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But sorry I'm stuck at the final room. How can I disable the death red laser field while standing on the light bridge? I can't interact with the previous room without falling into the water... I am very confused.
I should look at symbols before pressing buttons.
I died, when pressing the last pedestal button.
but had just done a quicksave. so no problem :)
as for trapping:
only 1 portable area / tile, can move the cube.
change it for a angled panel, that starts deployed.
later the laser catcher turns it off / retracts it.
well designed.
looking forward to more maps.
please .
http://images.akamai.steamusercontent.com/ugc/422565397063153715/C24A8C20CDACB37B6698AF264FF06E9D3CD74376/
http://images.akamai.steamusercontent.com/ugc/422565397063154114/62687D00CDEDD4A1E0321A40B9BC003C821183E1/
I have a couple of ideas that may work to fix it. First would be the use of a latching circuit to keep the red fizzer off when the laser catcher is touched by the laser. The second is to have one portable flip panel available near the red fizzer when it is on. When the fizzer is off the flip panel can hide the portable surface.
And to your last sentence: LOL. That happens to me more often than I'd like to admit. So I use the F6-key frequently too.
Although I added an autosave-point at the last part, so if people tend to push a button immediately (like me), in this case they won't get punished for it.
I have been in your map yesterday evening and found that I need more time to solve it.
It looks like a clever puzzle and I look forward to play again and hopefully figure it out then.
Read my profile before reading the rest of my comment!
These were OK tests but the last one I didn't see death coming. Most test subjects will probably push the button before redirecting the light bridge, not the other way around, the first time. Cheap death is something that pisses off most gamers.
Could use a little more light in some areas.
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=272871380
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
And also thanks to:
ZAEROS
Portalized
Bbeoggjay, the returned
I appreciate your comments!
Beautiful design, very cool puzzles with an excellent sequence between each.
Yes I removed one turret. I just thought once you know how to eliminate them, it´s annoying to repeat it and the ball is often wayward..
I´ve just watched your walkthrough. Did you hear GLaDOS voice at the end? I noticed that the voice and music stops after the turrets part, but only when playing a second time...
And the texture thing is weird too.
I see, there is always something to fix, thanks for testing!
I´ve subscribed to Cerebral Corporation BETA V 1.3. Doesn´t look like a fast walkthrough, but I always enjoy your work, so I will take the time to play it.
You made dealing with the turrets easier this time, and i'm wondering why?!