MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

XenoPax Art Optimizer 3.0
215 Comments
Erufen Rito 16 Feb @ 2:04pm 
Oh nono, I want it on MORE skins with MORE glow colors lol. I just wanted to make sure if its intended behavior, as i've been having weird AF, seemingly unrelated issues with my client.
CYPRUS008044 16 Feb @ 2:28am 
@Kamikaze_Lllama sorry if i came across harsh im my message, i have no idea how people do these mods and ive no experience in it myself so i am very appreciative of people doing stuff like this. I do love the "glow" effect cockpit you have done on the Crucius Lancers colour scheme and wish that was available for more colour schemes :) I do hope more people like yourself keep doing stuff for this game as i love the Battletech universe and i just really enjoy playing this game
Kamikaze_Llama  [author] 15 Feb @ 1:00pm 
Probably the cockpits could be "fixed" by running a mod that resets the cockpit glass styles. I think this is the feature most people complain about, and I've considered getting rid of it; I thought it was neat,but nobody else does, lol. I just haven't had any time to spare for modding MW5 since my little game found a publisher and I've been working on nothing else.
CYPRUS008044 11 Feb @ 10:50am 
Hi there, i was wondering if there was away to "fix" the cockpit glass oddness that happens with this mod? love the look of the mechs etc with the new effects but the cockpit glasses go multi-coloured with a odd texture to them. Is there any way to revert them back to the game-standard gold colour without having to stop using the mod.
Erufen Rito 18 Jan @ 11:47pm 
Maybe i'm not reading correctly, but am i understanding that the custom cockpit glass colors are tied to some skins, and are fixed to that color?
Omnes Interficere 29 Nov, 2024 @ 3:47am 
This mod causes a problem with the Wolverine II Razer skin.When the mod is active the Razer skin disappears, in its place is a second "Default" skin.
空.明 5 Jul, 2024 @ 7:53pm 
VERY CLEAN look and somehow much more defined and much less lag!!
Bullwinkle 7 May, 2024 @ 4:06pm 
My mistake! I spoke too soon. I think it was the vonBiomes mod that was making everything very dark and weirdly and overly vivid.
Kamikaze_Llama  [author] 6 May, 2024 @ 6:58pm 
@Bullwinkle: That's weird. I don't think it messes directly w/ the Dropship at all; IIRC I looked at that and didn't do it, because the Dropship is a big, complicated mess, lol. Are you sure you don't have any other mods that touch that?
Bullwinkle 29 Apr, 2024 @ 5:39am 
Quick question for anyone who may know: this mod made my dropship bay and cockpit unbearably dark when going into missions. Is this changing the way shadows are rendered, and is there a way to tweak it so it's not so dark?
Kamikaze_Llama  [author] 11 Mar, 2024 @ 4:39pm 
So far as I'm aware, they're both OK with YAML, unless something's changed over time with YAML. If it says there are 'conflicts", you can probably just put this before / after YAML in the load order and get the benefits.
Shockwave S08 9 Mar, 2024 @ 7:25am 
Is there a possibility of making a YAML-compatible version of your optimization mods, once DLC6 is out?
Kamikaze_Llama  [author] 8 Mar, 2024 @ 5:37pm 
Probably getting updated, although I'm kinda thinking I'll wait for DLC6 to drop first. I've been really busy working on my own game :-)
Shockwave S08 6 Mar, 2024 @ 3:20pm 
This getting updated for DLC5 (The Dragon's Gambit), and eventually DLC6 (Solaris Showdown) when that releases?
Goba 27 Feb, 2024 @ 5:39pm 
it actually seems to make my game slower
OldeBalls 8 Dec, 2023 @ 8:37pm 
A visual mod with no screenshots?
Raphx 29 Nov, 2023 @ 7:14am 
can you get screnshot to compare please ?
Venom Chimaera 8 Oct, 2023 @ 8:38pm 
Would be perfect if this mod doesnt change the cockpit into having matrix stuff on them.
MadnessTA 7 Oct, 2023 @ 7:47am 
Are there plans to update this for the new DLC?
Nowi 17 Apr, 2023 @ 9:02am 
@Fuhrer_51[RUS] if you use YAML you don't need unlock hidden color schemes any longer
as stated on Nexus it is now integrated in YAML:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/51?tab=description

