Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for example set armor for xplayer to 100 and for yplayer only 10?
It's not a big deal, but would be really neat to see, as it would still provide a major reason to use other, more direct healing items/addons such as stims or medpacks. That is, assuming that it isn't too much effort on your part.
[Regeneration Health and Armor (Server side)] lua/includes/extensions/net.lua:154: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. WriteTable - lua/includes/extensions/net.lua:154
3. SendConVars - lua/g4fregen/sv_regen.lua:43
4. unknown - lua/g4fregen/sv_regen.lua:92
caring creator
1. unknown - lua/autorun/g4fregen_init.lua:2 what is this
NPC Health Regeneration by Hds46
TFA Base
Extinguishing Water by GaussTheWizard
And there are others, but these are some I have narrowed the issue down to. I don't necessarily know how each changes taking damage, all I know is that they cause issues with this addon.
These are the mods I have enabled for testing:
Ablative Armor by Arctic (how to test the bug and only take armor damage)
+
You can use one of any of the following, or all to trigger the bug:
NPC Health Regeneration
TFA Base
Extinguishing Water
The delay is never called if your armor just takes damage. I've documented this on this addon. However, the difference is, that when you reach full armor and get damaged, it still regens, even though it doesn't activate the "delay after hurt" function after receiving pure armor damage. This is probably because the regeneration function is constantly running and never stops, it just cannot exceed max armor and health, while my guess is that your addon disables the regeneration once reaching max, and reactivates upon taking damage.
However, I made sure to do it today, and for some reason this mod has an incompatibility with NPC Health Regeneration by Hds46. Despite the addon not seeming to affect player regeneration at all. It creates the issue I documented earlier.
TFA base also helps create the issue, as well as Extinguishing Water by GaussTheWizard. There are others, but I have spent quite a bit of time troubleshooting this far and I think there's a decent variety here already.
I don't know what could cause incompatibility in that area though.
gaf_armor_hurtdelay - 10sec
gaf_armor - 1
gaf_armor_playermax - 0(false)
gaf_armor_enable - 1(true)
gaf_armor_adminonly - 0(false)
gaf_armor_maxarmor - 100
gaf_health_delay - 1sec
gaf_health_hurtdelay - 10sec
gaf_health - 1
gaf_health_playermax - 0(false)
gaf_health_enable - 1(true)
gaf_health_adminonly - 0(false)
gaf_health_maxhealth - 100