Wreckfest

Wreckfest

Missile R
71 Comments
Rhabarber Barbar 8 Dec, 2024 @ 1:36am 
you make nice vehicles! i hope you make more
thank you for the car contribution to the garrag
Engicop 5 Aug, 2024 @ 6:49am 
This is surprisingly well done
Majora 13 Apr, 2024 @ 12:29pm 
like the formula cars
Majora 13 Apr, 2024 @ 12:28pm 
I would love it if you could make the sort of cars that the bomb shelter collection had.
Majora 13 Apr, 2024 @ 12:27pm 
I think you need to increase the grip a little
brizzyhoops 27 Oct, 2023 @ 4:39pm 
this thing is awesome. the fastest car mod ive tried so far. Id pay if you can make a car hit 250mph with a modern nascar model
NEORETROGAMING 17 Oct, 2023 @ 3:05pm 
Nice work, I really like the vehicle, but regarding handling I think it is necessary to increase the loss of grip on the brakes while minimizing it on the handling in the turns so that it gets closer to little more than the physics of a Codemaster F1. On the other hand, the AI unlike the others where as indicated is just a little aggressive, here it is slow and takes a lap ahead without much difficulty, from what I observed it is especially in the turns that she is wasting a lot of time. The AI really needs an upgrade otherwise the mod can only be enjoyed online.
Phoenix 22 Sep, 2023 @ 1:16pm 
Hoping to have a much more improved version of this soon! :D Thanks Noodle for all your help!
manStrike2 23 Jul, 2023 @ 4:59pm 
it is fast
G27Logite1990 23 May, 2023 @ 2:21pm 
Hello! Make, if possible, the engine sounds on the BMW M3 E92 2008 https://newmods.org/game/wreckfest/car/mod_made_bmw_m3_e92_2008_to_play_on_the_steering_wheel_g27_logitech_for_wreckfest/83-1-0-1871 (there is such a car mod for Wreckfest)

Unfortunately, I do not have the Wwise 2019.2.9.7459 skill and knowledge of the English language... :steamhappy:
Noodle  [author] 26 Apr, 2023 @ 8:35pm 
@Kross, that would be really cool! I'll keep you posted if I manage to fix the issues.
Phoenix 25 Apr, 2023 @ 7:30am 
Noodle, I would be so stoked if this could get useable online, because then I would have an 80's style F1 series for my Wreckfest league. If you would like to talk, please message me on Discord at Kross#4222

Thank you!
Noodle  [author] 22 Apr, 2023 @ 10:10pm 
@SonicUnleashedXY, Yeah you're right they probably aren't the same issue, but they're likely related. The main difference I can tell is that my mod cars display excessive glitchy behavior on the driver's end, whereas the official cars tend to only be glitchy when viewed from other players. Definitely to do with how the game handles prediction / interpolation, but of course I have no control over that.

When I get some time i'll try fiddling around with different suspension settings to see if that can alleviate it. If it does have something to do with collisions and prediction, then maybe having the chassis too low to the ground is enough to upset it.
SonicUnleashedXY 22 Apr, 2023 @ 3:40pm 
I've not seen the bouncing desync affect any other official vehicles since that fix. The issue you've described doesn't not seem to be the same issue. My experienced with the drag Bulldog is when you go around the corner & just miss the wall but the server was like nope.

Technically the core issue is to do with the collisions alongside client & server interpolation of it. The server get priority when there's a conflict which leads to you getting wrapped back or seeing people bounce around even when the physics on your end is correct.

I've not personally tested this but it was what caused the issue on the Bumper Car.
Noodle  [author] 21 Apr, 2023 @ 11:29am 
@SonicUnleashedXY, Have you been able to test this on other vehicles? I just think of the drag bulldog, which isn't particularly low to the ground, but still suffers from bad desync. I could still definitely try fiddling with visual height if it were to make it usable in multiplayer.

This bug has been a mystery to me for months, primarily because I don't have any easy way to reproduce it. Any help in solving it is greatly appreciated, so thanks!
SonicUnleashedXY 20 Apr, 2023 @ 9:11pm 
The multiplayer desync in regards to bouncing around is mainly caused by the suspension being too low to the ground & not how fast its going, similar to the Bumper Car with a certain tuning setup before it got fixed. This issue is also affecting your bike mod as well.

