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I've taken a couple of shots at starting over now, but I just can't summon up the motivation to work on it at the moment -- I think I'm just too burnt out on Stellaris these days. I usually get about as far as planning out the module list and selectng most of the icons and then lose steam.
First thank you for this great addition mod.
Second , just to inform you that since the last DLC (grand archive) this mod seems to conflict with the new sapce fauna design mechanic, preventing to ave new space fauna design bescause of the lack of a mandatory module in the space fauna design.
I made test and the problem disappear when this mod is deactivated .
Hope you can help , because your mod is a must have imo. perhaps would you consider an uprgade ?
Anyways , thanks a lot .
Best regards.
This mostly just involved removing the tech chance bonuses for having a scientist of the correct type. This does mean that the techs will be a little less common than before if you were minmaxing and shuffling leaders around trying to get specific ones to spawn, but it should be mostly unnoticeable.
The FTL and STL inhibitor/stabilizer techs on the other hand should be more common than before, since they had some arbitrary 0.5x multiplier on their weight for... some reason.
If there aren't already cloaking-related aux modules I might look into adding a couple of those at some point, possibly.