Portal 2

Portal 2

GLaDOS easy tests
48 Comments
Punpun 17 Nov, 2024 @ 12:01am 
Love the custom voicelines and aesthetics overall <3

But sorry I'm stuck at the final room. How can I disable the death red laser field while standing on the light bridge? I can't interact with the previous room without falling into the water... I am very confused.
c4shurik 17 Jul, 2022 @ 6:09am 
Wow! Very fun!
vallibus 14 Sep, 2021 @ 2:14pm 
Good grief! Easy for most I guess, but one part had me going around in circles for a while. Very nice map.
Fireball19 18 May, 2021 @ 2:46pm 
I liked it fun to play and not too long or hard keep up the good work :steamthumbsup:
johannes 2 Oct, 2020 @ 8:30am 
Great tests. I enjoyed a lot
bullfrog 8 Nov, 2018 @ 11:32pm 
That was fun
Petutski 25 Sep, 2017 @ 7:34pm 
Great fun! Thanks!
cochetmichel49 19 Apr, 2017 @ 4:51am 
Extremely funny to play !!! Thanks a lot, one of my 10 favorites !!!
miqui baneado 12 Feb, 2017 @ 11:00pm 
Good work man, it was entertaining, not very easy and not very hard. I only got mad with the last chamber because i didn't know you can move the reflective cube through the floor.
Shadow Kira 11 Aug, 2016 @ 11:43am 
So will there be a fight against this AI in one of the rooms?
mood3rd 2 Aug, 2016 @ 12:55pm 
good map / fun :)
I should look at symbols before pressing buttons.
I died, when pressing the last pedestal button.
but had just done a quicksave. so no problem :)
as for trapping:
only 1 portable area / tile, can move the cube.
change it for a angled panel, that starts deployed.
later the laser catcher turns it off / retracts it.
well designed.
looking forward to more maps.
please .
BUG 1 Aug, 2016 @ 3:05pm 
Much fun,tkanhs Zoraya
Spaceminnow 6 Sep, 2015 @ 4:28am 
The last test does have a problem. I was able to duplicate the problem that KAKTUS found. The reflective cube can be accidentally moved by the orange tractor beam...
http://images.akamai.steamusercontent.com/ugc/422565397063153715/C24A8C20CDACB37B6698AF264FF06E9D3CD74376/
http://images.akamai.steamusercontent.com/ugc/422565397063154114/62687D00CDEDD4A1E0321A40B9BC003C821183E1/
I have a couple of ideas that may work to fix it. First would be the use of a latching circuit to keep the red fizzer off when the laser catcher is touched by the laser. The second is to have one portable flip panel available near the red fizzer when it is on. When the fizzer is off the flip panel can hide the portable surface.

dire.fcs 2 Feb, 2015 @ 1:21pm 
Great set of small tests; Nice design chambers as usual.
Jerbo99 26 Oct, 2014 @ 6:13pm 
Is amazing. You'r amazing ^^
big red foot 15 Oct, 2014 @ 9:31am 
Very enjoyable as usual
Zoraya  [author] 14 Oct, 2014 @ 3:57pm 
Hi Phrendon, nice to see you again and thanks for playing!
Phrendon 14 Oct, 2014 @ 3:51pm 
Really enjoyed this map, Zoraya. Thanks.
Zoraya  [author] 12 Aug, 2014 @ 1:07pm 
That's what it was meant to be. Thanks for playing h99pilot!
h99pilot 12 Aug, 2014 @ 7:04am 
Fun one. Thx.
Zoraya  [author] 23 Jul, 2014 @ 1:36pm 
Thank you BUG!
BUG 22 Jul, 2014 @ 2:49pm 
I love it ,much fun. Thanks.
The Sojourner 13 Jul, 2014 @ 4:16am 
This one was...ok; the excursion funnel theme is interesting. I have to agree with wildgoosespeeder about the cheap death, but at least it only happens once (more or less) and not 100+ times like in one of Nyskrte's maps....
Thomas 11 Jul, 2014 @ 6:02pm 
Indeed.
Zoraya  [author] 11 Jul, 2014 @ 5:37pm 
Thank you (ƦAWƦaRFS) Catches07! (Wow, what a name ..)
Thomas 11 Jul, 2014 @ 4:08pm 
I really enjoyed this map! Keep up the good work!
Zoraya  [author] 11 Jul, 2014 @ 2:31pm 
Thanks for playing kimist108 and I´m happy that you enjoy my work.
And to your last sentence: LOL. That happens to me more often than I'd like to admit. So I use the F6-key frequently too.
Although I added an autosave-point at the last part, so if people tend to push a button immediately (like me), in this case they won't get punished for it.
kimist108 11 Jul, 2014 @ 12:17pm 
I always enjoy test chambers with a series of puzzles and am a fan of your work. In response to a comment: Cheap death does not piss me off. :) Part of Portal. Always use the old F6 key. In fact, in the first room, I was looking up and walked right into the goo.
Zoraya  [author] 10 Jul, 2014 @ 10:29am 
Thanks for playing wildgoosespeeder and I also appreciate your critique.
I have been in your map yesterday evening and found that I need more time to solve it.
It looks like a clever puzzle and I look forward to play again and hopefully figure it out then.
wildgoosespeeder 7 Jul, 2014 @ 9:02pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

