MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Lore Map
58 Comments
Cypher 1 Apr @ 9:03pm 
I had this mod working just fine along side the YAML mods a while back. Not sure what changed. I'd love to have this work properly, if I could understand what's causing this conflict with YAML. Could be load priority, maybe?
Psycho Dad 7 Mar @ 1:53am 
@ZackTactical Read previous posts you should see that this conflicts with YAML and should not be used. Cheers!
ZackTactical 6 Mar @ 7:59pm 
using this with YAML, and without, none of the clans or additional factions post Raslhague show up and the system is just black. How to fix?
Microsoft PowerPoint 28 Feb @ 5:39pm 
Is there a mod that adds news for this as well?
Hobbie 8 Apr, 2024 @ 9:17pm 
Is there a way to get the older version of this mod as shown in the screenshot?
Psycho Dad 11 Feb, 2024 @ 11:46am 
@deadraiser Im not because it was conflicting, which i did not not that until I tried it :), Would be nice tho if it did work :)..nicer map is ALWAYS good!
DeadRaiser 11 Feb, 2024 @ 11:44am 
@Psycho Dad, you should not use this with YAML
Psycho Dad 11 Feb, 2024 @ 10:13am 
Getting a conflict with YAML
Fuedrakia 19 Oct, 2023 @ 3:34am 
Never mind, they showed up after I got the second briefing regarding ambushes when I was taking a mission, so all is well.
Fuedrakia 19 Oct, 2023 @ 3:25am 
So I am not seeing the other mercenary patrol zones no matter how close I am zoomed in or out of the map, is that normal or is my game bugged?
Coggernaut 14 Aug, 2023 @ 1:26am 
Works with new DLC
Janu Hull 18 Feb, 2023 @ 4:40pm 
Does anyone know how to set the map so invisible systems are restored? Even if they're "dead" by lore, they should still be accessible...
K'Braid 6 Feb, 2023 @ 4:44pm 
been using my personal version of the mod and so haven't checked for myself, have you added the coloured borders yet?
Machina Ex Terra 31 Jan, 2023 @ 10:09am 
The Lore Map actually works mostly good with the new DLC. Merc signs are smaller then system dots though, and their border rings don't show up until your really zoomed in. Other then those minor issues I haven't run into anything game-breaking.
Ah okay, thank you. take as long as you need.
MagnumForceGB  [author] 30 Jan, 2023 @ 9:40pm 
I haven't checked yet, I've been struggling trying to get a test build out for MercTech and its taking up my time. I will probably have to update the UI to show the merc system.
Hows this with the new DLC ?
BlackViper 20 Jan, 2023 @ 7:27am 
Is that YAML compatible?
MagnumForceGB  [author] 16 Jan, 2023 @ 12:05pm 
Some systems become abandoned after they have been destroyed of their industry.
Lincrono 16 Jan, 2023 @ 2:46am 
Playing my first campaign with this mod. I've recently got into Battletech lore and I've loved watching the map change and going "hey, I read/listened about this!" One question though: occasionally worlds just seem to vanish, they're not gone per say (you'll still jump though them, and conflict zone stuff occasionally still spawns on them) what i'm wondering: is this intentional to reflect worlds gaining/losing prominence or being razed or is this a bug? I've tried cross referencing a few of them but couldn't get a definite conclusion.
Monster Tamer Bloba 6 Jan, 2023 @ 1:56am 
I have the same issue as below
llhht 4 Oct, 2022 @ 7:08pm 
I'm noting that Co-Op Unlocked and the colored cloud effect here are not meshing: I get no faction colors at all with them both going.

Altered load order (Lore Maps before/after Co-Op Unlocked) and that didn't seem to affect it in any way, and I can reliably make it pop back up by disabling Co-Op Unlocked.

Is that something to add to the pile to look at for Lore Maps, or should I poke Bobbert about it on Nexus?
MagnumForceGB  [author] 1 Oct, 2022 @ 10:02pm 
yes, mod works stock.
sashahellsing 1 Oct, 2022 @ 6:47pm 
does it work without merctech and yet another mods instaid
Mighty Pancake 24 Aug, 2022 @ 8:14pm 
Please update
ccruler 8 Aug, 2022 @ 8:00am 
Can this be used with MercTech? Asking because it says it conflicts with it when I try to activate it.
SecretAsianMan 2 Aug, 2022 @ 8:34am 
This is a must have for MW5, especially with all the overhaul mods.

