Call of Duty: Black Ops III

Call of Duty: Black Ops III

Gatekeeper
151 Comments
v69 17 Nov, 2024 @ 9:00am 
*sniff sniff* i smell, dark souls 3....DOWNLOADING IT NOW
Lake Region 10 Oct, 2024 @ 2:18pm 
Visually great map better then town.
NoahGotStyle 17 Sep, 2024 @ 11:35am 
very cool looking map, but i cant see shit
Plate of Nuggets 22 Jun, 2024 @ 1:49pm 
only thing this map has going on for it is how it looks, everything else is shit
CorndogCrusader 28 May, 2024 @ 7:02pm 
Zombies definitely need to spawn faster on this map.
Joker 13 Sep, 2023 @ 7:53pm 
Main criticism so that when you decide to update the map you understand why it was lacking. The fog is far to much as well as the tall grass. Crawlers are fine as they don't explode on death which is the main hated part but maybe tone down their spawns. No EE or buyable ending. Perk limit is always a bad thing. Basic bo3 weapons don't really fit on this map. Victis crew is always a win. Traps are often just sucky and lead to you just running through them regardless because the pressure plates are just in spots that basically force you through them
Mattbase 28 Aug, 2023 @ 8:59pm 
no tall grass and fog please it so poopy
Nelson 28 Aug, 2023 @ 8:58pm 
This map gave me the ick and a headache i have never wanted to blow my brains out seeing colour more. PLEASE MAKE ZOMBIES SPAWN FASTER GOOD LORD! NO MORE TALL GRASS, LET ME SEE WHERE I AM GOING!
Hazno  [author] 26 Aug, 2023 @ 7:14am 
I think at it's core the map has no sense of progression once you get past the first 3 or so doors and turn on power. I think the lack of an EE is what really drives this issue and the fact the map is really quite small.

Perhaps extending the map into a new area with a boss or something EE would fix a lot of the flaws
Hazno  [author] 26 Aug, 2023 @ 7:11am 
Yeah sorry everyone I didn't really play zombies mods before starting this project so I didn't recognise what people really wanted out of the maps.

I wanted to go on and give a large update to the map but university and other projects just ate all the time and now that I've got an LD job it's harder to put any time to revisit it.

I do really hope that I can go back sometime though and redesign some elements. I think the overall structure/layout is fine but the lack of a real easter egg combined with too much fog, frustrating trap mechanic, weapon/perks etc. Also those crawlers, I really wanted zombies crawling down the sides of the buildings so I put in those but people told me prior to releasing the map that crawlers are pretty hated xD
Kyunikoi 24 Aug, 2023 @ 9:08pm 
Good map, but for no EE content give a better perk limit. Also the teleporting crawlers are aids. I died to them teleporting to nice and my who's who spawned me under the map so I fell and lost all my shit
Synthax 26 Jul, 2023 @ 5:27am 
would have been better as an individual map layout for an actual Horror game
Albesteakus 17 Jun, 2023 @ 8:42pm 
Map looks cool, but has the worst features to it. Victis crew, Vanguard announcer, teleporting crawlers from moon. Why add these things? The map could definitely benefit from a different weapons pack. BO3 just doesn't fit. Still a really cool looking map.
Aria Crown 17 Jun, 2023 @ 2:14pm 
someone was wondering where stamin up was, and its in the power room on the right side as soon as you walk in. go from the left of double tap, and theres a gate you can open, and jugg is right up the stairs
Coasterfreak-486 16 May, 2023 @ 2:04am 
Good looking map! But it gets boring quick since there are no easter eggs, only power and pap...
syzko 15 May, 2023 @ 8:17am 
good map except for teleporting crawlers
HasbuBullah 7 May, 2023 @ 3:26pm 
There any easter egg to this map?
PiggyPooBallz 17 Apr, 2023 @ 7:02am 
this map has so much potential. get rid of the tall grass and the nova crawlers and add some buildables or even an ee and you could have a certified hood classic
cats are cows 5 Apr, 2023 @ 7:04pm 
O_O
i like
-_-
the starting rounds after you open 2 doors are slow tho
Monkeyzon 2 Apr, 2023 @ 1:24pm 
nova crawlers are fine, i dont get the fuss
instagram.com/pxsschrist 25 Feb, 2023 @ 2:30pm 
advice: dont tab out. game crash.
DRX 22 Feb, 2023 @ 2:45pm 
Visually stunning but very barebones compared to a lot of maps. You run out of things to do on round 5 other than pack a punching every possible gun. Crawling zombies were an awful choice and the fog is way too strong. 6/10
god of lag 11 Feb, 2023 @ 2:37am 
the game crashed after loading screen somehow
metaphysicangel 8 Feb, 2023 @ 10:32pm 
BloodBorne
Vidocq 14 Jan, 2023 @ 5:25pm 
get rid of nova crawlers and ill sub
Theory of my Life 13 Jan, 2023 @ 10:41pm 
cute map, very beautiful but hindered by thick fog and tall grass
also, nova crawlers are a bad choice of extra zombie especially for a map thats main selling point is design
MisterPastaMan2000 4 Jan, 2023 @ 10:01pm 
an amazing map visually and in gameplay it's a must have honestly with an easter egg this would be a bad ass map soooo update?? :33 :steamthumbsup:
hutchey 19 Dec, 2022 @ 2:31pm 
Fun Great Map here Gameplay: https://www.youtube.com/watch?v=cNjCJfpf4dE
TheDawnFox 1 Nov, 2022 @ 10:44am 
Extremeley detailed, good survival experience overall:

https://www.youtube.com/watch?v=02M-edCSvUc&t=253s

An expansion of the map and a good EE would make this map a gem!
FilthyFew36 22 Oct, 2022 @ 5:58pm 
Absolutely Gorgeous map. The dark Gothic castle takes me back to dark souls/bloodborne.

