Solasta: Crown of the Magister

Solasta: Crown of the Magister

Interdimensional Escalations
307 Comments
cubicle 21 Jul @ 2:36pm 
Real buggy for me running it 6 man.Got into the area outside the gates and my characters are stuck between 2 floating doors and cant get them out.
[UDP] Phantom 22 Jan @ 3:22pm 
This was a friend and I's first user created content and it was great. A nice length adventure with very few issues. Some of the design choices were strange, but that may be the way you have to do it in the Dungeon Maker. We had to reply the last battle 5 times, so it wasn't just a walk-through! The only issue that I think we had, was that we skipped the Orc encounter and went straight to the town, then we couldn't seem to get back to the Orc encounter, which was frustrating because we really wanted to do that.
LJ-the-brave 21 Jan @ 6:23am 
Excellent adventure and very good use of mechanics! Highly recommended to anyone! I used the unfinished business mod to have battlemaster fighter, college of life bard, way of shadow monk and artilerist artificer. Funny thing is I was able with bard to use the Hilarity spell onto the last boss, while the monk used stunning strike on the mini boss.
Millesabords 19 Dec, 2024 @ 11:32pm 
- Just finished the campain, I enjoyed it a lot : a good story, a lot of exploration and the encounters were interesting. For one combat, you have to make your characters dash and crawl through that little hole to fight a huge number of undead at the other side, use your bonus action hoping it to be useful and then make room for your next character. For one of the final combats, you have to run and just ignore attacks of opportunity and the plenty damage you receive. Just run ! Believe me
- I was stuck at level 10 with my knowledge mage, he couldn't level up as a mage because there was no room in his spell book. So he took 2 levels of fighter (not that bad !). After you leave the main town, you have no access to a merchant or a spare spell book. So don't try to learn ALL spells in the game :-)
- THANK YOU _defenestrator_, I immediately download your following campain
rejectedreality 10 Oct, 2024 @ 2:47pm 
Very impressive work! A full campaign with a story and everything. I particularly enjoyed that skills were actually used in creative ways. I ended with only one Totem of Creation, but I'm very curious to know what happens if you have 3. An ending in the fashion of the Wrath of the Righteous secret ending?
Aldo 6 Oct, 2024 @ 5:39pm 
(cont.)
This game I really only made healing potions and kept best med. armor. I raged and did reckless attack every encounter running up to all the missile folks as fast as possible EXCEPT your last encounter. I died the first two times with only the final bad guy left until the third try I said, "No more reckless attacks for anyone" and that significantly diminished hits by all the creatures. Again, good fun!
Aldo 6 Oct, 2024 @ 5:39pm 
Just finished. Great time. Glad it was not just hack-n-slash. I always like to add what I do with campaigns now as I've played Solasta too many times! Each module I ONLY do a party of the same four classes with the same race (half-orc), but each being a different sub-class. For yours, I just happened to be on "It's time for me to do this with four Barbarians!!!". #1 - Berserker - focused on two handed weapon. #2 - Stone - Sword & shield. #3 - Claw - made his Dex high as I figured I would need someone with a missile attack, but rarely used it. He ended up like #2. #4 - Magebane - also ended up just like #2 and #3 except focusing on going straight for the magic enemies to maximize their bonus.
rwolkey 29 Aug, 2024 @ 10:22pm 
Currently at 8th level. Had to break and give a positive comment about how you made the switchbacks feel going up Mt. Nizhin. I'm a hiker and love it (except the lightning). Great job.
solared 15 Jun, 2024 @ 6:10am 
Finished the whole campaign. Wonderful experience. 完成了整场战役,非常好的体验。
_Defenestrator_  [author] 2 Jun, 2024 @ 9:03am 
Exploring the jungle outside town is the next step. There should be enough XP in town to get you to level 2, but if you are really unlucky with skill checks you might not. In that case you can look for another route out of town other than the one by the wolves.
Doctor Quack 27 May, 2024 @ 1:31pm 
maybe im just stupid but what exactly are you suppose to do afte you done the festival quests? still level 1 and wolf outside is tearing me up. Main door is lock with no unlock symbol
Lionpaws 15 Apr, 2024 @ 2:13am 
A small bug, not sure if it has been mentioned. Went to the chapel right at the beginning of the campaign, bought a prayer candle, failed the dc. got "the gods are insulted that you would pray to them after breaking into the matrons chamber."
But i haven't even not touched the matrons door on this save yet :P
Prayed again with a different char , failed the dc but still got the exp reward, this time with a different text.
Marcus Aquila 2 Feb, 2024 @ 2:26am 
'It may be that you already tried and failed.'

