Total War: WARHAMMER III

Total War: WARHAMMER III

AI General 3
863 Comments
Playmate 20 Jul @ 8:09am 
Very interesting mod. For example with Khorne, the AI will spread chaos warriors much more than I would and I think it's better what the AI does compared to me in that regard. Sometimes some weird stuff happens when an units is kinda running around and not fighting but this mod is awesome.
paperpancake  [author] 19 Jul @ 2:31pm 
@Slippywetpoo99 The button for this mod doesn't appear until battle deployment; it is not in the pre-battle screen like the other button you describe. You can see it in the screenshot for this mod (above).

@InfoManiac Idk. We'll have to see what CA does with the AI Planner that this mod calls.

@Sir OW I'm not sure I understand your comment. How frequently does that happen for you? If it's not every time, do you have any idea what causes it?
InfoManiac 19 Jul @ 2:11pm 
@slippypoopyhead you need mtc or watever its called you enbale thst in settings.
Slippywetpoo99 19 Jul @ 12:29pm 
i dont see any button for ai control other than when i have a second army joining a battle.
InfoManiac 16 Jul @ 9:13pm 
will the siege changes need you to update your mod ai since they stated they will be changing the siege battle ai?
Sir OW 14 Jul @ 6:36pm 
Mod funktioniert <3 ABER : Einheiten stecken im Kampf aktuell mit anderen gegnerischen Einheiten im "Frozen Modus" fest und erkennen Gegner nicht mehr ... Behebung aktuell : KI Kontrolle deaktivieren und wieder aktivieren ... vermutlich durch KI Update ...
☼Solaire Of Astora☼ 11 Jul @ 4:29am 
Gotta say that I love the mod so far, it rreally helps me deal with my own melee troops since I am pretty bad at micro'ing them, so the fact that I can just tell an AI to 'deal with it' helps me a ton so I can focus on my ranged units instead.
George Washington 8 Jul @ 12:43am 
nvm im tweaking that was one messup it did
George Washington 8 Jul @ 12:38am 
is it just me or does the ai seem a bit dumber than the one for warhammer 2?
米开朗基哇袄! 2 Jul @ 11:09am 
was just about to finish a 40minutes+ siege battle, then crashed when i click this AI General button:steambored:
Loki 28 Jun @ 3:25am 
Hi, could you port your mod to pharao? Would be great!
王二两 25 Jun @ 7:17am 
这个mod的表现终于好一些了吗?看来我可以回来玩战锤试试了:steamhappy:
paperpancake  [author] 24 Jun @ 11:20pm 
@Nath 夏 Are you asking about the MCT settings? Unfortunately, the screen grab is an old one from the legacy MCT. I liked that layout better, too. The MCT author switched to vertical columns about two years ago.

(Around the same time, MCT started adding support for multiple pages, which can be an improvement for some mods. Perhaps I should consider splitting the settings into separate pages. Hmmm...)
Nath 夏. 24 Jun @ 9:02pm 
how to show exactly that mod page? it shows different in mine, a more confusing one
zoxy678 23 Jun @ 6:50am 
Yeah it seems to be fixed
Doghman The Great 22 Jun @ 5:43pm 
unsubbing and resubbing fixed the mod for us, thanks
paperpancake  [author] 22 Jun @ 5:38pm 
@Doghman Incompatible versions shouldn't be an issue with the mod itself, but with the game or mods failing to update correctly or something along those lines. Did you already try my previous comment to @zoxy678? If so, do you know whether your group is all launching the game using the same game launcher?
Doghman The Great 22 Jun @ 5:22pm 
im getting incompatible versions in multiplayer as well with it
paperpancake  [author] 20 Jun @ 5:03pm 
I haven't had a chance to test multiplayer in 6.2. (I didn't change anything that should affect multiplayer. I can't speak for the underlying AI Planner.) Can anyone else say whether AI General works for them in multiplayer in 6.2?

