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no, its all "we moved to nexus to keep updating the mod" and, on nexus, "scince steam is sloppy with unsubscribing, heres the install instructions" -basically.
so in short, nexus mods? cool. i dont care.
Due to Simon's sudden hiatus (and with his blessing) I have taken over the Terran Cruisers. As I have no access to update it here, the mod is moving to Nexus.
version 1.50 has been released on Nexus!
- new ship: Kagoshima - TER Light Frigate / dedicated missile boat
- new ship: Ashikaga - PIO Assault Carrier - added to game files, but due to collision issues not yet available for purchase. Likely to be fixed for 1.51
- Yokohama lost 1 L shield, to bring overall balancing in line with base game destroyers
- legacy Split Vendetta xml requirements have been removed. Mod no longer requires Split Vendetta DLC
- optional bridge replacer (Argon) added
Also - In Simon's absence I'm maintaining Terran Cruisers. I have no access to Workshop, but Nexus version will receive two new ships soon.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2800018886/3830919878582638459/
Still having two Akita named ships seems to not cause any critical issues, only a bit confusion.
"ask and thou shall receive!" :)
more than one, if you ask nicely:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979433118
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979434898
-Mostly small changes and bugfixes,
-Added dynamic rooms support for all ships (thanks to MrBlair29),
-Improved naming of some ships,
@AmberGoldPL -you are right, it points to an old build. I will update it with the current version (but keep the old one in case someone still uses 5.1 and haven't/don't want to update to 6.0). Thanks for letting me know.
@LizAbell - this is a bug, all high powered slots on Kummamoto class are intended to also have terronly tag. I think it is already fixed in the testing version and will come together with the next patch. But thank you for reporting on it regardless!
I have a problem with Kumamoto. Kumamoto equip medium sized weapon and there are some high-power slot for some hardpoint,but none of these high-power slot cannot equip terran's highpower weaponry.(which is from VRO, Graviton Cannon and Meson Stream.)
Is this feature or bug?
Deleting the shipyard was the key. The Akita is now in production. But they want to build the damn drone anyway.... idk where it comes from. Must be VRO or Ship Variation Expanaion mod.... I guess I sell the shipyard to the argon federation.
Thanks for the help =)
In case 1: provide additional resources to the shipyards/ try to cancel the build order and replace it with a new one/ cancel build order and order a different ship type first/ if you own the shipyard make sure you do not have AI purchase orders enabled.
In case 2: there is no easy way to remove the blockage. If it is your shipyard - go into build mode, disassemble the shipbuilding scaffold and build it in a different position. If it belongs to the AI it has to be destroyed by xenon/outside force. If the ship haven't started to build yet and you cannot cancel it, removing/destorying all L sized scaffolds from the station and reloading the save with none present should fix the issue.
1.) The shipyard run out of resources for ships it is trying to build (it can happen even when resources were there when the build order was given, but there are rare cases where AI could misplace/lose them).
2.) A rare bug caused by removed ship. If a ship was in a mod you used and it was *in the proces of being built* by the shipyard, and the mod was disabeled/ship was removed from it during that process the hull will stop to progress and will permanently block the shipyard.
This can only be observed when flying almost directly broadside to the target.
As for miner names - they are visually different models, so I'd be against giving them the same name, however, adding brackets with (Mineral) and (Gas) is a good idea, same as Argon have Drill (Mineral) and Sunder (Gas).
As for the testing and helping out with VRO's side of balancing - I'd love to help. I tried joining your Discord, but the invite URL in TC testing mod's description has expired. Mind updating it or pulling me in directly (#4782)?
Also since I'm going on about names, I would recommend you rename " Toyama" to "Toyama (Gas)" and " Hakodate" to "Hakodate (Mineral)" to make them consistent with how other capital size miners are names (see the Hokkaidos). Though really, for true consistency you probably want to pick one of Hakodate or Toyama as other miners usually use the same name for gas and mineral variants.
I remember this issue happening in vanilla too before the collider change so I'm not certain if this is specifically a Terran Cruisers problem or an X4 one.
You seem to have a good grasp of ship statistics and balancing in general. Consider stopping by the testing mod for TC. I'll be adding some new ships there soon that will need their statistics set up, for VRO too.
I'm finding Aomori just fine, "Terran Buffalo" were my thoughts on it exactly. Which is a nice variation, seeing as all Terran transports are super slow. LEave it as is for now, I'd say. That said, I'm in the middle of planning a roleplay playthrough using your ships exclusively and haven't done much flying/fighting last two days.
I also have ALL the "gamebreaking" mods you listed and having absolutely no issues, HOWEVER, you HAVE TO have "UI Extensions and HUD" from Nexus installed along with them.
The same has already been tested and confirmed by a bunch of folks on VRO Discord and "Subsystem Targetting Orders" comment section.
Are the bugs gamebreaking ?