Total War: ROME REMASTERED

Total War: ROME REMASTERED

Danymok's Rosters Expanded (150+ New Units)
307 Comments
Squirrelleh 27 Jul @ 9:59pm 
Is there a way to toggle/switch from the Kemetic/Pre-Ptolemaic Egyptian portraits, generals, and names to the Ptolemaic/Greek portraits, generals, and names? I love that you added Greek pikemen to the Egyptian roster, but it's still kinda weird seeing Kemetic Egyptian names and units from 1000 years before RTW. Either way, thank you for the great mod!
solaire 26 Jul @ 2:36am 
Any plans on adding new units to the Barbarian Invasion expansion?
Rhalius 3 Jul @ 7:33am 
Some of the added cavalry units have shields a bit too big that clip through the horses or otherwise don't look functional on a horse.
Like the desert cavalry of the Seleucids using big rectangle shields. Pontus has a similar unit added that uses smaller more suitable shields.
Noble Korhedron 18 Jun @ 5:38am 
How do I regenerate a Mod. manifest? I'm being told I have to do this to keep using it. I had to re-install the game because reasons, but I have no idea how to do this regeneration thing...
Danymok  [author] 31 May @ 3:10pm 
@The ♥♥♥♥, yes, you can remove the units by going into export_descr_unit.txt, and find "barb_onagers_dacian" and remove them from whichever factions you don't want to have them. As for the AI, yes, they do train the new units and know how to use them.
Darth ZarZax 31 May @ 11:53am 
Very nice mod, just a couple of questions. Is it possible to edit/remove onagers from Barbarians if yes what is the file i should be looking for? Does the ai use the new units?
The Goat 15 Apr @ 2:30pm 
but i love what you have done anyway keep up the good work
The Goat 15 Apr @ 2:25pm 
are you planning to add more units any time soon?
PootinApologist2333 22 Mar @ 4:21pm 
please for the love of god tell me how to go to the mod folder and edit the file, i cant access it through the launcher.
steelwarrior77 11 Mar @ 9:43am 
Is there a submod for recruitable generals?
Mercurius 5 Mar @ 8:16am 
Alas, this no longer seems to work. It starts fine, but then suddenly crashes while a battle is loading
Aristoxenus 11 Feb @ 3:18pm 
Hey man, its a cool mod, but I was thinking, why do only the Spanish have 2 missing units?
-Bare chest warriors and archers.
All other barbarians even the numidians have it, is a type of no-go zone, not a single mod have new Iberian Warriors with warpaint.
This mod has the Guerillas fighters but they look more like modern bandits.
Just to know a data problem or a very repetitive coincidence?
Danymok  [author] 3 Feb @ 6:40am 
Ah ok, thanks for letting me know
dejv 3 Feb @ 2:02am 
@danymok it was a bug from the map mod, the regions added got units to start with and some were those Hoplites, so its not the fault of your mod, sorry.
Danymok  [author] 2 Feb @ 8:57pm 
@dejv out of curiosity, how did you get the hoplites for Macedon? Did you use the cheat menu to give them to yourself, or were you able to train them yourself? If it's just cheats then it's not a bug, because normally Macedon does not have access to hoplites.
dejv 2 Feb @ 3:00pm 
ok attacking greece now i realized the greeks have a unit called just "hoplites" but theirs has a unit card while the macedon one doesnt, and no macedon recruitment building seems to unlock "Hoplites"
dejv 2 Feb @ 2:55pm 
yea i realized theres a patch mod sry, also though did you know there are weird peasant units when you start a campaign as macedon? they are jsut called "Hoplites", i have unit cards set to realistic
Danymok  [author] 2 Feb @ 1:38pm 
This mod is not compatible with most map mods only because of one single file, which you can easily edit yourselves if you guys want to. In the mod folder you go to data → world → maps → campaign → imperial_campaign → and just delete "descr_mercenaries.txt"

This will make the new mercenaries unrecruitable, but it should make the mod compatible with any map mod. On top of that, there are some patches out there in the workshop that make this mod compatible with various map mods by manually editing the "descr_mercenaries.txt" file to work with any new regions added by a map mod
dejv 2 Feb @ 5:26am 
I also wish it would be compatible with mods that expand the map :((
ROOSE BOLTON!!! 31 Jan @ 11:50pm 
Is this compatible with any expanded map mods?
TSYXY 25 Jan @ 8:16am 
nice, altough, the starting is still lacking the new units, could you edit that?
Mercurius 7 Jan @ 6:55am 
Nice work. Armenia is truly a powerhouse in the late game with its new roster! Azat knights and their elite mace infantry seem to beat everything
Maiden 29 Dec, 2024 @ 11:17am 
Many months later and I'm still using this wonderful mod. It is my favorite Rome Total War mod, I love everything about it. Thanks again Danymok for your great work!
chris.benck 27 Nov, 2024 @ 11:58am 
@danymok: Thank U! That worked :)
Now i will play in english until you translate it to german.. but no pressure ;)
Noble Korhedron 27 Nov, 2024 @ 5:35am 
Hey @Danymok; is this Mod still being supported? It seems to have disabled itself in my copy of STEAM, and I'm not what's wrong... I can't seem to re-enable it.