@The_Riddick [Linux]
if your Mech is just one big overall gray mech, it is probably just a issue with a Skin you used (which might have been removed or overridden).
Try and pick a different Skin, it should look normal again.
Fuhrer_51[RUS] 16 Apr, 2023 @ 7:18pm 
I mean, Mechs are really losing some of their "polish" with this mod. This is normal for this mod. I suppose for those who need such optimization, this is not so critical.¯\_('—')_/¯
Gerarderloper 16 Apr, 2023 @ 7:12pm 
@Fuhrer_51
What is ok?
Anyway I believe it could be a issue with YAML, but I prefer that mod as it adds content to game rather then just attempts (but fails at) improving mech shaders.
Fuhrer_51[RUS] 16 Apr, 2023 @ 7:10pm 
Gerarderloper 16 Apr, 2023 @ 7:04pm 
Sadly makes my mechs look like grey plastic toys as it removes the metal effect off them.

Not sure if this is intentional or not. 2.99 optimizer seems fine however.
Cobalt60 15 Apr, 2023 @ 1:38am 
Thanks Llama. Another fine example of your work. I keep staring at my mechs. I like the cockpits. Very cool assortment of little effects.
Fuhrer_51[RUS] 4 Mar, 2023 @ 2:35pm 
Conflict with the Unlock Hidden Color Schemes mod.
But for some reason I also can not open his page. Perhaps the author stopped supporting it. ._.
This is probably normal, but there is a conflict with the Increased Treefall Animation Rate mod too.)
And one more small note: this mod somehow overrides the data of custom saved skins (or affects them in another way, I don’t understand this), because some of them began to display not quite correctly. This isn't a big problem because you can just recreate them, but it's still a bit of an inconvenience.)
Kamikaze_Llama  [author] 23 Feb, 2023 @ 6:35pm 
Hey, just wanted everybody to know that I won't be able to update for a while; I made a game that's on Steam now: I had this crazy idea of combining a game like that with FTL-like deck-building mechanics.

Nuke Survivors is the result.