Cons: The fog is so overwhelming, i really cant see anything
The tall grass just adds on to how much limitation your view of the map is..which imo u
should be given a clear view of this map.
The little crawling zombies just take away more visual to the player. in other words, there
are to many of them spawning at such an earlier round, between everything said above on
top of constantly looking at your feet/ground to shoot.

Average map...your holding back the maps strengths by limiting our vision
yES 7 Sep, 2022 @ 8:10am 
Looks pretty cool but starts lagging after around round 25
Thousand Island (OGP) 4 Sep, 2022 @ 10:13pm 
this looks like irythll of the boreal valley
Deus Ex Machina 8 Aug, 2022 @ 12:28pm 
@Quapin I agree, and the room behind the barriers in room by spawn made me think there was an Easter Egg
Grim 30 Jul, 2022 @ 1:19pm 
Really loved the map
Gave some cool resident evil 8 vibes
FartSniffer 15 Jul, 2022 @ 9:16pm 
I was gunna download it until I saw the trailer and heard that AWFUL music. I'm good.
DannyCrew 14 Jul, 2022 @ 7:11am 
Nice map here is some short gameplay. Love the level of detail this map has https://youtu.be/kYheZxOMLAY
Quapin 8 Jul, 2022 @ 8:05pm 
Very pretty map and relatively good layout. Jug is kinda out of the way which is not normally the best since it is the cornerstone perk. Adding the toggle flashlight and UV light are cool and makes you think it would be usable in some special way. Nice details out of map that add some character but it is quite apparent that it is more of a concept than a fleshed out experience. Areas are very wide and open leading to some slow spawns and easy training areas but that is fine if that's what you're going for. Maybe move the grass to the outskirts or trim it down because with the fog and tall grass visibility is bad.
Intendowii 5 Jul, 2022 @ 8:14pm 
Where the F is Juggernog?!
Christian 1 Jul, 2022 @ 2:23pm 
this map is actually shit :steammocking:
Lucifer 30 Jun, 2022 @ 1:32pm 
shit is ass bruh:rexicutioner:
CharlieCanSurf 9 Jun, 2022 @ 10:37am 
Really nice map layout and visually, good perk spread. the dark foggy visuals make it a lot more interesting than normally well lit maps adding to the challenge.

If I had to suggest some things it would be: 1.change the weapon selection to WW2's weapons cuz after playing it with the WW2 weapon pack, they fit really nicely and the maps lighting even makes the shine on them really cinimatic

2. add a small quest or pickupable item that can disable the trap, like an excorcism style quest or picking up a crucifix or something that disables them on normal rounds, however I would like to see them just be perminantly on during dog rounds to make them feel more intense at higher rounds. I like the traps but tbh the sound clip gets a little annoying

great map, really enjoyed it for just a normal wave based map
The Holy Spirit 4 Jun, 2022 @ 11:12pm 
I was wondering, where the hell are you supposed to find Stamin-Up? My friend and I couldn't find it for ages.
NitroBomb65 3 Jun, 2022 @ 1:03am 
Gorgeous map, great atmosphere, traps kinda annoying, too many nova crawlers. 7/10
C'est moi la porte 31 May, 2022 @ 7:06pm 
I do not keep the gate. I am the gate.
Lake ☮ 31 May, 2022 @ 7:05pm 
i am keeping the gate
C'est moi la porte 31 May, 2022 @ 7:04pm 
I fucking scared my life work :(
aydo 30 May, 2022 @ 7:32pm 
someone couldn't beat the map
Carmine 28 May, 2022 @ 11:25pm 
(had to split between two comments due to character limit) PT.2

I appreciate this dark and foreboding map. But when I have to switch my flashlight off after leaving a darker portion of the map because the bright portions are exponentially brighter with the flash on, well I'd rather just bump up my brightness setting than deal with the flashlight.

Either way, I still love this map. But I do not enjoy playing it. I'm happy to see it garner so much positive reception. And I'm quite excited to see what else you have in store for the zombies community!
Carmine 28 May, 2022 @ 11:24pm 
(had to split between two comments due to character limit) PT.1

Played it for a bit and have two primary complaints;

The randomly assorted pressure plates that erupts flames are immensely obnoxious. Not necessarily as an obstacle, but as a distraction. Running around this incredibly immersive map gunning down zombies, with constant loud uproar of flames hitting said plates is pointless and annoying. Especially so when it happens frequently.

And one far less annoyance, lighting. I gotta say I've never seen a custom BO3 zombies map look this good. And I thoroughly adore the aesthetic. But I do not enjoy having to double tap for the flashlight (if it works). Or cycle through the UV light because I shot for a mere couple seconds after having turned it on, only for it to switch to UV. All I've found the flashlight to add is a unnecessary mechanic for a problem that was created solely for it.