Before you ask, yes, I am the system Admin; it's my personal laptop.
Danymok  [author] 24 Nov, 2024 @ 2:37pm 
@chris.benck my guess is that you are using a language other than English, I didn't make translations for the new units, which is something I plan to fix in the future, but I haven't gotten around to it yet
chris.benck 24 Nov, 2024 @ 6:30am 
Hey Guys,
i have an issue.
Most of the new Units have no name. Its just this text
"unlocalised placement text"
Maybe there is a solution for that problem
Danymok  [author] 27 Oct, 2024 @ 3:33pm 
@cst maybe some day I will make a version for BI, as it seems like a cool idea, although that would take some time to make. Also, I am currently working on a different much bigger mod, so that is taking my time now
Centerplaza #TF2isEasy 21 Oct, 2024 @ 9:05pm 
Bi Version? :(((
_______GAUL_ONLY_____ 15 Oct, 2024 @ 5:51pm 
Good mod though it's shame that there isn't Thuleophoroi in Greek. I would like to try multiplay using this mod.
val.lim.tine 3 Oct, 2024 @ 10:23pm 
Should we use this mod in conjunction with your ptolemaic egypt mod? or are those changes included/ made redundant with this one?
Phukface 13 Sep, 2024 @ 1:56pm 
Would this conflict much with RTR? Since this mostly injects units I wouldn't imagine so but wanted to see what others experience has been
AlexMorganon ☩ 26 Aug, 2024 @ 2:34pm 
@Danymok Thanks, im already member on this community days now. If you have any script or a video about how we do this awesome mods step by step, I would appreciate it very much.
Danymok  [author] 26 Aug, 2024 @ 1:37pm 
@AlexMorganon if you want to change the weapons on a unit, you need to change their model using a program like Blender, since their weapon is attached to their character model. This isn't a super simple thing, but it's not too difficult to learn. You can join the Discord server I linked at the end of the description of this mod to get some help with that if you are interested.
AlexMorganon ☩ 26 Aug, 2024 @ 1:30pm 
Question. How do you give new weapons to units. I want to make the desert infantry(numidia) phalaxns unit. I manage to make them phalanx and swordsmen when they get a close fight, but they don't have any sword on their hands. How i make them have?
hitzeschockprotein70 24 Aug, 2024 @ 3:00am 
Love your mod!! I would love that for Barbarian Invasion as well, especially western roman empire is far to weak in comparison to the eastern roman empire.
Raemont 20 Aug, 2024 @ 4:15am 
Love your Mod! Can you do something like this for Barbarian Invasion?
Ratich 20 Aug, 2024 @ 1:57am 
@Danymok yeah with Vanilla I loaded a save by accident and it didn't crash
Danymok  [author] 16 Aug, 2024 @ 12:10am 
@Ratich what do you mean? Save game compatible with the vanilla game, or with other mods? If you are talking about the vanilla game, that isn't too surprising since this mod doesn't mess (too much) with the existing vanilla units. Anyway, I hope you are enjoying the mod :)
Ratich 15 Aug, 2024 @ 11:04pm 
Surprisingly this mod is save game compatible for some reason
UnderRock 6 Aug, 2024 @ 11:36am 
will you make one of these mods for Barbarian Invasion?
Danymok  [author] 1 Aug, 2024 @ 2:04am 
@nbabate thank you <3
Danymok  [author] 1 Aug, 2024 @ 2:04am 
@Atreus ah ok. As I make more templates, I will post them to that Github repository.
nbabate 31 Jul, 2024 @ 11:24am 
i love this mod ! I hope you keep expanding it !!
VersionZero 26 Jul, 2024 @ 1:14am 
Like more greek, roman, barbarian, etc. ones.
Legionaries etc.
VersionZero 26 Jul, 2024 @ 1:13am 
I think steam monitored my question since i sent the github link of your psds, I was just asking for more vanilla unit psds
Danymok  [author] 10 Jul, 2024 @ 6:00pm 
@Atreus I appreciate the kind words. As for your question, what do you mean by the "vanilla texture layered psds"? A lot of my templates are for vanilla units, for example militia hoplites, phalanx pikemen, eastern infantry, etc. Maybe I am misunderstanding what you are asking though.
VersionZero 10 Jul, 2024 @ 12:29pm 
Also danymok can you add the vanilla texture layered psds too?
Your psds are beter than mine hehe
VersionZero 10 Jul, 2024 @ 12:25pm 
+rep
Also this guy released his skin psds on github, very forward thinking modder.
Danymok is a blessing to the game. :steamhappy:
Danymok  [author] 29 Jun, 2024 @ 4:38pm 
@LeafyGreenCarl well first of all, barbarian engineering is not my mod lol, but also I am guessing this mod won't be compatible with it. Due to how Rome Total War's files are organized, mods that change the same files generally won't be compatible without some manual modifications, and since barbarian engineering is a pretty big mod, I think it would take a decent amount of work to make them compatible with each other. Sorry about that.