RimWorld

RimWorld

Kayesh's Standard Template Constructs
14 Comments
Mathus 27 Jul, 2023 @ 1:09pm 
thank you very much for updating and adjusting the quality. i didn't have a lot of hope since the mod was dormant for a long while. now i have to start a new playthrough ;)
Kayesh  [author] 21 Jul, 2023 @ 8:16am 
@metalboss4000, @Mathus, @large moron: this is now updated to support 1.4. Feedback has been that normal is more interesting than poor; STCs without the known research now create normal quality items as of the 1.4 implementation.

@N/A: agreed! I just went with normal as the quick fix rather than making it configurable in the mod settings since I'm not spending time on modding Rimworld these days.
nothing to see here 29 May, 2023 @ 3:23pm 
This was such a neat concept.
Mathus 22 May, 2023 @ 5:40pm 
a 1.4 version that makes normal quality would be great. a while back i tried to get it to do normal quality and got sidetracked so i forgot about it. pls update?
metalboss4000 1 Nov, 2022 @ 12:33am 
I think is a good mood becose is not to much op.
The only problem? Is not in 1.4.

sorry for my english
N/A 30 Oct, 2022 @ 12:18am 
i haven't played around with this mod much, so feedback is limited, but i don't think poor is inherently bad as a balance mechanic. the damage and armour penetration doesn't change, just the accuracy. looking at the vanilla assault rifle, it's a ~~6% difference in accuracy per range step. that's probably not something that most people will notice, although it will have an affect if the entire base is equipped with poor assault rifles. normal quality weapons are also reasonably easy to acquire from traders, enemies, or via making them after researching, so i think giving players an incentive to pursue those other avenues is a good thing.
Kayesh  [author] 20 Aug, 2022 @ 6:45am 
Bringing this back to the top. Looking for feedback: should the STC recipes create normal items rather than poor?
Kayesh  [author] 20 Aug, 2022 @ 6:44am 
@OptimusPrimordial: no feedback is its own feedback! Means I won't spend time on this one. But if anyone expresses interest in updates in the future, I want them to see that message.
OptimusPrimordial 20 Aug, 2022 @ 12:38am 
300 views in 4 months isn't going to get much new feedback, particularly because the name doesn't hit any search terms. If you had named this mod something like "primitive weapon upgrades" anyone searching for any of those three key words would have this show up. Now that you're long past the recent search results I wouldn't expect many new eyeballs.
I was only reminded of this mod because my previous comment meant I got a notification.
Kayesh  [author] 19 Aug, 2022 @ 7:17pm 
Looking for feedback: should the STC recipes create normal items rather than the current poor?
Kayesh  [author] 24 Apr, 2022 @ 10:24am 
@OptimusPrimordial: the idea behind the application of the STC is that the crafter is effectively following a step-by-step guide on how to build an item using primitive technology; there's no luck or creativity involved. The unrefined descriptions given to STCs in the W40k lore led me to go with Poor. While building the STC recipe without knowing the original research will result in a Poor item, it won't end an inspiration.

I like the Poor outcome if the original research isn't known as that's more lore friendly, but I feel there's a place for the level difference. I can look into plugging that as a mod setting in at some point. That being said, in the meantime it could be worthwhile at looking into mod synergies: try out the mod "Easy Upgrades." This would let you create the item by following the STC recipe and then look into upgrading it via tinkering.
OptimusPrimordial 24 Apr, 2022 @ 8:23am 
This would probably be a lot of work to implement but instead of poor quality why not just one level lower? If I have a skilled craftsman I'd take good and excellent quality great bows over poor quality rifles. At that point every time one of these shows up I'd be left wondering what I could have had instead.
This discrepancy would be even greater if the user has vanilla ideology expanded and running the craft culture meme which slows craft speed but boosts quality by a level. Also I hope the poor rating doesn't override inspirations, imagine losing a legendary prefix to a poor gun.
Kayesh  [author] 23 Apr, 2022 @ 8:10pm 
@Holgast : That's right. If you haven't researched the tech the STC is based on, the STC recipe allows you to produce low grade versions of the item (ie always Poor quality). If you have researched the tech the STC is based on, it lets you create higher grade versions of the item.
Holgast 23 Apr, 2022 @ 7:58pm 
Interesting. So it's like 'Everything is a techprint' except you can still make it at Poor quality only if required