@zoxy678 Does the game stop you from even starting or loading a multiplayer game due to mismatched game versions? If it is a version mismatch, perhaps Steam didn't update the mod's pack file correctly for one of you? Have you and the other player(s) tried to delete and then redownload the mod? (One way to do so is to unsubscribe, open the game launcher which should remove the mod from your files, then close the game launcher, subscribe, open the game launcher again, and enable the mod again. Also double-check that all players have the same mods enabled.)
zoxy678 20 Jun @ 1:21pm 
I love this mod, but since today, i can't use it in multiplayer anymore.
paperpancake  [author] 20 Jun @ 8:23am 
@Attias I also thought I noticed some spellcaster improvements in during the battles I've had a chance to try so far. If it indeed is so, the credit for that would be in something CA changed in the AI Planner or its dependencies. Since that is in the game code, it's hard for me to know for certain if it changed. But I love when CA makes improvements like that.

@ (many of you) - Thank you for the kind words, helpful advice to other players, and/or the critical comments. I don't always respond to every comment, but I do see them!
Attias 20 Jun @ 7:26am 
Just a note of thanks - I haven't played in a while and ran some basic skirmish vs AI matches last night. I was shocked to see my Katarin not just plowing through infantry on her sled but setting up her ice spells on npcs surrounding her and then turning around right away to escape just before the spell dropped. The AI was literally waiting for mobs to get in position before casting at the opportune moment. Maybe this was always there but I've never seen it that responsive and considered on the magic-use front. It all just seems better so thanks for whatever you've been doing to keep this mod going for us, it's basically essential for me. :chug:
Burger King 20 Jun @ 5:49am 
Thank you for your effort, I love you!:steamhappy:
paperpancake  [author] 20 Jun @ 2:51am 
Negligible update for 6.2 ( change notes )

I haven't received any feedback on the chasing options I introduced last month, so I'm keeping the status quo with the current chasing_channel still being the original, and the beta still the beta.
Silpo 18 Jun @ 8:15am 
this is the best mod ever. You should do it for the other total wars aswell. they would be super awesome with this mod
Sola Fide 18 Jun @ 3:24am 
The game is unplayable without this mod. THANK YOU for making this game playable for people like me who struggle with micro!
MikeAlistar 18 Jun @ 2:04am 
pls up 6.2🙏
KennyKen11B 17 Jun @ 8:47pm 
hopefully this gets a rework since the game has progressed so much more making this more and more of a hindrance to use than anything. definitely needs rework on ranged unit to stay out of melee until all ammo is dispensed. gyro-copters going into melee with 80% of ammo left is nasty work. of course its not meant to act like the games ai but its also not suppose to be CA trap as well for certain units. :steamthumbsdown:
Virus 15 Jun @ 4:46am 
Very nice mod, thx! Per my tests
- Works really well on melee infantry
- Works okayish on melee cavalry (they sometimes run around enemies, afraid to charge?)
- Doesn't seem to work on flying cav
- Works poorly on ranged units, they always end up in melee somehow, or just have line of sight problems

Overall, I like outsourcing strong melee units to it. Slayers and flagellants worked awesome.
Datboi 9 Jun @ 9:32am 
@paperpancake i got it to work. Idk what caused it though. What worked for me was completely reinstalling windows so my pc was completely fresh and new. That somehow got this mod to work
paperpancake  [author] 9 Jun @ 4:19am 
@TToKKang Translations are welcome. :) I added a link to your translation to this mod's list of translation submods

@Datboi Odd. I don't think those troubleshooting steps have failed before. Does the button appear for you, or is there no button for this mod at all? (In battles, it should be on the bottom right, next to the button that hides your unit cards.)

@kakita tatsumaru This mod doesn't provide a way to prevent spellcasting, apart from allowing you to keep manual control over spellcasters. This mod has a couple of configuration options that can help with that.
TToKKang 8 Jun @ 11:18pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
Datboi 1 Jun @ 4:32pm 
@paperpancake I did go through troubleshooting, and nothing seems to work. Spectator mode in WH2 works perfectly fine but for some reason in WH3 it doesn't work. Idk why
kakita tatsumaru 31 May @ 9:14am 
Is there a way to make AI controlled units unable to cast spells?
Lelouch Lan 30 May @ 5:12am 
AI did better than me lol.
paperpancake  [author] 28 May @ 5:05pm 
@Datboi - Here are the troubleshooting steps I recommend. Since you're already familiar with WH2, #1 and #8 might be the most relevant?

