Project Zomboid

Project Zomboid

Bendy's Bunker *Prepper* v.1 *OUTDATED, NEW VERSION IN DESC*
18 Comments
DevilishDabs 31 May, 2023 @ 4:11pm 
so i got into the house and then i go out the front door and im falling through the tiles
DevilishDabs 31 May, 2023 @ 4:04pm 
how do i get into the house? i cant go up the stairs? @bendy
lukewalker03 30 Apr, 2022 @ 1:35am 
Cool bunker! I love that there is a grass platform with an house on top and such!
Definetely want to base there in the future!
Camdalf 29 Apr, 2022 @ 6:04pm 
Id fuck in this bunker
Bendy  [author] 28 Apr, 2022 @ 11:08pm 
@Enteraname if you wanted a place to post suggestions, I’ve made a thread. If you were looking at the mod list I recommend, it’s currently in the works.
Bendy  [author] 28 Apr, 2022 @ 8:14pm 
@Terat_York Good to hear! I'll add that mod onto the description with "highly recommend" on it. There's some changes in the works to the map, hopefully tomorrow I'll be able to finish what I've been doing. Warning now to you and anyone else who may be reading, when I update the mod I've heard word from other mappers that it might mess with your saves, hoping for the best of course, but prepare for the opposite. After this update there shouldn't be anything but updates to make the map up-to-snuff in further points of the games lifespan. Thank you for the suggestions and critiques, they've been invaluable.
Enteraname 28 Apr, 2022 @ 7:01pm 
@bendy are you open to suggestions for other mods?
Terat_York 28 Apr, 2022 @ 6:29pm 
@bendy i have the solar array mod and it helps a LOT. as for the trailer issue, you can get a truck and trailer into the parking area but then to turn around or back out is a little tight so the idea i had was the entrance should have a 2nd door at the other end so you can drive straight threw the entrance hall. the storage room to the left, id shift it closer to the current entrance and in the far end, id make a little area where you could pull a truck and trailer off to the side like street parking.
(at least thats what im doing in my current play threw)
Bendy  [author] 28 Apr, 2022 @ 7:50am 
@Terat_York I would still have to test further with generators, although I would assume you could place it on top layer, I would say closer to the where the entrance tunnel from the street to the "bunker" area is. A generator has 20x20 reach, and as long as it's near something that's needing to be powered, it should power up. At most, you might lose power to the smaller room just south of the entrance tunnel and the room on the far end of the garage. Some bigger bases also like to go the route of telling the people who subscribed to play with "immersive solar arrays". If you'd like a link to that mod, I'd gladly drop it, possibly put it into the description if it feels better with it. As for redesign of the bunker itself, I am open to suggestions. With trailers and having issues fitting through, was the trailer too wide? or was backing it out/in too difficult? This is definitely something I'll look into making easier either way. Cheers!
Terat_York 28 Apr, 2022 @ 6:34am 
overall, i love it. this has a LOT of space to do what you want rather than be like every other bunker, a pre built mansion thats already packed with stuff.
1) this is the first bunker thats got room to expand without poking out the edges of the grass roof
2) its too tight for a truck with trailer so a 2nd garage door at the end of the entrance tunnel would be nice
3) where is a good spot to place a generator so it doesnt smog up the inside while still being protected?
Mr Sunshine 28 Apr, 2022 @ 2:26am 
Very cool, thanks Bendy! Love a good bunker mod
Bendy  [author] 27 Apr, 2022 @ 8:32am 
@Puddings As of right now I plan on making cabin area near the bigger of the two lakes, geared more towards fishing and trapping (probably 2 or 3 cabins). Unfortunately, bunkers are extremely limited because of the fact that PZ doesn't truly have a "-1" layer, I know myself and many other mappers salivate at the idea of connecting sewer systems, more in depth bunkers, and basements to already existing houses on the map. My first priority is to get it onto the map in game, but afterwards I'll be updating it to be less barren across the entire tile. Thanks for the thoughts and opinions though, Cheers!
Puddings 27 Apr, 2022 @ 8:01am 
Is it possible to add basements?

Also maybe cool to add some trailer parks on the northeastern side across the road? Won't be much, but it can add some content/loot to the area as Lickskillet isn't really big. Makes the bunker more relevant is what I'm trying to say. There's a similar mod for west point, check it out if you need to reference stuff. Think it's called West Point Trailer Parks.

Or also you can add a little village to the northwestern part where the 2 rivers connect and almost form a circle. Maybe it's like a tribal village where you can find fish, seeds, nets, and spears as the area shouldn't spawn any guns or most modern stuff.

Idk, neat mod. Going to try it out.
Bendy  [author] 27 Apr, 2022 @ 7:30am 
@Bruce Thank ya for the kind words! :)
Zero 27 Apr, 2022 @ 7:24am 
@Bendy lol keep doing what you do dont get your face ate in zomboid
Bendy  [author] 27 Apr, 2022 @ 7:19am 
@theangrymanonahill Sorry this wasn't for you. Hope you find/ create (or maybe I'll make a remote base like that eventually). Cheers.
Zero 27 Apr, 2022 @ 5:30am 
there needs to be a bunker 15 by 15 a bed a bathroom and a kitchen and thats it all the bunkers are lavish
Hal 27 Apr, 2022 @ 12:48am 
Woah!! Brilliant design with the house on top!