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Function XComGame.X2Ability_DefaultAbilitySet:OverwatchTargetEffectsCondition:007F"
So I'm using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133528728 instead
When the xcom game is not the active window (I have two screens) and I left click on my xcom game to get it active again, it will carry that left click through and make me move on where ever I had clicked, frequently misplacing me.
Also running this with the mod [Misclick Confirm WOTC] results in being unable to left click any ability on the bottom of the screen as cautious moving is making false positives for moving in the open, triggering a misclick confirm warning message. The warning message only comes up when I attempt to move in the open but trying to do any left clicking on skills throws warnings if the tile under the skill icon itself is open. Using left click to select a skill might be triggering the possibility of moving even when i'm left clicking a skill?
Is it possible to change it from left click? Is Shift+Right Click, middle mouse, a custom key or some sort of toggle possible?
the number of squares moved is calculated just like normal movement, so letting you move with remaining squares would be cheating.
I'm not unhappy, I say that as your video shows 21/24 sec (and in my game)
in the 2nd movement the soldier stops before the planned initial point,
at the level of the undiscovered tree certainly, but without shelter and unable to move (and I do not use infinite movements as in your video) there must be a free movement with the remaining squares. (on your video behind the tree at 1 a box would be enough)
I play Lwotc if advent come to him he will die
Note: the author uses infinite movements in these videos
I think it lacks a left movement penalty,
and above all a free second movement to stay hidden with the number of remaining boxes with penalty mouvement.
For the moment Gotcha again alone is the solution !!
I wish it didn't use left click though, as in base game left click is (most of the time) safe thing you cannot misaim, and here misclick at soldier can lead to movement instead of selection. Instead, I think concealed soldiers should gain a passive ability that makes all movements "cautious", and active ability enabling "unafe mode" for next movement. These abilities could be added to everyone except Reaper using Shadow, because it would make Reaper even more OP (and I guess one of reasons behind the mod is to make scouting with non-Reapers more viable).
Unbind missing mods wotc
You mentioned it won't let you move infinitely, but what exactly "does" it let you do once you hit the boundary? Does the mod track how many tiles you can still move like with waypoints, refund the move or just leave you stuck in the open? Can you now shoot if you're stopped just before the end of a dash move?
Really interesting though. Depending on the answer could be a great QoL tool!
I have to run at start of the missions of my lwotc campaign to cover the distance, due to the reinforcement if I am revealed, now I can run like Forrest Gump
yea i might make it a separate ability, but lets test left click first
I have free look bound to left alt.
I thought it was default there, maybe not
regardless, it's an option.
is it possible to make it rebindable?
and yeah sucks for controller
maybe make it a toggleable ability that everyone has by default?
free action ability with unlimited uses that switches default movement to this?
Also this mod would have no controls for the (few) controller users out there ...
so based on the video, this also allows for basically infinite moves within your movement range?
I guess I don't see how that really affects balance
actually yeah I quite like that
One step closer to the ufo defense version of xcom 2
also as far as keybinds go, is middle click bound to anything?
obviously scroll is, but I don't think mouse 3 is off the top of my head
I have no better alternatives though, as most of the button combinations I can think of are already in use for some purpose (Ctrl+rightclick for waypointed movement, Shift for cycling units, Alt for showing target preview).. maybe CTRL+Leftclick ?