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otherwise very good mod
As of right now, for my testings i had to unsubscribe from your mod and manually make a copy so that i can add my new items to the list. I wanted to know if its okay with you, when im done with my mod, to give you the prefab names so you can add them to the main branch?
Thanks a lot!
看这情况亮茄甲应该也会有这个问题,希望修复一下
lower_components_shadow = table: 000000006146AAA0
entity = Entity (000000006137A450)
AnimState = AnimState (000000006147F020)
prefab = sewing_mannequin
children = table: 0000000061500EA0
scrapbook_hide = table: 000000006146A410
OnSave = function - local _G = GLOBAL
local TheNet = _G.TheNet
local lang = TheNet:GetDefaultServerLanguage()
local Vector3 = _G.Vector3
local IsMaster = _G.TheShard:IsMaster()
local checkingdays = GetModConfigData("clean_day")
../mods/workshop-2950481491/modmain.lua:838 in (upvalue) render_body_equipment (Lua) <832-848>
owner = 105385 - sewing_mannequin (valid:true)
inventory = table: 000000006146C3F0
../mods/workshop-2950481491/modmain.lua:852 in (local) fn (Lua) <850-854>
owner = 105385 - sewing_mannequin (valid:true)
data = table: 0000000061500A40
scripts/entityscript.lua:1178 in (upvalue) _PushEvent (Lua) <1165-1192>
self (valid:true) =
DynamicShadow = DynamicShadow (000000006147EA50)
Transform = Transform (000000006147E810)
inlimbo = false
actionreplica = table: 000000006146B2C0
event_listening = table: 000000006146C490
actioncomponents = table: 000000006146A780
["aria_medal_alter"] = EQUIP_TYPES.AMULET, --艾丽娅 麻烦添加一下,谢谢