These were OK tests but the last one I didn't see death coming. Most test subjects will probably push the button before redirecting the light bridge, not the other way around, the first time. Cheap death is something that pisses off most gamers.

Could use a little more light in some areas.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=272871380
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Zoraya  [author] 7 Jul, 2014 @ 3:01pm 
Thanks for playing DeathWish808, glad you enjoyed it!
DeathWish808 7 Jul, 2014 @ 10:36am 
A fine example of how difficulty doesn't matter. It's easy, but it's FUN and well designed. Great job!
GuruMeditation 7 Jul, 2014 @ 7:08am 
Unfortunately, I already played your maps, so I'm waiting for each new release, as I do for some other users...
Nachzehrer 7 Jul, 2014 @ 12:14am 
Looks Cool! I'l Give it a try and say later how the map was
Zoraya  [author] 6 Jul, 2014 @ 1:08pm 
Thank you GuruMeditation, I´m happy that you like it so much! Feel free to also check out my other maps.

And also thanks to:
ZAEROS
Portalized
Bbeoggjay, the returned

I appreciate your comments!
GuruMeditation 6 Jul, 2014 @ 10:51am 
In one word : FANTASTIC!
Beautiful design, very cool puzzles with an excellent sequence between each.
1980 6 Jul, 2014 @ 1:19am 
Fun and nice set of puzzles D:
Portalized 5 Jul, 2014 @ 7:45am 
Lot's of fun - very clever and interesting set of puzzles. Thanks for making.
ZAEROS 5 Jul, 2014 @ 3:14am 
Great fun map. Really well planned out with nice twists. Enjoyed, Thank you.
Zoraya  [author] 4 Jul, 2014 @ 1:23pm 
Thanks for playing murfthe2nd!
The Bee's Knees 4 Jul, 2014 @ 1:02pm 
Thanks. Enjoyed that one.
Zoraya  [author] 2 Jul, 2014 @ 3:21pm 
Thank you for playing jgaultney, I´m glad you enjoyed it!
jgaultney 2 Jul, 2014 @ 2:40pm 
A great series of puzzles. Thank you!!
Zoraya  [author] 2 Jul, 2014 @ 1:19pm 
Thank you again Brave, especially for your helpful tips, I always appreciate them!
Yes I removed one turret. I just thought once you know how to eliminate them, it´s annoying to repeat it and the ball is often wayward..
Zoraya  [author] 2 Jul, 2014 @ 1:17pm 
Thanks for returning Stuntmanmyke!
I´ve just watched your walkthrough. Did you hear GLaDOS voice at the end? I noticed that the voice and music stops after the turrets part, but only when playing a second time...
And the texture thing is weird too.
I see, there is always something to fix, thanks for testing!
I´ve subscribed to Cerebral Corporation BETA V 1.3. Doesn´t look like a fast walkthrough, but I always enjoy your work, so I will take the time to play it.
Brave 2 Jul, 2014 @ 10:15am 
Excellent worked with the fixes Zoraya! I solved it the same way the 1st time I played it number by number sections!
You made dealing with the turrets easier this time, and i'm wondering why?!
Stuntmanmyke 2 Jul, 2014 @ 8:22am 
Great job Zoraya ! i enjoyed this one the first time and i still enjoyed the second :) For me, i solved this version exactly as the earlier version, but this time, i record an demo : {LINK REMOVED} I hope she will work find cause my pc had little bug at the end of the test. Always a pleasure to play your test chambers ! One chamber of mine : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=276913655