Can't remember, but that would be the most likely explanation...
_Defenestrator_  [author] 1 Feb, 2024 @ 4:46pm 
Look nearby for an interactable skill check. It may be that you already tried and failed.
Marcus Aquila 31 Jan, 2024 @ 1:52am 
It seems the only alternate route available leads to a door that "cannot be opened".
Marcus Aquila 31 Jan, 2024 @ 1:27am 
Thanks, I'll take a look - although I can't imagine I missed it.
_Defenestrator_  [author] 30 Jan, 2024 @ 7:23pm 
Back near the start/south of that map there is an entrance. That path is an alternate skill-check based route to bypass some of the combat encounters on that map.
Marcus Aquila 26 Jan, 2024 @ 12:21pm 
Nice campaign so far!

Question: is there a way to enter the west side of the wood after slaying the dragon in the cave? To the west there is a locked door and I can see a spider nest next to the northern crossroads, but I can't find a way in...
Kustomrig.fi 21 Jan, 2024 @ 3:05pm 
Thanks alot for this campaing, i really enjoyed it. Start was bit frustrating but i highly recommend continue playing as it gets much better.
_Defenestrator_  [author] 28 Dec, 2023 @ 3:15pm 
Glad you enjoyed it! If you are thirsty for more, check out Devilish Deals, a soft sequel covering a new party from level 1-16. There are individual rewards for each of the 6 blessings, plus a Tome of All Things if you collect all six blessings and all three totems. 1-2 totems themselves don't give special rewards except for needing at least one to progress the story.
Axis 27 Dec, 2023 @ 10:00pm 
Amazing campaign, satisfying but not punishing difficulty. What rewards does it give you for having only one or two totems of creation?
_Defenestrator_  [author] 9 Dec, 2023 @ 4:02pm 
Yeah that's me on the discord. I'm not very active there anymore, but will take a look and see if there is anything I can do.
Tomkatt 9 Dec, 2023 @ 3:11pm 
Oh, are you the same defenestrator on the discord? I didn't even make the connection until Artyoan @'d you. I posted the log dump and saves on the Unfinished Business channel there as well in case it was mod related, but sounds like not based on the discussion.
_Defenestrator_  [author] 5 Dec, 2023 @ 7:11am 
@Tomkatt thanks for reaching out. That's the first I've heard of this kind of error. I do use a lot of scenery on my maps, so I wonder if that could be related to the "memory out of range" error? I.e. your computer does not have enough memory to load it all?
Tomkatt 4 Dec, 2023 @ 11:18pm 
I'm really enjoying this mod, but I've noticed I'm getting a *lot* of crashes on it. Not sure why, Solasta just crashes to desktop, sometimes even brings down the whole PC for reboot. The player.log is showing something about invalid textures and memory out of range issues. I checked event viewer, no kernel WHEA errors, so nothing hardware related.

