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thank you for the car contribution to the garrag
Unfortunately, I do not have the Wwise 2019.2.9.7459 skill and knowledge of the English language...
Thank you!
When I get some time i'll try fiddling around with different suspension settings to see if that can alleviate it. If it does have something to do with collisions and prediction, then maybe having the chassis too low to the ground is enough to upset it.
Technically the core issue is to do with the collisions alongside client & server interpolation of it. The server get priority when there's a conflict which leads to you getting wrapped back or seeing people bounce around even when the physics on your end is correct.
I've not personally tested this but it was what caused the issue on the Bumper Car.
This bug has been a mystery to me for months, primarily because I don't have any easy way to reproduce it. Any help in solving it is greatly appreciated, so thanks!
You can try raise the vehicle suspension to the point is doesn't cause multiplayer issue & visually lower the suspension. Of course, you may need to adjust the handling for the new suspension height. The visual setting doesn't affect the physics & just how the car is presented. Basically a cheat code for Wreckfest devs without tweaking the cars.
- Made B and C class engines slightly more powerful
- Adjusted gear settings 1 and 2 accordingly
- Added C and B class engines
- Added separate A/B/C class AI categories
- Shortened first two gearbox settings to accomodate the new engines
- Increased Hitpoints from 1500 to 2500
Added some highly requested features^^
It's hard to understand the instructions, it's easier to see the video tutorial ...
- Made a separate "Missile R" AI set to allow for racing in another vehicle against Missile R AI's
The way you can throw it around banked corners at full throttle yet the constant risk of the high speed and precision required, combined with fragility makes it a complete blast.
- Fixed floating parts on low Car Detail settings
If you're curious as to why this happened, it's because the game uses the 2nd LOD as the 1st LOD on low Car Detail settings. The 2nd LOD I made had different origin points for the parts when compared to the base model since I changed them at some point. This led to the parts seemingly floating around on low Car Detail. Should be fixed now, apologies for not catching this sooner.
Interestingly enough the parts are attached/intact, when using the cockpit/hood cam, for some reason.
- Fixed jittering and instability on high speed and banked corners (ie. on oval speedways)
- Added back a moderate level of downforce
The car should perform much better on banked corners and at high speeds now. I've finally been able to tune out the buggy behavior that has been driving me crazy the last month. Since I found the source of the issue, I was also able to add downforce simulation back, as it now plays nicely with the fixed tune! Go try the car out on a big oval like Talladega in TVTP, it should be much better now!
- Decreased minimum momentum needed to cause deformation (ie. parts detach and deform easier)
- Improved deformation shape and resolution around the side-pod area
- Fixed components floating around once detached
- Fixed cases where the cockpit could deform on non-extreme damage modes
- Made AI's drive a bit more cautiously
- Changed longest gear ratio to be slightly shorter
- Adjusted hard suspension settings to not be as stiff
The above updates smooth off some rough edges. Destruction should be a little more satisfying with parts flying off and deforming more easily, especially on intense/realistic/extreme damage modes. The AI's should crash a little less at the start of races, although they'll still cause plenty of chaos! Also a few updates to tuning should make stiff suspension and long gears more viable.
- Removed downforce: The game engine and downforce don't play nice. It caused the car to becomes undrivable in multiplayer (with high ping), created instable handling at high speeds, and responded poorly on banked corners
- Increased tire grip and car weight: Compensates for the removal of downforce. Results in a very similar handling car
- Added Skin #6 (made by CrashedDummy) to the AI set
This update should hopefully improve the online and overall driving experience of the car. I wish downforce worked better in the game engine, but as it currently stands the engine cannot handle it without introducing bugs. Luckily this change doesn't change the driving dynamics of the car too much, and in my opinion makes it more satisfying and easy to drive at the limit!
But definitely a very good job