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Just can't get myself to make more content.(issues from other mod)
Though vanilla changes like slime and finch staff recipes, same for leather whip, might still be in store for the mod.
Crit overhaul was something I played around with but it's a big code change if I want everything to fit properly and scale CR the correct way(additive stacking with vanilla).
I would likely not be adding more content unless someone makes a suggestion or request for something specific.
I'm playing other games now.(Cosmoteer is awesome)
I'll try to remember and create an updated version, I accidentally broke the original source code because I confused it with my playground environemt.
I can salvage most of the 1.4.4 code from stuff I made for floral fauna, I'll scale down to only the original content so I can release it soon.(maybe tommorow at noon)
I personally don't use recipe browser, I ask the guide... like I did for vanilla recipes when I didn't know them.
is it that important to include item costs in the mod page? if so I will include them in the description page naxt time I update the mod(sorry for the wait, I had a ton of work IRL)
for Patchouli Fleur:
The TModLoader example mod have a whip, but you will need to add 3 bits to the whip's code:
the Collide and CutTiles functions are implemented incorrectly(I used ILSpy to get them) and the Tag effect is not scalable and is hard coded in an ugly way IMHO so I rewrote the thing to use a variable I override.
I planned to release the source code when it's something I can be prode of as it's really ugly at the moment but with work and other projects I rarely get time to work on.
I guess the next update will make the source code available.
next update: I want to add a "summoner" enemy, with minions of its own(Sapphire watchers at first, maybe something better later on) and get to practice a bit more on NPC/Mob coding.
Please fix it when you get the time
May I suggest a fix to the tamer's gauntlet? It is currently "White" rarity which feels out of place for a hardmode item.
I forgot but I think that's the only item "missing" a rarity.