Total War: WARHAMMER III

Total War: WARHAMMER III

Better Knights of Tzeentch (Stats boost + bonus VS large and infantry)
17 Comments
Von Desslock I. 21 Oct, 2023 @ 9:53pm 
Up, please.
Baneshee 16 Jul, 2023 @ 10:13am 
Same bug as Sgt Pepper, when i tog off this mod my knights don't fly and have 93speed, with this mod they are flying with 0 speed.
Waiting for your update to test more <3
Bowser81  [author] 3 Jul, 2023 @ 7:27am 
I should update my mods in the coming weeks ^^
@Sgt.Pepper : this mod only modifies stats so it should not modify the behaviour of the unit
Sgt. Pepper 28 Jun, 2023 @ 12:48am 
Got a bug where my Knights are floating and cannot move or accept attack orders. Possibly from a conflict? or had anyone else had this?
벨제브르 [Versebre] 27 Jun, 2023 @ 1:28am 
Please update it please ㅠ.ㅠ
Bowser81  [author] 6 Sep, 2022 @ 6:53am 
Updated for Immortal Empire ^^
I will make good looking pictures when Immortal Empire will be out of bêta because stats can change :)
Chaos Knights of Tzeentch (lances) are now included
Bowser81  [author] 11 Jul, 2022 @ 8:31am 
Mod Updated, now including the Regiment of renown (Doom knights)
And SFO submod available
WeaponisedMoron_2 30 Jun, 2022 @ 10:08am 
Sounds awesome, im currently using a reskin for the tzeentchian cavalry and i want them to perform like the meatgrinders they look like. Thanks for your work :)
Bowser81  [author] 30 Jun, 2022 @ 9:55am 
Thanks ^^
I will make a SFO submod when I finish the mod I'm working on, and see to add some things to my other mods ^^
WeaponisedMoron_2 30 Jun, 2022 @ 9:14am 
These changes are very nice, do you know if they are compatible with SFO?
Bowser81  [author] 26 Apr, 2022 @ 12:24am 
I hope you will have fun with it ^^
Circle 25 Apr, 2022 @ 3:55pm 
Ty friend i shall use it my next time through tzeench world
Bowser81  [author] 25 Apr, 2022 @ 1:34pm 
Updated :)
I put +4 pt for melee stats (VS vanilla) and balanced damage as you recommended.

Thank you for your feedback ^^
Bowser81  [author] 25 Apr, 2022 @ 12:49pm 
Thank you for your proposition Rafx ^^
Indeed, it seems more balanced that way. I will update this mod considering that !
Rafx 25 Apr, 2022 @ 11:55am 
Nice mod I appreciate the idea of giving doom knights bonus vs large because tzeentch doesn't have any good unit(screamers no comment) vs large. However they are too strong right now.
As an advice I can "say" that you may look at war bear riders and take into consideration that doom knights are flying unit so "dk" should be weaker than them.

In my opinion you can try with leaving melee stats, armor and charge from vanilla and change weapon strenght for 30 base 50 ap and 20 anti-large sth like that (of course this is only proposition) I think they should be balance and much more useful.

Althought in my opinion for SFO (from lorewise perspective) they are already perfect because they are "chosen"(at least they look like them) one of the best if not the best warriors from the whole world of warhammer

Regarding chaos knights they are good at least for melee cavalry.
Bowser81  [author] 25 Apr, 2022 @ 11:50am 
What values would you decrease ?
Satou the Deus Musco 25 Apr, 2022 @ 10:41am 
Seems really OP.