works until you have several that are different.

I'll test this more carefully by starting a new game.
Moon-Shadow 19 Jun, 2024 @ 3:18pm 
Ah, it depends on what you choose at the beginning, it's good that I mentioned in my review that you should set it to maximum, and the mod is now very important if you don't want to be bored with 3 missions where you rarely have 2 at once.

Then saving and loading somehow exceeded the limit, because before the game update I could get up to 20+ missions with the mod, which is why it was enough for me to save and load once.

The 10 maximum witht tge Mod is already stated in the Review as information that it is probably a technical limit.
Limbs  [author] 19 Jun, 2024 @ 2:34pm 
Due to the way missions are randomly generated you'll run into that if it generates missions that you already have. I'm not a coder so no idea how to avoid that.

The max 10 is hardcoded into the game as far as I can tell, it's that slider you change before starting any campaign.
Moon-Shadow 19 Jun, 2024 @ 1:49pm 
Just tested it and also without the mod.

With the mod, there were 2 ways, I got 9 missions divided between both ways, with saving and loading I got 1 more mission, so the mod allows you to get a maximum of 10.

Could you then make it so that there are 10 straight away, without first getting the last one with saving and loading. ?

-

Tested without the mod, 3 missions, there were only 2 ways, and so there were 2 and 1 mission.

Saving and loading, it also didn't show any information that there were new missions.
Limbs  [author] 19 Jun, 2024 @ 9:49am 
Updated. Mission generation bumped up, faction missions are now also bumped up.
Moon-Shadow 18 Jun, 2024 @ 1:05pm 
Still need to look at it with my Aktiv Save, if only the start is more restricted than the sectors afterwards.
Moon-Shadow 18 Jun, 2024 @ 1:05pm 
Need an update.

Original you get about 1 to 3 missions, at least that was the case before I had this mod, so always save and load to get more.

With the mod you get more right away and hardly need to save and load.

Since the new update now, saving and loading should not give any additional missions, with the mod it still works, but overall there are fewer per direction than before.

Before the update I normally got 4 to 6 missions per direction, with 2 times save and load to 8 to 10

Now it comes to 3 to 4 per direction, and I do missions for the entertainment and not for the money, I also don't use the more money mod yet.

Not yet tested without mod.
TKD_Fishbord 1 Apr, 2024 @ 2:12pm 
dose not work with dynamic europa
sebastian yarrik 16 Nov, 2023 @ 9:29am 
how good it's works with dynamic europa?
Draconis🐊 13 Nov, 2023 @ 12:06am 
Seems to be causing client desync with vanilla missions and unsurprisingly modded missions. Somewhat lightly modded game with no mission mods (dynamic, BT etc) and its throwing a client desyync on join for Mudraptor3 currently and several other base missions.
茂名精神力青年 9 Nov, 2023 @ 12:09pm 
good work love this mod thx :captainsmooth:
Limbs  [author] 9 Nov, 2023 @ 9:05am 
Patched
Ye ye ya 9 Nov, 2023 @ 7:47am 
mod is nonfunctional
Arctic-Wolf 7 Nov, 2023 @ 1:16pm 
I do not have anything that would conflict as far as i know
Arctic-Wolf 7 Nov, 2023 @ 1:15pm 
Only getting 3 missions, sometimes ill get more but 95% of the time cities and outposts only give 3
Frank-2, Martial of Frankoslavia 31 Oct, 2023 @ 2:49am 
How does this Exactly Work?
I'm Asking since I'm Manually Modding Dynamic Europa myself,
And I Don't Get how this Works from trying to find What you Exactly Changed
Limbs  [author] 20 Oct, 2023 @ 9:09am 
As far as I can tell latest update didn't change mission generation so this mod should still work. Tested on my old save and a new save.
David` 13 Oct, 2023 @ 8:19am 
Doesn't work. still only 3 missions
Mephsis 22 Sep, 2023 @ 6:53am 
yeah , when you have this mod and dynamic europa on at the same time its unlikely you gonna get any mission from the outpost , still an awesome mod, hope you can solve this issue
Gamer Gaming 7 Sep, 2023 @ 1:11pm 
Just went through the comment thread and realized everybody else is talking about lack of function with Dynamic Europa... uhh my bad.
Still noice mod though