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Log generated by hugslib:
https://gist.github.com/HugsLibRecordKeeper/62674f1a85957158e5ef23a5e8f525b2
here are the performance comparisons
this is not meant to be an attack, but to say that these same people likely could help optimize the mod to be usable without extreme amounts of lag the moment a person cuts a plant
Disables the "Dialog_BeginRitual" button, disabled the harmony patch "CleanupCurrentJob_Patch.prefix" from this mod via visual Exceptions. Which immediately fixed it, but I feel like that just disables most of the mod.
I think it's cause one of my colonists was on the way to cook some food (which I realised after the fact).
Probably done. Thank you for your reasonable suggestion.
I think so too. Thanks for caring about my mod. When I have time, I will also look into it.
Please use only one of them.
Maybe fixed. The error you reported had occured when you start game without open this mod setting window.
Thanks.
I am a little busy right now, but I will make time to investigate.
Please wait a little longer.
same thing happens with cutting trees
also getting this error spammed in console, screen turns gray
https://pastebin.com/h47HW5Gc
Symptom: right clicking and selecting "prioritize..." whatever the pawn won't change task to whatever you set it looks like it is actually adding it to their queue for the "next" task.
This is problematic whenever the pawn tries to do something across the map/dangerous area.
https://gist.github.com/c64328cff0c0d364ed912f85e99cd01e
Hugslib-log
https://gist.github.com/19435ecec5dcfefd68ebfb0086d58591
Here is my Hugslib-log with the error: https://gist.github.com/HugsLibRecordKeeper/6ebf1931d468362eb9cb881b081e511d
Thank you for your examination and report. If you disable all other mods, does the same thing happen? Anyway, it may take some time to resolve the problem. As a temporary fix, I will add an option to exclude harvesting jobs.
Could you try it?
Also, it drops my frames quite a bit (CPU crunching numbers?) and makes lag every 10th second.
I have fixed the bug you reported, I guess.
Please give it a try.
I will investigate about your report. Thank you!
I was able to reproduce this issue with only Hugs lib and the expansions loaded.
Exception from asynchronous event: System.ArgumentException: An item with the same key has already been added. Key: (Make_PemmicanBulk, )
You can now choose whether or not you need the same type of ingredients to resume cooking at the mod option screen.
In this game, the hauling algorithm is such a deep part of the system that I decided not to change it for fear of conflict with other mods.
Thank you for your helping. I would be happy to identify the cause.
The cooker may resume cooking only when he uses at least one ingredient of the same type as previous cooking. I wish I could avoid having haulers carry ingredient that is being cooked, I'll see what I can do.