You can try raise the vehicle suspension to the point is doesn't cause multiplayer issue & visually lower the suspension. Of course, you may need to adjust the handling for the new suspension height. The visual setting doesn't affect the physics & just how the car is presented. Basically a cheat code for Wreckfest devs without tweaking the cars.
Noodle  [author] 11 Sep, 2022 @ 10:22am 
Version 1.18:
- Made B and C class engines slightly more powerful
- Adjusted gear settings 1 and 2 accordingly
MateoZr 24 Aug, 2022 @ 1:59pm 
Awesome car!
Dave McIroy 22 Aug, 2022 @ 9:22am 
Great mod. Not as crzy fast and grippy as a real F1 car from the 80s, but that just fits to Wreckfest. Fun to drive.
Noodle  [author] 21 Aug, 2022 @ 3:34pm 
Version 1.17:
- Added C and B class engines
- Added separate A/B/C class AI categories
- Shortened first two gearbox settings to accomodate the new engines
- Increased Hitpoints from 1500 to 2500


Added some highly requested features^^
Asmo 23 Jul, 2022 @ 3:17pm 
@Noodle, the Caddie suffers from the same issue, not sure if its due to its 'high' speed too, but yeah Desynch, makes sense, maybe setting up a dedi could make it bettter
Noodle  [author] 23 Jul, 2022 @ 2:40pm 
@Asmo, Yeah good old fashioned Wreckfest desync. Sadly not much I can do to make it better. The game struggles with faster cars like the 709 Bulldog in multiplayer, and the Missile R is even faster than that. The higher your ping the worse it will be.
Asmo 23 Jul, 2022 @ 11:14am 
Do notice that the cars are jumpy for the client in multiplayer, but im guessing thats more of a MP issue
G27Logite1990 23 Jun, 2022 @ 8:02am 
Noodle, Thanks for the answer.
It's hard to understand the instructions, it's easier to see the video tutorial ...
Noodle  [author] 21 Jun, 2022 @ 11:49am 
@Viktor1990Vsebe, yup custom engine sounds derived from samples taken from F1 2018 :) The best place to get started with custom audio is the Vehicle audio modding guide for Wreckfest.pdf file found in Wreckfest/tools . That's what got me going with using WWISE and creating soundbanks.
G27Logite1990 21 Jun, 2022 @ 4:04am 
Did you create engine sounds in the program yourself? I would like to find a video tutorial on creating sounds in Wreckfest, because my current car drives with default sounds.
Noodle  [author] 11 Jun, 2022 @ 6:27pm 
Version 1.14:
- Made a separate "Missile R" AI set to allow for racing in another vehicle against Missile R AI's
Noodle  [author] 1 Jun, 2022 @ 4:14pm 
@[GBS] Maxi, Thank you very much and I'm glad to hear you enjoy the mod! Yup one wrong move and you're going around haha, makes it rewarding and satisfying when you finally get things right :)
Col 1 Jun, 2022 @ 3:47pm 
Hi Noodle, just thought I'd give my 2 cents and say this mod is excellent and you've done a great job with it. I used the car in the tarmac series in career mode and completely destroyed the AI lolol, so much fun trying to set lap records with it.

The way you can throw it around banked corners at full throttle yet the constant risk of the high speed and precision required, combined with fragility makes it a complete blast.
Noodle  [author] 1 Jun, 2022 @ 11:07am 
Version 1.13:
- Fixed floating parts on low Car Detail settings


If you're curious as to why this happened, it's because the game uses the 2nd LOD as the 1st LOD on low Car Detail settings. The 2nd LOD I made had different origin points for the parts when compared to the base model since I changed them at some point. This led to the parts seemingly floating around on low Car Detail. Should be fixed now, apologies for not catching this sooner.
Noodle  [author] 1 Jun, 2022 @ 10:52am 
@Rainquack, It's settings related. Turn Car Detail up to High or Ultra for a temporary fix. On low settings the explode-y parts appear. I'll push an update soon that should fix it!
Rainquack 1 Jun, 2022 @ 9:46am 
Hi, I just checked the game's file integrity, started with mods disabled, quit, then booted up again with just the Missile R enabled, at the bottom of my list, and can confirm the floaty/explode-y parts issue.
Interestingly enough the parts are attached/intact, when using the cockpit/hood cam, for some reason.
Noodle  [author] 31 May, 2022 @ 1:52pm 
@Jerome, Make sure you aren't running any other mods that could cause conflicts. I just tested and confirmed that on its own there are no issues with the mod doing as you described.
Jerry Rome 31 May, 2022 @ 12:48pm 
is there a reason all the parts are floating around the car not actually connected to the car??
Noodle  [author] 31 May, 2022 @ 8:58am 
Version 1.12:
- Fixed jittering and instability on high speed and banked corners (ie. on oval speedways)
- Added back a moderate level of downforce


