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Perhaps extending the map into a new area with a boss or something EE would fix a lot of the flaws
I wanted to go on and give a large update to the map but university and other projects just ate all the time and now that I've got an LD job it's harder to put any time to revisit it.
I do really hope that I can go back sometime though and redesign some elements. I think the overall structure/layout is fine but the lack of a real easter egg combined with too much fog, frustrating trap mechanic, weapon/perks etc. Also those crawlers, I really wanted zombies crawling down the sides of the buildings so I put in those but people told me prior to releasing the map that crawlers are pretty hated xD
i like
-_-
the starting rounds after you open 2 doors are slow tho
also, nova crawlers are a bad choice of extra zombie especially for a map thats main selling point is design
https://www.youtube.com/watch?v=02M-edCSvUc&t=253s
An expansion of the map and a good EE would make this map a gem!
Cons: The fog is so overwhelming, i really cant see anything
The tall grass just adds on to how much limitation your view of the map is..which imo u
should be given a clear view of this map.
The little crawling zombies just take away more visual to the player. in other words, there
are to many of them spawning at such an earlier round, between everything said above on
top of constantly looking at your feet/ground to shoot.
Average map...your holding back the maps strengths by limiting our vision
Gave some cool resident evil 8 vibes
If I had to suggest some things it would be: 1.change the weapon selection to WW2's weapons cuz after playing it with the WW2 weapon pack, they fit really nicely and the maps lighting even makes the shine on them really cinimatic
2. add a small quest or pickupable item that can disable the trap, like an excorcism style quest or picking up a crucifix or something that disables them on normal rounds, however I would like to see them just be perminantly on during dog rounds to make them feel more intense at higher rounds. I like the traps but tbh the sound clip gets a little annoying
great map, really enjoyed it for just a normal wave based map
I appreciate this dark and foreboding map. But when I have to switch my flashlight off after leaving a darker portion of the map because the bright portions are exponentially brighter with the flash on, well I'd rather just bump up my brightness setting than deal with the flashlight.
Either way, I still love this map. But I do not enjoy playing it. I'm happy to see it garner so much positive reception. And I'm quite excited to see what else you have in store for the zombies community!
Played it for a bit and have two primary complaints;
The randomly assorted pressure plates that erupts flames are immensely obnoxious. Not necessarily as an obstacle, but as a distraction. Running around this incredibly immersive map gunning down zombies, with constant loud uproar of flames hitting said plates is pointless and annoying. Especially so when it happens frequently.
And one far less annoyance, lighting. I gotta say I've never seen a custom BO3 zombies map look this good. And I thoroughly adore the aesthetic. But I do not enjoy having to double tap for the flashlight (if it works). Or cycle through the UV light because I shot for a mere couple seconds after having turned it on, only for it to switch to UV. All I've found the flashlight to add is a unnecessary mechanic for a problem that was created solely for it.