@K* - In general, some abilities and spells are used and some others are not. For specific units and abilities, you could do a quick test with the unit in a skirmish vs the AI.

@xRevolution91 - I have no plans to mod other games. Of course, other modders are welcome to if it's possible.

@wrought82 - I don't know of a way to prevent this mod from using skirmish mode. The only way around it currently is to not give such units to this mod
Datboi 27 May @ 4:23pm 
Mod doesn't work for me. Tried hitting hotkeys, nothing happens. AI general 2 works for me in WH2 but for some reason I can't get it to work for WH3
Kniggar 16 May @ 10:56pm 
Does AI General utilise bound spells, say for Greater Daemons? AKA Blue Fire?
xRevolution91 1 May @ 5:19pm 
@paperpancake I really like your mod. I was wondering if you could make the same mod like this also for Total War: PHARAOH DYNASTIES

I have noticed it lack some mods over there and this is one of the major mods that I have been using. Especially when the opponents are routing at the end of the battle.:steamhappy:
wrought82 27 Apr @ 5:58am 
Any way to make it not enable skirmish mode? i really want to use it to deal with 2nd half of the battle but atm a single melee unit can completely shut down most of my army...
Aten 17 Apr @ 3:31am 
@Gingusa - There is a discussions thread just above on the topic to check for information, been an issue for afew years.
Aten 17 Apr @ 3:30am 
@Gingusa - Paper has mentioned it, and it is a listed known issue that sieges using this mod can cause a crash, probably to do with pathing, as the mod does not use the same AI as the enemy AI would.

Best and so far only solution to be safe is to manually fight or auto resolve sieges, only time I’ve had a crash with it too.
Gingusa 17 Apr @ 2:40am 
lol i selected my empire knights 3 flying and 3 warrior priest on the ground just inside the wall of a siege and instantly crashed when i gave them to the general
The Lady Elce 6 Apr @ 9:19pm 
No they do stuff, it must be a hotkey issue or keyboard issue on my end, thank you
paperpancake  [author] 6 Apr @ 6:49pm 
@Lady Elce (Alternatively, if the button looks like it's working but the AI doesn't do anything with your units, or if it doesn't let you take back control when it's supposed to, that would instead suggest that the problem is a script break, possibly in another mod.)
paperpancake  [author] 6 Apr @ 6:44pm 
@Lady Elce Oh, good! In that case, it might be worth checking your hotkeys and setting them again. It's rare, but a few people have reported that sometimes an update messed with their hotkeys, or that the hotkeys didn't work with certain keyboards. (I've never had it happen to me, so if anyone reading this has more info, please share.) Since you use MCT, it might also be worth resetting the hotkey options in MCT. I hope that at least one of those things wind up fixing the hotkey issue for you.
The Lady Elce 6 Apr @ 6:24pm 
Yes the button works, I have always used hotkeys so did not check it
paperpancake  [author] 6 Apr @ 5:35am 
@Lady Elce It sounds like you've already done some good troubleshooting. Hearing that it shows up in MCT but still isn't working narrows the possibilities.

Hmmm... You said no new mods. Did you try disabling all mods except this one (even MCT) and try a skirmish vs the AI? That would tell us if one of the other mods acquired a new script break or incompatibility. And if you usually use hotkeys, could you also try the mod's button (to rule out another rare issue)?
The Lady Elce 5 Apr @ 9:21pm 
I cannot seem to get this to work anymore, every other update has been smooth, I removed and resubscribed and restarted my computer, no new mods since the update are used. It shows up in mod configuration but just does not work.
STARSLINE Scream♠ 1 Apr @ 3:17pm 
Perfect :) THX <3 OMG