The car should perform much better on banked corners and at high speeds now. I've finally been able to tune out the buggy behavior that has been driving me crazy the last month. Since I found the source of the issue, I was also able to add downforce simulation back, as it now plays nicely with the fixed tune! Go try the car out on a big oval like Talladega in TVTP, it should be much better now!
Noodle  [author] 25 May, 2022 @ 6:35pm 
Version 1.11:
- Decreased minimum momentum needed to cause deformation (ie. parts detach and deform easier)
- Improved deformation shape and resolution around the side-pod area
- Fixed components floating around once detached
- Fixed cases where the cockpit could deform on non-extreme damage modes
- Made AI's drive a bit more cautiously
- Changed longest gear ratio to be slightly shorter
- Adjusted hard suspension settings to not be as stiff


The above updates smooth off some rough edges. Destruction should be a little more satisfying with parts flying off and deforming more easily, especially on intense/realistic/extreme damage modes. The AI's should crash a little less at the start of races, although they'll still cause plenty of chaos! Also a few updates to tuning should make stiff suspension and long gears more viable.
Noodle  [author] 21 May, 2022 @ 7:53pm 
@Panzerkunst if you have other mods active they could overwrite the tire files. Make sure the Missile R is at the bottom of your mods list, or just run it on it's own.
Kibōchen 21 May, 2022 @ 6:41pm 
This car has zero grip wtf
Axler 21 May, 2022 @ 4:38pm 
ayoo nice F1 you should make a subaru 22b or an lancer evo like rally cars
Noodle  [author] 20 May, 2022 @ 1:40pm 
Version 1.1:
- Removed downforce: The game engine and downforce don't play nice. It caused the car to becomes undrivable in multiplayer (with high ping), created instable handling at high speeds, and responded poorly on banked corners
- Increased tire grip and car weight: Compensates for the removal of downforce. Results in a very similar handling car
- Added Skin #6 (made by CrashedDummy) to the AI set


This update should hopefully improve the online and overall driving experience of the car. I wish downforce worked better in the game engine, but as it currently stands the engine cannot handle it without introducing bugs. Luckily this change doesn't change the driving dynamics of the car too much, and in my opinion makes it more satisfying and easy to drive at the limit!
Jordan_Andrés 13 May, 2022 @ 1:50am 
Very nice mod
GsxMonkeyJR 5 May, 2022 @ 10:35am 
welll i know what im gonna do:steamthumbsup:
Derechte_Ben 5 May, 2022 @ 8:05am 
@Noodle OK, thanks for the info :)
Noodle  [author] 4 May, 2022 @ 9:52pm 
I just realized the last update had the car's weight be way too low, which resulted in uncharacteristic handling. This is now fixed, the weight is what it was before. My apologies!
Noodle  [author] 4 May, 2022 @ 9:37pm 
@☣☠ Nick.Figueiredo956 ☠☣, Thanks I'm glad you enjoy it! I've found the F1 game versions of classic cars to be a little arcadey. I drove the car in the games, compared that to real footage, and found that the real car looked to be much more of a handful to control. So with this project I went somewhere in the middle: Not so hard as to make you wrestle around every inch of the circuit, but not so easy as to make it a car on rails. It takes some time to adapt to drive the Missile R, the handling physics are very much crafted intentionally.
Nicky Figueiredo 4 May, 2022 @ 7:28pm 
Very nice car! Drive it in Kyalami GP and love it, very challengy and interesting. Just the grip on the corners could be adjusted a little more, the car spin out to easealy even with low throtle, but it could be a feature of the Wreckfest phisics itseft comparing the car with F12020 version, but I not sure.

But definitely a very good job
Noodle  [author] 4 May, 2022 @ 8:36am 
@Derechte_Ben, The car is a challenge to drive that's for sure. Unlike base-game cars you can't power slide through corners. Try and keep it straight and stable, and if you start spinning out lift off the throttle and counter steer. There's a skill curve for sure but I'm sure you can get the hang of it!
Oriol Gonzalez 4 May, 2022 @ 4:33am 
YES, YES, YES and a fourth YES to make sure my excitement is appropiately shown.
Derechte_Ben 4 May, 2022 @ 12:09am 
@Noodle I did, but it makes no difference of the way the car drives. But Idk, maybe I installed the mod wrong.
B.U.R.T. 3 May, 2022 @ 8:44pm 
great mod thank you