Crusader Kings III

Crusader Kings III

Dynastic relations
153 Comments
SmS Laurens 13 May @ 10:51am 
Is this an outright crash or does it kinda work? It's an amazing concept.
cuomo860 5 May @ 9:29am 
It was. I tried maintaining it within the Super Compatch but it needed some GUI work.
Ġedryht of Wōden 5 May @ 9:20am 
This looks like it'd have been a really good mod.
3XR3M3 18 Aug, 2024 @ 10:02pm 
does this mod still work?
HotCheezyBuns 21 Apr, 2024 @ 10:01pm 
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO IT CANT BE!!! ITS NOT UPDATED
alegdansk 4 Feb, 2024 @ 5:12am 
Please SIGMA, update your wonderful mod 😉
cuomo860 4 Jan, 2024 @ 9:48am 
@Sigma If you get a chance, send me a message.
sAiNtgOtEn 10 Nov, 2023 @ 2:50pm 
@Sigma update plz :(
SplittinHeads 3 May, 2023 @ 7:14am 
Dead mod
jaimeravachi 1 May, 2023 @ 9:12pm 
is this compatible with agot?
elmermelendez561 1 May, 2023 @ 2:17pm 
Would love to see this get updated to the latest version since it's currently out of date. I would really like to test it since the idea of a dynasty hating or loving one another actually sounds like a lot of fun for me, Hope to see it get an update soon
Milsugione 19 Mar, 2023 @ 7:25am 
:(
cuomo860 24 Jan, 2023 @ 3:46pm 
@Sigma .... Heeeeyyyy! Awesome!
Maddy 24 Jan, 2023 @ 1:15pm 
:o Yes Please Sigma :D
Sigma  [author] 24 Jan, 2023 @ 1:06pm 
Hey everyone! I can look into updating this to be compatible with 1.8

I'll probably include cuomo860's balancing fixes as well
Please, Call Me "Pappa" 24 Jan, 2023 @ 12:56pm 
Hey Sigma, any chance of seeing an update?
++Scale_e 1 Jan, 2023 @ 8:26pm 
Clem: *Installs mod that provides consequences for actions.*
Also Clem: I KILLED A BUNCH OF PEOPLE AND THERE WERE CONSEQUENCES! THIS MOD FUCKING SUCKS DICK!
Maddy 22 Dec, 2022 @ 6:37pm 
Can this get a Update? Please :C
Comrade Corwin 28 Nov, 2022 @ 9:34am 
I like the idea that Uncle Clem's family really massacred the wrong order of assassins or were just a bunch of meat heads that couldn't stop being clubbed to death by random servants and guests.
ArKo 3 Nov, 2022 @ 2:30am 
I really like the concept. I would see it fit to be expanded (or moved ?) to house level to reflect also relations inside a dynasty between its branches.
cuomo860 9 Oct, 2022 @ 9:55am 
@Clem Instead of being a jerk about it, look at other options...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817570835
blazeknave 8 Oct, 2022 @ 5:18pm 
@Uncle Clem - maybe don't use this mod. Sounds like it isn't for you.
Horsey Suprise 7 Oct, 2022 @ 9:19pm 
This mod fucking sucks dick. They don't put any limit on dynastic relations; if you want to become anyone worthwhile, be prepared to have 20 rivals all planning to kill you at once. I started off as a Frankish king, got assassinated and kept going down and down the line of succession until I had no more fucking heirs. Why? Because you get all your old rivals when you die, meaning your 5-year old daughter, who is now you're player heir, has a shit ton of schemes against her and there's no way you can stop it. PUT A LIMIT ON DYNASTIC RELATIONS, OTHERWISE ALL YOUR RULERS GET ASSASSINATED.
Ēarendel 20 Sep, 2022 @ 1:23am 
@Roquet Its not too weird at all. Blood feuds were quite common in early middle ages and could last centuries. Clans had a long memory.
Roquet 19 Sep, 2022 @ 4:15pm 
Whole concept is cool but its really daunting to see *you made a friend* *you made a rival* every time a ruler changes. I feel like rivalry is more of a personal matter between two people and making someone love/hate you when they get the throne feels really weird.
blazeknave 17 Sep, 2022 @ 4:50am 
Does this still work as intended with the new dynastic feud system built into the game?
Teamson 25 Aug, 2022 @ 5:15am 
So ive joined a war where 2 kings fought each other - both from the same house. (One of those is a sub-house). Now Both hate me - even the one which i sided with...
Kareo 12 Aug, 2022 @ 9:53am 
@Earendel : ho! good to know, I will check on that ! ^^

