Stellaris

Stellaris

Repeatable Genetics and Robomodding
29 Comments
Gram404 20 Oct, 2024 @ 7:56pm 
well, here's to hoping this will get fixed with the next patch
Pyrion 22 Jul, 2024 @ 1:51pm 
Kinda fixed it on my end after some experimentation. rg2_synthetic_dawn_tech.txt under tech_repeatable_nanite_assemblers:

potential = {
OR = {
has_authority = auth_machine_intelligence
is_individual_machine = yes
}
}
NotNitehawk  [author] 20 Jun, 2024 @ 12:01am 
Fuuuuck! I wish PDX would stop breaking my mod! Dunno when, but I'll get around to it at some point...
Pyrion 18 Jun, 2024 @ 2:26am 
Mod needs an update to 3.12, otherwise individual machine empires don't benefit from repeatable nanite assemblers tech.
NotNitehawk  [author] 11 Oct, 2023 @ 12:03am 
Yes
Laird 9 Oct, 2023 @ 3:05am 
Is it work with 3.9?
NotNitehawk  [author] 17 Aug, 2023 @ 4:11pm 
Was too lazy for a proper fix, cuz I don't know the keys for all the new leader traits yet.

Enjoy a permanent buff to the weight instead, to make up for the permanent slashing.

Maybe I'll fix it later, maybe I'll keep it buffed forever, dunno yet. If you're using this mod. you probably want a higher weight anyways.
LST Theunknown 16 Aug, 2023 @ 7:07am 
yay :steamhappy: glad you are back!
NotNitehawk  [author] 15 Aug, 2023 @ 1:16am 
I actually came back online just recently, and I am planning to do a fix in the next few days.
LST Theunknown 13 Aug, 2023 @ 11:48am 
@NotNitehawk Hopefully, your WiFi isn't cut already:s
NotNitehawk  [author] 13 Jun, 2023 @ 1:58am 
I hadn't considered that Paragons could damage the mod. I'll try to get it fixed soon, but my WiFi might be cut out soon.
Sledjer 12 Jun, 2023 @ 7:28pm 
While it technically works right now, the chance to roll the tech is permanently cut in half because of the changes to leaders. Can by fixed by switching the society research leader check for a councilor trait check
NotNitehawk  [author] 23 Jan, 2023 @ 7:41pm 
The version tag, that is.
NotNitehawk  [author] 23 Jan, 2023 @ 7:41pm 
Yup.
Just haven't bothered updating the tag.
thoxicdragon 19 Jan, 2023 @ 11:23am 
still work?
NotNitehawk  [author] 14 Dec, 2022 @ 1:26pm 
Turns out, when I fixed it last, I only fixed the non-gestalt tech, lol. Should be working now.
NotNitehawk  [author] 14 Dec, 2022 @ 1:22pm 
Never mind, found the issue. Fixing it immediately.
NotNitehawk  [author] 14 Dec, 2022 @ 1:20pm 
You aren't getting the mod points, or the repeatable isn't working?
If it's the repeatable, is the mod up-to-date? I thought I already fixed the repeatable issue.
jesusjr 12 Dec, 2022 @ 7:35pm 
wondering if anyone else having trouble with robomodding? Using cheats went through every tech and only came up the normal amount of times 4 and never showed up again as a machine empire. For organics genetics came up easily 12 times researched before I stopped testing.
NotNitehawk  [author] 30 Nov, 2022 @ 12:18am 
Fixed it, and, as an added bonus, changed the game version so it won't yell at you.
NotNitehawk  [author] 30 Nov, 2022 @ 12:11am 
Reginald, Thank you, I will fix that immediately.
Reginald Shoe 29 Nov, 2022 @ 9:59am 
The repeatable setting for robots is not working correctly - it doesn't show up because it's level=-1 is not set
fooldog 4 Nov, 2022 @ 12:06pm 
thank you for sharing
NotNitehawk  [author] 3 Nov, 2022 @ 4:27am 
That is not intended.
JediMindTrix 31 Oct, 2022 @ 1:17am 
Is it intended that the cost of each repeatable doesn't rise after being research? I.E. there's no tech-cost difference between tier 1 and tier 10?
[VI] Ragnok Ulfbhert 3 Jul, 2022 @ 5:49pm 
thanks for saving this one
NotNitehawk  [author] 23 Apr, 2022 @ 1:30am 
'Preciate it
wooley2000 22 Apr, 2022 @ 7:55am 
I approve:Blessing:
NotNitehawk  [author] 22 Apr, 2022 @ 7:46am 
Note: This is just a fix for what was broken at this time. Unless it's currently broken, I will not be continuing or updating. I mostly made it for myself, but decided to share it with everyone.