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https://youtu.be/yQ9ChMLK1KY
the problem fundamentally is ravenfield only allows for 1 skin to be active per team at a time. if the game had an innate multi skin feature i imagine itd be totally possible just as it is with weapons 😊
My thoughts: time consuming af lmao
I forgot to separate the secondary weapon entries with a semi-colon ;
just released a fix
so sorry to be a pain!
https://assetstore.unity.com/packages/3d/props/guns/polygon-weapons-157724
Those are just weapon models I used to pose the soldiers and to represent what weapon categories each class uses.
Short answer: No.
Long answer:
Mutators cannot access content not included within it. (Voice packs are different since those were designed in a way that the main mutator by RadioactiveJellyfish uses the audio files provided by third party voice packs.) Players cannot assign a skin to a class; that can only be done by the mod maker. Adding a new class would mean I would have to make a new skin for it and this mod was inspired by Battlefield 2042's AI soldiers and there are only 4 variants for both teams.
In Lordaloa's default settings for the class script, there are 5 classes. I had to edit the script and the loadouts to account for the removed class.
Either make your own class skins and mutator, commission someone to make the class skins and mutator, or cope.