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This is a very good map.
For some terrain, the parameters "AIAvoidStance" and "grassCover" are not defined, which causes the AI to see through the grass.
Thank you.
I've learned a lot since its released, and I feel as if it's only appropriate that I bring it up to that quality standard.
Man, I did try to work on a large terrain addon. That was catastrophic mistake. I'll never even try it again as it requires immensely powerfull PC, a lot of storage space and patient counted in years. That's why I genuinely admire people involved in terrain making. That's why every large mistake on a map also makes me cry because it reminds me how much work may need to be done to fix it.
I just see some alignment issues with the ground
I haven't seen a longtime a beautiful map and this is one !
Sa'hatra is 8km. Niakala is 10. Does the 2km make all of the difference for you?
- remove the airbase and build there a dirt airstrip, a good example is both airstrips on Bozoum map by Sanchez (especially the north-eastern one). It can have adjanced military FOB so soldiers could use the strip as well. Connect the location with other villages as the army needs supplies.
- connect all roads to distinct terrain features (towns, villages, warehouses, etc). I'd do the same with electricity networks and their power sources.
- option: portray two typical Angolan rural settlements - one with hutts and the other with muddy houses. Especially the latter type is typically packed extremaly close all toghether.
Don't get me wrong, I like what I see so far. I would just love to play a perfect terrain if it's possible.
I saw Sa'hatra thread. The map seems more logically planned and executed but since I like flying, smaller maps aren't my cup of tea, tho :)
Niakala has a lot of issues that I wish to rectify. However, some limitations are through either the limited time I had (the terrain was made under a deadline) and for technical oversights that I had when I was less experienced at terrain making. I plan to push an EOL update for Niakala when I am finished with my current project, mostly to rectify or redesign things that were poorly executed.
Overall, mixed feelings come from this terrain to me. What it kinda fails at, IMHO, is realism. There are design mistakes with no connection to RL. A prominent example is an airbase, in the middle of nowhere. The layout of the base itself shows the lack of understanding of how aviation works. So, a lot of good work and a lot of work wasted as well, a kinda mix of good and bad impressions. I wish it had a few things improved because the terrain has a lot of potential and the author seems to be talented.
How to improve the terrain? Look at pictures of what things look like in real life and try to understand why it is like that or simply google the answer. Thank you for your hard work, anyway. I genuinely adore terrain addon makers as the amount of work required to create a terrain is immense and goes far beyond the work needed to create any other single addon.