I'm getting "EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000" errors when flying between systems. I found my crash log, but I'm uncertain what I should be looking for.
Rustywatermelon 23 Jul, 2022 @ 10:07pm 
Hello, wanted to ask you if the version here on Steam or on Nexus was more up to date, I noticed the community assets bundle is definitely essential to this
MagnumForceGB  [author] 6 Jul, 2022 @ 1:22pm 
You can get the older version in the nexus page:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/681?tab=files
WolfEagle1 6 Jul, 2022 @ 10:49am 
Will this work with the "pre" DLC3 version 1.1.315? I'm waiting to upgrade until MT Version 3 is released. Thanks.
Shadow King 12 Jun, 2022 @ 7:02am 
Big ask, but could you also separately color the periphery states as well? That would be awesome
lordshadowleaves 9 Jun, 2022 @ 2:41pm 
this up to date yet?
[77y]Dusel 31 May, 2022 @ 1:08pm 
Good luck.
MagnumForceGB  [author] 30 May, 2022 @ 11:58am 
Updated the FedCom to yellow. Will be working soon on all 3,000 FWL factions during their civil war.
Foxx_of_NOD 26 May, 2022 @ 1:44pm 
Pink is fine. I only suggested yellow because that is what it is in the base game and existing lore maps. Honestly my only issue is that it is really hard for me to tell FedCom and FWL apart.
[77y]Dusel 25 May, 2022 @ 1:17pm 
Yeah the cloud effect is much better than before.
MagnumForceGB  [author] 25 May, 2022 @ 12:03pm 
Going to make the FedCom hot pink, that should make it stand out.

Some of the colors do need to be tweaked a little, will try some out. The overall cloud effect is working though, right?
Foxx_of_NOD 24 May, 2022 @ 2:41pm 
So I have gotten to the part where the Federated Commonwealth unifies. Could FedCom have it's color changed to yellow? It would make it consistent with the maps that we already have in published works. Also,the blue color that is is now makes the map really hard to read, FedCom, FWL and Rasalhague all blend together.
[77y]Dusel 21 May, 2022 @ 10:04am 
Hmmm, I thought I had MercTechComp already on...
MagnumForceGB  [author] 20 May, 2022 @ 10:39pm 
Republic of the Sphere portrait is showing up, but requires MercTechComp due to other modders not wanting to get on board with the community asset bundle.
[77y]Dusel 20 May, 2022 @ 3:17pm 
It now looks really beautiful. Any updates on new portraits for things like the Marian Hegemony or the Republic of the Sphere?
MagnumForceGB  [author] 20 May, 2022 @ 10:09am 
Updated to have the clouds around systems more visible.
MagnumForceGB  [author] 15 May, 2022 @ 5:48pm 
Worked on the visibility of the planets when zoomed out and it looks better. Will probably upload the new version in a few days
CaoLex 13 May, 2022 @ 6:02am 
Too bad it's only changes by lore, but still increadible.
[77y]Dusel 10 May, 2022 @ 1:28pm 
Darn, so in the 3090's the FWL collapses as it should, half the planets are Independent, half are those Neon-Pink ones that don't show symbols or anything and then there's the Anduriens, har!
MagnumForceGB  [author] 10 May, 2022 @ 12:59pm 
PGI attempted to create the mesh dynamically to allow borders like that, but it kept screwing up due to proximity of some planets and planets that are deep behind lines (Wolcott). I have the old code still and I can attempt to recreate and fix the problems, but I have a lot on my plate with getting MercTech and getting the refit overhaul done.

For the meantime, it might be possible to have "clouds" material behind the planet extend out for 30 light years, that should give the illusion of a border.
K'Braid 10 May, 2022 @ 11:46am 
while i'm not sure how system border generations works, if it's too tedious to render every border change would it be possible to instead have an image overlaying the inner sphere borders instead? Sarna.net has a huge collection of maps detailing the border progression of the inner sphere of notable points throughout its history
MagnumForceGB  [author] 9 May, 2022 @ 7:29am 
Have to look at what the owners are for Northwind. Others can be different issues that I have to check. There is a lot of data so sometimes the fields get flipped.
[77y]Dusel 7 May, 2022 @ 3:42am 
I'm playing right now in the 3070's, Republic of the Sphere just appeared but I'm not having any icons for them or for clan Hell's Horses. Additionally the world of the former Oberon Confederation are coloroud to be Ghost Bear but no icons. And I don't even know what Northwind is supposed to be - it's purple colour but no icons or indicators. Is there any way I can fix this? Is this a known issue?
Cursed Hawkins 4 May, 2022 @ 4:13pm 
@MagnumForce
Or as a suggestion, keep the vanilla borders that's seen in-game and have the planet information where it is in the screenshots. No need to act a bit defensive just because a couple people (and probably more that are staying quite) are having a hard time reading your mod because of how you have it setup.