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You could try restarting after changing settings.
Is this with any other mods?
I tried in debug mode using sandbox settings mid game and horde manager to spawn new zombies to test on.
It's easier to work on it all at once for me, as multiplayer is integral to this mod.
Tried it a bit with some mods to start with SP, then do MP, but it's smoother to start with MP for me.
Feel free to reupload a quick fix for b42 currently, just link it here so others can find it too.
But sadly I can't help right now.
The anime is because lots of booomers play this game and it's funny when they get angry at anime.
I never have and don't watch anime, that stuff is boring. I watch it's always sunny in philidelphia
This mod overrides the jogger/walker/fastwalker zombie types during gameplay and replaces animations.
Based on the area, zombies will switch to jogger/walker when spawned, this will conflict with any other mods that change zombies to jogger/walker.
You are free to copy this mod, make a new version or compatability, but the code is complex and prone to error.
If there's a mod that you can't find, you can always make a mod yourself :D
"zombe fix" mod to stop zombies despawning?
It's a vanilla bug.
Hi. A great mod that has no analogues (as I understand it). But the problem with the disappearing zombies makes it simply impossible to play in multiplayer. I have been looking for a mod for a long time that could balance the Brita weapon pack by increasing the HP of zombies to several thousand. But I couldn't find any mod other than yours that would increase the health of zombies. Sad((
Maybe someone has the name of a mod that would increase the hp of zombies? I would be grateful if someone help me with the search.
I apologize for the English, I use a translator
I'll check it out and go over all the comments when I update, so thanks for the feedback!
We added it to the server, and one player who only has 4GB's of Ram, well, the game no longer runs properly for him, this is among the mods I added that I suspect might be running some scripts in the background and thus affect the performance of some players with bad specs, even if they are just clients, so, any idea about it?
This mod does NOT work without FAST SHAMBLERS.
Any other mod that changes zombie speed or class, will conflict.
If you're a nerd, you can make your own compatability and make it work together, it's technically possible, but you need to be a very powerful nerd to pull it off.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2801061750/3273
Look forward to more from you epic mods in the future, keep up the amazing work
I'm a bit busy right now, but hope to be home soon.
Search for "slower sprinters" or just create your own version.
Yes you can also change the textures, there's png files in the mod folder.
They go from AAdvZmbMod_FemaleBody1 -> AAdvZmbMod_FemaleBody10
1 being the strongest, 10 weakest.
I previously tried with adding veins and more buff textures, but color was the best for gameplay and easy to tell apart when actually playing the game. You can definitely try green or maybe some modification of textures.
My suggestion is, make it clear to the player and test during gameplay when you see 5 zombies chasing you, can you tell which is the weakest or strongest right away or is it hard? Consider zoom levels as well as bigger hoards as a variable, because the zombies are very small and move a lot, so small detail is hard to spot.
Also any chance once zombies more a certain speed they could walk like faster shamblers with their arms out or at a certain speed have the animations of sprinters just not the speed as much as i love the benny hill speed walking it dose look a little odd and really would love to make this mod a permanent edition to my games.
Thank you for all the work you put in
In addition to the previous zombie disappearing in place BUG any clue?
There's a mod that lets you change sandbox settings after you start your game
basically I used to play ~2.0 pop, but then I did some testing with -debug and used the zombie pop monitor and now I use 0.05 zombie pop.
The zombie option on the first screen (such as normal, high, insane) affects zombie spawns differently so I ended up with HIGH on the first zombie screen and then change the zombie pop to 0.05.
I tried 0.05 and 0.5 zombie pop. (also 1.0 start and end pop)
Here's how many zombies were in a few locations:
(red is 0.05) (blue is 0.5)
https://i.imgur.com/5UD4Co8.png
I think even with 1.0 pop in some places the zombies don't all spawn in, because the amount of active zombies ends up being limited.
When enabled, the zombies will be processed 1 zombie per tick. This is a performance saving feature, but will cause more zombies to change skin in vision to players. When disabled, zombies are evaluated on zombie update instead, but can cause performance drop with very high zombie counts, but zombies will apply the skins and speeds much faster
image to see option:
https://i.imgur.com/3vci90r.png
My friend and I love this mod due to a Walking Dead experience. Which setting in this mod influences performance the most, is the lag problem able to be improved by sandbox settings ?
I'm not sure what mods :S
Anyway, I switched back to the 1st generation mod for now for stability, and then I noticed that the 1st generation black zombies would quickly turn white when the player approached
So - the disappearing problem is most likely caused by a mod conflict?
https://i.imgur.com/VNLO2fV.png
If you know the bug better, you should try making a thread on the zomboid forums
https://theindiestone.com/forums/index.php?/forum/85-bug-reports/