XCOM 2
[WOTC] Cautious Moving
37 Comments
-GK- Paladin 11 Apr @ 7:44am 
Can confirm, doesn't work with the Redux as mentioned by 2 comments below. Would be great to have an update to this mod.
LightenedDark 3 Jul, 2024 @ 10:21pm 
Nope! Crashes with: "StopDropAndRoll.Default__X2Ability_DefaultAbilitySet_Mod
Function XComGame.X2Ability_DefaultAbilitySet:OverwatchTargetEffectsCondition:007F"
So I'm using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133528728 instead
LightenedDark 25 Jun, 2024 @ 4:50pm 
RoxeusRose 9 May, 2023 @ 1:40pm 
Hay posibilidad cambiar a otro botón ? porque apenas lo probe no podía ni seleccionar habilidades porque siempre se movía control+ clik capas ?
Firzen777 27 Jan, 2023 @ 4:14am 
I'm having a few issues with having left click as the way to move the solders.

When the xcom game is not the active window (I have two screens) and I left click on my xcom game to get it active again, it will carry that left click through and make me move on where ever I had clicked, frequently misplacing me.

Also running this with the mod [Misclick Confirm WOTC] results in being unable to left click any ability on the bottom of the screen as cautious moving is making false positives for moving in the open, triggering a misclick confirm warning message. The warning message only comes up when I attempt to move in the open but trying to do any left clicking on skills throws warnings if the tile under the skill icon itself is open. Using left click to select a skill might be triggering the possibility of moving even when i'm left clicking a skill?

Is it possible to change it from left click? Is Shift+Right Click, middle mouse, a custom key or some sort of toggle possible?
Undying 17 Oct, 2022 @ 5:32am 
In LWOTC this mod disables the Chosen and Alien Ruler "reaction" . The animation starts but they stay in one place.
DarkRed'sRevenge 5 Aug, 2022 @ 10:10am 
Great, but now that it's bound to left click you will always have a chance to missclick. Add it as movement for concealment only to right click instead and it will be perfect.
davidtriune  [author] 23 May, 2022 @ 9:31am 
@Nox Oculus right so I suggest still moving with 1AP, so you get a 1AP headroom in case you mess up your first movement.

the number of squares moved is calculated just like normal movement, so letting you move with remaining squares would be cheating.
Nox Oculis 23 May, 2022 @ 9:19am 
Yes I tried and your mod is still active
I'm not unhappy, I say that as your video shows 21/24 sec (and in my game)
in the 2nd movement the soldier stops before the planned initial point,
at the level of the undiscovered tree certainly, but without shelter and unable to move (and I do not use infinite movements as in your video) there must be a free movement with the remaining squares. (on your video behind the tree at 1 a box would be enough)
davidtriune  [author] 23 May, 2022 @ 8:53am 
@Nox Oculis not sure what you are unhappy about. Are you judging by the video only or have you actually played the mod? Normally you would only use 1AP to move at a time, so that makes it even safer to move with this mod.
Nox Oculis 23 May, 2022 @ 8:18am 
At the end of the video, the first movement is just 2 squares before the tree, on the video it stops next to the tree, so it is blocked uncovered on the 2nd movement.
I play Lwotc if advent come to him he will die
Note: the author uses infinite movements in these videos
annulen 23 May, 2022 @ 6:37am 
"stopped uncovered and vulnerable without cover, the unit will die" - actually, this is not an issue, as the main rule of scouting is that you never do any risky moves on your second action, only on the first.
Nox Oculis 22 May, 2022 @ 5:14am 
The idea is good, no reason to run on a point in concealment, but with this mod it's worse because stopped uncovered and vulnerable without cover, the unit will die !!
I think it lacks a left movement penalty,
and above all a free second movement to stay hidden with the number of remaining boxes with penalty mouvement.
For the moment Gotcha again alone is the solution !!
annulen 9 May, 2022 @ 9:23am 
Oh, missed that part. That's great indeed.