I'm playing in co-op if that makes a difference. Any idea what could be causing this? I've already finished the main game (all three campaigns) and another workshop campaign (Against the Cult: An Eiru Adventure) without experiencing this issue, and my game files validate fine. No idea what's happening here.
ResumeMan 16 Oct, 2023 @ 8:48am 
And in my frist encounter with 6 characters at that setting I got my @$$ handed to me by a pack of wolves, so you can definitely have a competetive game!
ResumeMan 15 Oct, 2023 @ 10:13pm 
rocky, I'm starting a 6-party now, so I can't speak to the actual results. But I'm sure if you just roll in with 6 characters on the same settings you usually use it'll be downright pointless. But you can spin the knobs on the difficulty all you want. I just finished CotM/PoI with 6-man. I was bringing some fairly OP subclasses, but I put enemy health at like 225% and damage taken at about 150% and maybe a few other tweaks and it seemed to be a decent but not painful challenge. So bring the party you want and play with the difficulty till it's fun.
Rocky 9 Oct, 2023 @ 2:18pm 
Can this be played with a party of 6 or will that ruin the balance.
_Defenestrator_  [author] 26 Sep, 2023 @ 5:22am 
@BurdGaming this campaign was written before the quest system was added to the dungeon maker, so that feature is not included. Have you explored the sewers in the north east corner of the jungle? Once you have thoroughly explored the jungle, you should enter the back entrance of the Jahwen estate.
BurdGaming 24 Sep, 2023 @ 7:19pm 
I am so lost, stuck at the very beginning. I never got any quests in my journal, I have talked to every NPC, done everything in the starting town and surrounding area but now can't access anything
Nifargov 8 Sep, 2023 @ 12:07pm 
Great adventure with a nice progression of difficulty and various types of combats and a couple of funny surprises.
Good job _Defenestrator_ !
I had initially started Devilish Deals, but I interrupted my campaign to try this one first, I'll resume now
Thanks !
Trudin 16 Aug, 2023 @ 8:53am 
Great campaign! I thought at first that the goddess in dream was a fake illusion of an evil boss. The only thing I wasn't comfortable with was finding way around the trails in the deep woods.
_Defenestrator_  [author] 31 Jul, 2023 @ 8:23pm 
@kevwelch thanks, glad you enjoyed this campaign! If you are looking for a next adventure, check out it's soft sequel, Devilish Deals! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983894647
kevwelch 30 Jul, 2023 @ 10:08pm 
That was a lot of fun! I wish I could know what "right" choices I made to get all of the tomes unlocked, but not knowing is still really great. It means I played things consistently somehow, and that feels pretty good.

Great job on the dwarven caves too. That was super frustrating, but such an interesting mechanic, the frustration wasn't out of place. It felt natural instead of a roadblock for it's own sake. Well done.
_Defenestrator_  [author] 28 Jul, 2023 @ 11:31am 
@kevwelch have you tried exiting the city? There should be a multi-exit to the various totem locations
kevwelch 28 Jul, 2023 @ 8:56am 
I'm stuck at the University. Got in, looked around, did the research, talked to the secretary, but I can't seem to go anywhere else. I failed both rolls of Chemistry Kid's options, but everything else has been fine. I did find the locked gate in the sewer tunnels, but no key to get in. Not sure where to look form here. Talked to all the people in and out of the university, so I know my destination options for the totem, just can't get past this bit.
silverpanther34 28 Jul, 2023 @ 6:18am 
I am kinda at a loss. I have a ton of evidence but no outlet to confront the guilty. My only option left is to leave town. It feels wrong. I am being vague for spoiler reasons. I believe I have explored everywhere in town and the forest and below.
793 24 Jul, 2023 @ 5:58am 
Not sure if intended or an oversight, but when stealing from behind Adventuring Shop in the Market of the fitst town, aside from other things you get 1 single arrow and 1 single crossbow rather than corresponding packs of 20.
david.kahil1 22 Jul, 2023 @ 11:14pm 
yeah this is becoming like the neverwinter vault, I feel very humbled by the contributions people are making which is making this game special
_Defenestrator_  [author] 8 Jul, 2023 @ 6:30am 
However, that clunkiness is largely because the devs tried to make the dungeon maker as approachable as possible, even to those without programming/scripting backgrounds. It is all based on placing objects on a map, not writing lines of code. There are a lot of experienced creators on the discord happy to help out and a nice set of tutorial videos from SirMadnessTV. If you are interested in writing an adventure, I encourage you to just try it out on a single map short story! I think you would surprise yourself on what you can do.
_Defenestrator_  [author] 8 Jul, 2023 @ 6:30am 
@Undead Wolf, thank you for the kind words, I'm glad you enjoyed it!

Tagging quest items is not something dungeon creators have control over, I believe it is just inherited by whatever item from the base campaigns we choose to model off of.

I am not surprised to hear about typos. Admittedly proofreading is my least favorite part of dungeon creating, in part because it is such a pain with the existing tools. The dialogue editor is a bit clunky and does not allow for quick and efficient reading. If you are interested in helping with this kind of thing, keeping a journal of typos/grammatical errors/awkward passages as you go through a campaign would be extremely valuable. It is easy to search the campaign file for specific typos, but hard to lay all the text out at once for quick proof reading.