@JOHN LONFONG yeah, that's what i experienced, that's why Earendel suggested the population control mod, to reduce the memory use.^^
Lambda 12 Aug, 2022 @ 8:53am 
This is naturally a result of each and every dynasty in the world map having hundreds of tracked relations with other dynasties, performance gets really bad after a hundred years.
Lambda 12 Aug, 2022 @ 8:51am 
I just searched for "dr_dynasty_relation_opinion_modifier" in my save file which is now almost a gigabyte in size. It returned OVER SEVEN MILLION TIMES. 7,673,236 times to be exact. Was wondering why my game froze and took a whole minute to autosave.
Lambda 12 Aug, 2022 @ 8:37am 
Is anyone noticing incredible save file bloat with this?
Ēarendel 10 Aug, 2022 @ 3:35pm 
@Kareo Try population control mod. The more you use heavy memory mods like dynastic relations the less characters you can have in-game.
Kareo 10 Aug, 2022 @ 1:55pm 
Hi! i have encountered the same problem than Onehandedclapper, after several decades, i was unable to save. I tried removing my mod like, one by one (it took endless tries to test them, like, the intro music is carved in my head now XD), and this mod is the only one which gave results when removed. I still don't know if it's the mod alone or a interraction with other mods thought. I will continue my trying^^
19Peej 20 Jul, 2022 @ 3:11pm 
@ccnetto
Awesome, thanks for that information!
I will dive into some stuff and look around :)
One Proud Brazilian 20 Jul, 2022 @ 3:08pm 
You can easily change the mod's values at the file "dr_script_values.txt", in the mod's "script_values" folder. All is there. If you manage to improve the mod, share your changes :)
19Peej 19 Jul, 2022 @ 5:35pm 
I like the premise of this mod, but it works kind of weird.

Example A)
I lost 40 relations with a dynasty in Bohemia (Salza) for being at war with an inapplicable party in Scotland (Alpin)
Why am I losing relations with one dynasty for fighting another half the continent away?
Example B)
Why am I losing relations for fighting different dynasties, but a call to arms I honour doesn't improve relations?

I most likely am missing something, but I am quite confused about the related changes to an unrelated party.
Thanks
onehandedclapper 10 Jul, 2022 @ 10:18am 
Where a dynasty can only have one tier-3 rival/friend dynasty; maybe one tier-2; and maybe one tier-1 at a time. Dynasties would 'compete' to be the tier-3 rival/friend. I don't know if something like that would keep a dynasty from having like 10 dynastic rivalries and would lessen the lag a bit later on in a play-through where 50 dynasties each have 10 rival dynasties.

Or maybe implement a system where a dynasty can only have 1 dynastic enemy and friend and that one dynasty could be any of the three tiers. The non-player dynasties would compete for that spot. So all dynasties later in the game still each only have one Dynasty rival/ally at a time and how strong that rivalry/friendship depends on its current tier.
onehandedclapper 10 Jul, 2022 @ 10:18am 
I love this mod, however, after playing about 100 years in-game I could no longer save or auto-save. @cuomo850's fix is a step in the right direction, but implementing @Bebop Cola's suggestions (especially the significant slower build-up and longer-lasting bit) would greatly improve the mod, although it might still seriously lag later in a play-through.

What if there were tiers like:
Tier-1: ("They have thwarted us throughout history"/"They have helped us throughout history") = no changes.

