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(This is just a joke, welfies. Calm down. Stop sending threats to my inbox, please.)
Thanks for mod. I made a Polish translation of it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857387944
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2865463090
Furthermore, while I would love to update this for other factions, my time at the moment is at an all time low, therefore, there are no promises but feel free to suggest which factions need this the most.
then it's a hard choose not to pick it building slots are already low ingame
so they need to add
Moreover, the extra income has been nerfed from 8% in level 2 to 5% in level 2.
@Yhcrana - The purpose of this mod isn't to give the player an advantage off the bat, there are plenty of mods like that on the workshop. The purpose is to add road buildings to each faction, plus if you compare the road buildings in the game for WH1/2, these work out better. You can build a level 1 Empire road to give you 10% movement bonus but in the region, whereas one of these at level 2 would give you 5% but across the entire province so you would only need to use two building slots to match that instead of one in each.
As I said, these effects are all subject to balance so please feel free to suggest an alternative figure that you think would be fair, perhaps 5% for the level 1 and 7% for level 2 instead of 3 and 5 respectively.
@Rythology - Glad you enjoyed it.
@Spartan VI - Yeah I can have a look at changing the loc for that.
Currently every building has the same effects but happy to take on feedback and you believe different effects should be atrtibuted to different factions such as extra skulls for Khorne or what-not.