If you are looking for a next campaign, consider checking out my soft sequel to this one, Devilish Deals, which covers levels 1-16.
Undead Wolf 8 Jul, 2023 @ 12:50am 
The first paragraph got derailed by the parentheses, so I forgot to conclude it with "but overall, it's both a testament to the possibilities of the tools, as well as an inspiring and amazing piece of art". Cheers!
Undead Wolf 8 Jul, 2023 @ 12:48am 
Loved the story in this mod! Some things are quite baffling on how they work (like certain hidden activated areas one steps on), while others could use some polish (mainly typos and misspellings, although some quest items are not removed when they'd supposedly be, and some others still have tags of the base item despite not fulfilling the related functions).


I'd like to volunteer myself for some proofreading, in this or future adventure, if it interests you, and I'd also like to discuss story ideas and concepts if it wouldn't bother you (as I'm a prospective writer, but not that good with undefined characters as a D&D adventure would require, I would very much like to learn and exchange ideas that could fit each others' basic story frame).


Now, sorry if this is too arrogant of me, I try to have a humble approach to people and things, but I tend to worry I might be too self-important unintentionally.
_Defenestrator_  [author] 21 Jun, 2023 @ 8:59pm 
Awesome! We can never have too many dungeon creators. The dungeon maker has a bit of a learning curve, but you can do quite a bit when you get the hang of it. SirMadnessTV has detailed tutorials on youtube, and the official discord has a ton of knowledgeable people who can help you learn the ropes
https://steamhost.cn/steamcommunity_com/app/1096530/discussions/4/5737031847486300743/
SparselyVegetated 21 Jun, 2023 @ 6:25pm 
@_Defenestrator_ Your campaign inspired me to play around with the dungeon maker. I can see what you mean regarding its limitations. I keep wanting to do things that just aren't supported or are labeled as supported but don't actually work.
_Defenestrator_  [author] 21 Jun, 2023 @ 5:15pm 
@Hyperlexic Those doors unlock based on certain choices/rolls throughout the campaign. If they are locked now they will not unlock. If you are curious what is behind them each of the six has a stat boost tome, and if you unlock all six you have access to the tome that gives you 20 in all stats.
_Defenestrator_  [author] 21 Jun, 2023 @ 5:13pm 
@SparselyVegetated I'm glad you enjoyed it! If you are interested in more, consider checking out the soft sequel I just released, Devilish Deals: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983894647

Thanks also for the feedback. The amount of verticality available in the dungeon maker is fairly limited, though more was added with the expansions. This campaign was written before them, and I like to keep it to just the base campaign so tentative DLC buyers have something to try out before diving all in. On proofreading, it is a bit painful and slow to do so through the dungeon maker, so I've probably done a fair bit less of it than I should. If you want to make the creator of the next module you play even more happy, keeping a log of typos/grammar errors you come across would be immensely valuable.
_Defenestrator_  [author] 21 Jun, 2023 @ 5:04pm 
@KaosKnite I'm impressed you were able to make it that far at level 1! There is enough XP to get you comfortably to level 5 by then, so that is what the encounters were designed around. Thanks for the added detail about the merchant. The recent updates to the core game have done weird things with NPCs and introduced new bugs to old campaigns, so I will try and push a fix today or tomorrow.
Hyperlexic 21 Jun, 2023 @ 3:51pm 
thanks for this, very interesting! Some of the situations were very tricky which is nice.

One spoilery question: I'm in Movlind's pocket plane and almost all the doors are locked. is that what's supposed to happen? or did I miss some sidequests that provided keys to some of these doors?
SparselyVegetated 18 Jun, 2023 @ 11:47am 
Nice campaign, at least as good as LV. I really like the extensive use of skill checks, that was a breath of fresh air after the official campaigns. Thanks for the hard work!

My subjective suggestions for improvement (maybe in future campaigns) would be:
* Significantly reduce long rests (or provide a reason to NOT long rest, like time pressure). The campaign is currently way too easy.
* Significantly reduce powerful magic items and eliminate stat-setting items like belts of giant strength. I can go into rationale if you are interested but am running into character limits on this post.
* More verticality so features like predator can see more use
* Tune XP so that max level is reached with more like 10%-25% of the campaign left rather than just the last fight.
* Proofreading: there were a lot of spelling/grammar errors.

Don't let these take away from the core point, which is that you made an excellent campaign which rivaled one of the official campaigns for fun! Great work!