I wish it didn't use left click though, as in base game left click is (most of the time) safe thing you cannot misaim, and here misclick at soldier can lead to movement instead of selection. Instead, I think concealed soldiers should gain a passive ability that makes all movements "cautious", and active ability enabling "unafe mode" for next movement. These abilities could be added to everyone except Reaper using Shadow, because it would make Reaper even more OP (and I guess one of reasons behind the mod is to make scouting with non-Reapers more viable).
davidtriune  [author] 8 May, 2022 @ 11:20pm 
@annulen no, it will. Look at the end of the video. The unit hasnt discovered the enemy yet, but during its movement it does, and stops before alerting them
annulen 8 May, 2022 @ 10:32pm 
Do I understand correctly that if enemy A was unseen before player moves unit B, with this mod B still won't stop in its tracks if B sees A during movement but before alerting A?
davidtriune  [author] 4 May, 2022 @ 2:43am 
@Supergrunt i updated it to use a more accurate detection method, but it requires Gotcha Again mod. Are you ok with downloading Gotcha Again?
Supergrunt 4 May, 2022 @ 1:20am 
? did something change in this mod ? i played with it yesterday without any problems and now it trows up an error ??
WaldoTheRanger 29 Apr, 2022 @ 1:51pm 
@Lobitzz
Unbind missing mods wotc
davidtriune  [author] 26 Apr, 2022 @ 4:49pm 
update: turned off the function if main menu popped up. thanks @Lobitzz
Lobitzz 26 Apr, 2022 @ 10:30am 
I added this mod to try it out but then unsubscribed after because I think binding it to left click isn't for me since I can't save games properly due to it. After removing it, the "Missing Required DLC" message showed for my save game every time I have no idea how to ignore it. All the other mods don't have this issue even if you remove them mid-game.
davidtriune  [author] 25 Apr, 2022 @ 1:53pm 
you can make waypoints and left click to move along the waypoints, it will stop at the boundary and calculate the AP up to that point
davidtriune  [author] 25 Apr, 2022 @ 1:44pm 
i just realized waypoints are not working with this mod, but i just fixed it.
davidtriune  [author] 25 Apr, 2022 @ 1:16pm 
it's exactly as if you clicked on the tile at the boundary, however many AP that uses.
d09smeehan <MHN> 25 Apr, 2022 @ 1:13pm 
This sounds awesome on paper, but I'd like to know how this works in terms of the action economy.

You mentioned it won't let you move infinitely, but what exactly "does" it let you do once you hit the boundary? Does the mod track how many tiles you can still move like with waypoints, refund the move or just leave you stuck in the open? Can you now shoot if you're stopped just before the end of a dash move?

Really interesting though. Depending on the answer could be a great QoL tool!
tastiger841 25 Apr, 2022 @ 2:45am 
I been waiting for this, thank you so much!

I have to run at start of the missions of my lwotc campaign to cover the distance, due to the reinforcement if I am revealed, now I can run like Forrest Gump :steamhappy:
davidtriune  [author] 24 Apr, 2022 @ 8:58pm 
my pleasure! i owe it to this game being super moddable lol, not many games let you do that.
Lux Manifestus 24 Apr, 2022 @ 8:52pm 
Great idea, by the way. You've been killing it with the mods lately- many good ideas. Many thanks.
davidtriune  [author] 24 Apr, 2022 @ 8:50pm 
i thought about that, but there might be times where people actually want to run into an enemy's detection zone? though rare
Lux Manifestus 24 Apr, 2022 @ 8:47pm 
Is it not possible to bind it to right-click and have it only be effective when the unit is concealed?
davidtriune  [author] 24 Apr, 2022 @ 8:35pm 
thanks for the suggestions. seems like every key is taken :(
yea i might make it a separate ability, but lets test left click first
WaldoTheRanger 24 Apr, 2022 @ 8:18pm 
huh.
I have free look bound to left alt.
I thought it was default there, maybe not
regardless, it's an option.
is it possible to make it rebindable?

and yeah sucks for controller

maybe make it a toggleable ability that everyone has by default?
free action ability with unlimited uses that switches default movement to this?
RustyDios 24 Apr, 2022 @ 7:44pm 
mouse3 isn't by default, I don't think .. but many of the FreeCam mods attach it to, well, free cam view

Also this mod would have no controls for the (few) controller users out there ...
WaldoTheRanger 24 Apr, 2022 @ 7:36pm 
whoa

so based on the video, this also allows for basically infinite moves within your movement range?

I guess I don't see how that really affects balance

actually yeah I quite like that

One step closer to the ufo defense version of xcom 2

also as far as keybinds go, is middle click bound to anything?
obviously scroll is, but I don't think mouse 3 is off the top of my head
[Dragunov37] 24 Apr, 2022 @ 7:16pm 
I would remap this neat movement to a keyboard shortcut like Shift + Right click
davidtriune  [author] 24 Apr, 2022 @ 7:16pm 
the OnInput function will return false, so those other functions will still work i believe?
RustyDios 24 Apr, 2022 @ 7:13pm 
Interesting idea .. but being bound to left click will likely be awkward for selecting UI elements, perks, other mods (Toggle LoS, Preview Movement), menu selections, Quick Soldier Info ...

I have no better alternatives though, as most of the button combinations I can think of are already in use for some purpose (Ctrl+rightclick for waypointed movement, Shift for cycling units, Alt for showing target preview).. maybe CTRL+Leftclick ?