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Stuff like Variable Tick Rate? Just asking because I think there could be some interesting potential performance benefits and I might be willing to take a look when 1.6 comes out proper, but if you guys already have some plans / something in the pipeline there's not much point
Some examples could be Metalhorror hybrids that excel in melee damage, with the resistances and weakness of the Metalhorror, shambler hybrids that can resurrect themselves (or work like a boomalope and upon death emit a cloud of Death pall), and/or some hybrid livestock abominations that produce harvestable meat or the shards. Not to mention the potential for crossover with the existing fleshbeasts in this mod).
And if you really wanted to you could even add a corrupted version of the Archocentipede with unique effects/harvestables and tie it into the end game of Anomaly.
You could also go the route of adding something to "cure" player hybrids of their in born genetic diseases. Maybe have it obtainable only via a recipe using the products of a bunch of genetic creations, including some new hybrids that use the new biomes/space.
Could also make it a new world event quest that somehow incorporates the new spaceship stuff the new DLC has (critical components found in space stations/asteroids, unique wandering hybrids found in locations on the world/space as part of a quest).
Even though I find it illogical that the "ultimate" version of an animal would only have 2% of the base animal's lifespan, I get that it's a design decision. But it doesn't really seem worth it to go for the legendary creatures if this is intended
Legendary genoframe, 4 attempts at Thrumbo Paragon and 2 attempts at Equine Paragon, all with mechanite booster, sterile setting, 20 Intellectual/20 Crafting guy operating the machines.
I got this mod in lategame, so materials are not a huge issue but it looks weird. 6 attempts at 80% success look like I'm missing something.
No worries and thanks for taking a look at my request. I love the mod by the way!
Thanks again for the mod, Mr. Sarg !
Thank you for the information, at least i know I don't have to mess with my modlist. Any chance there will be an update to allow Creep modifications? Or an overall integration with Anomaly to add maybe dark/unnatural genomes? I imagine the VE team is busy with their newer stuff so an older mod like this isn't as important on the list.
@Eng-Chasers: All hybrids have their own stat system, I doubt scenario tweaks would affect them
No idea if it's a bug or Sarg's current intended design (this mod was written prior to Creepjoiners existing) but I don't think it's a conflict with something else you have installed.
Let me repush
and current version it yields 25 VCE_Cheese and the def for VCE_ParaceramuffaloBrie is gone.
The old versions are still in the 1.5old folder