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the original mod author took it down for whatever reason, but a guy on reddit was kind enough to upload his own tweaked version on MEGA, and I've been using that in multiplayer no problem (the only issue is everyone has to install it manually, but that's not much of a hassle)
https://www.reddit.com/r/projectzomboid/comments/zm2sc1/anybody_remember_chemical_fascination_mod/
maybe one day we could see a supermod combining the best parts of Chemical Fascination, Immersive Medicine, Better First Aid and maybe some others... a man can dream.
have a good one
Not only that but with higher first aid you gain more benefit from using them on yourself as well as better dose administration when used on others. Dealing with withdrawls, opioid tolerance and drug rotation to manage withdrawls.
When dealing with effects besides pain, such as psychological conditions. All opioids should reduce stress and reduce bordom. With withdrawl increasing all those moodles.
I'm currently working on a stage 3 that requires you to find a full medical outfit and suture needle and thread. I'm thinking of also increasing the time it takes to do things, since I think it is slightly on the low side
Perhaps I could make the first stage just regular bandages, the second stage scalpel only (no knives)
I'm thinking that Stage 3 could be stitching and 4 splinting. I was thinking about making a requirement to find medical gear (a mask, scrubs, medical cap) but I think it would be better to leave that to the 'Dressed for the job' mod