I've put up a free demo on Itch.io, if anybody wants to look. It's arcade-y and pretty straightforward at this time, but I'm open to adding more features if I'm seeing enough feedback!
Falafel 11 Feb, 2023 @ 4:02pm 
Based on the version numbers I'd assume this was superceded by the optimize 2.99 mod. But in the description they sound very different. I tried using both at once and MW5 said they conflict. Should they both be used together?
necro55 5 Feb, 2023 @ 5:17pm 
Cool thanks for clarifying, no need for human sacrifices to make this mod with with my 10 series card then.
Kamikaze_Llama  [author] 5 Feb, 2023 @ 4:20pm 
No, this isn't using any truly advanced black-magic.
necro55 4 Feb, 2023 @ 5:13pm 
Question, is this mod relying on any of the new cool GPU functions? I ask because while i have a setup with some horsepower, it is not current and I dont want something that is relying on new functions from say NVidia 2080 or 3xxx series or newer.
xpldrox 4 Feb, 2023 @ 5:10am 
should i use both?
Kamikaze_Llama  [author] 4 Feb, 2023 @ 12:13am 
They do totally different things.
xpldrox 3 Feb, 2023 @ 6:00pm 
what is the diferrence between this one and the 2.99?
Kamikaze_Llama  [author] 28 Jan, 2023 @ 3:17pm 
Crusader isn't updated for this mod just yet. I'll get to it as soon as I can.
0815noob 28 Jan, 2023 @ 10:33am 
Just got the new Crusader Mech and wanted to paint it like my whole outfit but it does not work. Chromium is not available and even if I paint all mechs that way, this one does not get it. Is that because of your addon or just a bug?
0815noob 27 Jan, 2023 @ 9:47am 
Thank you! No problems so far.
Dalinar917 26 Jan, 2023 @ 7:25pm 
Thanks for the update!
Kamikaze_Llama  [author] 26 Jan, 2023 @ 3:15pm 
Emergency update for DLC4. Haven't had time to look at DLC4's skins, etc. yet.
Pay4Play 25 Jan, 2023 @ 6:32pm 
Please keep this mod up to date! Definitely helps
Dalinar917 25 Jan, 2023 @ 6:06am 
Hi Kamikaze_Llama, just a really quick question. Will you be updating this mod and your other mods for DLC4? I love both this mod and the Optimize mod that you have here on the workshop. They've improved game performance quite a bit and was just curious if you plan to update or if they will work with DLC4 as they are now. Great work on these mods!
Pay4Play 24 Jan, 2023 @ 8:48am 
This mod completely fixed stuttering and lag issues for me
Kamikaze_Llama  [author] 22 Jan, 2023 @ 10:34am 
Huh. Still a weird bug, though! That's a pretty low-level setting in the Unreal Engine, IIRC; I doubt if TXAA is something Piranha implemented themselves.
Akira_R 21 Jan, 2023 @ 7:49pm 
Update: I've done a bunch more testing and would like to apologize, has absolutely nothing to do with your mod, I can replicate the issue in a completely unmodded install. Appears to have something to do with the base games TXAA anti-aliasing and the dropship animation when changing systems. The bug will only happen after jumping into a new system, and if I go into the game settings and just change the anti-aliasing quality the sparkle goes away...
Akira_R 18 Jan, 2023 @ 6:19pm 
I see, interesting... Yeah it's the type of thing I've seen before and the graphics programmer on that project talked at length about the frustrations of divide by zero type errors. But I've never seen it "accumulate" like this, where the first map will be fine but inevitably on the second you get these sparkles in any bright spot or highlight. An unstable GPU memory overclock can result in a similar effect, although again why re-starting the game resolves the issue IDK. I've been running the same overclock on my GPU for years, but some times some games are extra sensitive and have issues so I'll try turning them off and see if that has any effect.
Kamikaze_Llama  [author] 17 Jan, 2023 @ 4:04pm 
That's a weird bug. I haven't observed this in practice over here. Generally when developing shaders for Unreal Engine 4, you're not writing code; you're hooking together nodes that generate the required mathematical behaviors from parameters (say, "take this texture, read its value at a given location, perform a normalmap operation to generate the appropriate lighting for the output texel", etc.), and some of that's fairly black-box stuff by necessity, because UE is doing black-magic stuff to produce the production code.

All that said... I have zero control over the setups initially or during gameplay (short of completely removing things like "wetness" entirely from the shaders), so it's quite possible that, on some hardware, in some situations, there are weird results over time like you're describing.
Akira_R 16 Jan, 2023 @ 10:18pm 
Frustratingly it seems to be somewhat inconsistent. The more missions I run the more it seems to happen. If I notice it right away on a particular map and completely restart the game it will be gone. If I just quit to the main menu and then reload the map it will still be there. It's almost like some kind of bad garbage collection like some values for certain shaders aren't being cleared when loading into a new scene or something... IDK, I write CFD simulation code so I know a thing or two about programming but know basically nothing about writing GPU shaders so I'm just kind of wildly speculating here lol.
Akira_R 16 Jan, 2023 @ 9:47pm 
running on a GTX 1080, latest drivers, I've noticed some occasional shader bugs with certain wet surfaces and other shiny/reflective things in the environment. Also happens with sparks that come off mechs with destroyed limb armor and some flares from explosions. Look like divide by zero/small number type errors with occasional sparkly bright spots that just get massively over brightened and blown out. Is this a known issue or can certain game settings alleviate this?
0815noob 26 Nov, 2022 @ 8:55am 
Hi, thanks for the quick response!
You were actually right, after turning off raytracing the stutters are gone.
Kamikaze_Llama  [author] 25 Nov, 2022 @ 6:33pm 
Weird, most of us have had better performance w/ this installed. Dunno what to tell you, other than that explosions are definitely *not* touched by this. Are you trying to run w/ RTX raytracing on? I didn't really test w/ that, because the performance in this game was so bad.