Tier-2: ("current blood feud"/"current alliance") = dynasty/house heads war or marry each other more.

Tier-3: ("eternal blood feud"/"eternal alliance") = eternal nemesis or eternal alliance of dynasty heads if dynastic relations are maintained.
cuomo860 27 Jun, 2022 @ 9:05am 
I put together a quick compatch for this and Social Relations Expanded. It includes my tweaks for Dynastic Relations as I think it will be needed due to the additional relationship factors that mod includes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826886934
Bebop Cola 26 Jun, 2022 @ 5:40pm 
I like the idea of this mod a lot. That said, after playing with it for a while I'm left thinking it's primarily a vehicle to deliver more angry dynasties and rivals than true dynasty relations.

Having more rivals isn't bad, but you don't see to get much from the flip side. It seems more difficult to build up friendly dynastic relations, and once you do I don't see myself getting much for the effort.

What I was hoping to get from this mod was more family vendettas and family alliances. More eternal blood feuds and generational alliances based less on actions happening now than they are on things that happened in your grandfather's and great-grandfather's lifetimes.

I think the mod would benefit from a slower build-up of both positive and negative modifiers, that each last a lot longer, along with major events like murders and betrayals, or life-saving and protecting/restoring their family lands being big and near permanent shifts in relations.
DaFloove 12 Jun, 2022 @ 8:56am 
Might be an unpopular take on the massive amounts of rivals, but I enjoy that the mod adds a new challenge once your dynasty becomes dominant. I find it fun that I need to watch my back once I become legendary. This mod is fantastic, and I truly hope it continues!
cuomo860 5 Jun, 2022 @ 9:30pm 
I uploaded the tweaks I have been using with this mod to help with some of the issues we are seeing. I figured this will be a good holdover until Sigma updates this awesome mod!

Along with this I recommend using the More Game Rules mod and the option that limits who utilizes murder schemes.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817570835
Garwel 5 Jun, 2022 @ 7:04pm 
The idea behind this mod is really good, and I think it should be part of vanilla. But I agree with suggestions to nerf things quite a bit. At this rate, you become rivals with a dynasty after a couple of wars, so you end up having LOTS of rivals. I think reducing most opinion effects by a factor of 2 or 3 would be good. Also, perhaps joining a war as an ally should have much less of an impact than actually attacking (you are merely fulfilling your obligations after all).
Riaman 4 Jun, 2022 @ 7:05pm 
i believe this mod needs some nerf or trimming down. its very very easy to become rivals and friends. right now i belive factors contributing are too extreme, it needs to be toned down. plus a faster decay would also be nice.
Swordsman Chinchilla 2 Jun, 2022 @ 3:31pm 
Thanks for the mod!!! Could you update it, pls?
Ēarendel 25 May, 2022 @ 12:29am 
It seems its really easy to get multitudes of rival dynasties just because during war new allies join the enemy. I don't think they should instantly become your rivals, it should make an exception, only give negative modifier to the ruling dynasty you declared war upon
cuomo860 22 May, 2022 @ 9:58am 
@B flat. It's definitely not broken. At the moment it is a bit skewed in one direction and somewhat heavy handed but it's still very good.
B flat 22 May, 2022 @ 7:34am 
ah, it's too bad the mod seems to be a bit broken based on the comments
the base game definitely needs this mechanic
cuomo860 17 May, 2022 @ 2:25pm 
To add onto this, on the death of dynasty head event, having it knock down the dynastic relations a bit (about 10 points at base levels) it would be really effective in getting rid of some of the friends/rivals who are on the fence about the rivaly/friendship. Kinda, a "these were my father's old wars effect"
cuomo860 17 May, 2022 @ 1:59pm 
I was looking at the friend/rivalry component of this mod. You should add in a factor for the that also factors in the opinion value of the characters, especially when a new dynasty head takes over. This way if a character dies, then the new dynasty head won't automatically be your friend or rival. It would also depend on their general opinion of you.