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@globalescalationgamingv2 (Viewer):
there is a better way to do it, with better convoy module
@Gunter_Severloh (Video's Creator):
Ya i've seen that before, but even that dont work 100% as per the comments. What im showing here works to an extent, but as suggested smaller convoy would work best
;)
As he said, and it is true, 3-4 vehicles will work. More will FAIL.
Also, note how this convoy was NOT UNDER ATTACK??? This 'convoy trick' is nothing new, I was doing this in the alpha version and even in A2 I THINK...been so long... (via script - set speed to vehicle in front of it by labeling all convoy vehicles).
ALL of the 'convoy mods' do this AND MORE...when they work and every one I have tried, have failed in one way or another. Usually, it is when they come under attack.
Thanks for the video, though it does not work...not his method nor any mod that I have seen.
:(
I have played A3 since the Alpha, and there has never been a 100% working convoy script/mod.
This one is no different.
Oh, SOME things will work with ALL OF THEM, it is just NONE OF THEM WORK 100%!
Sadly. this mod, the one that this one is built off of, and others, simply just do not work completely.
All you will be doing is wasting your time...you will see...
Just read the reviews here... ;)
:)
often end up with the first half of the convoy slowly inching ahead while the back half stops
may be nice to have it setup so that if pushThroughContact is set to false that the entire convoy stops until the engaged elements decide its all clear and continue
Not trying to be funny or mean, what you state makes no sense.
Also, this is a mod that you use when CREATING MISSIONS. You have to put 'commands' as shown above.
So, I am at a loss. For this NEVER shows up in a mission/editor - Never has.
???
There has NEVER been an '100% working' convoy mod. Oh, it might 'do this', or 'do that', but they will NOT work with EVERY VEHICLE IN EVERY CIRCUMSTANCE.
Do NOT be fooled!
With THIS MOD, I have had it fail and it failed also using the ORIGINAL MOD too, which this mod, is an 'updated' version of by some other author and is based off of the original mod.
The comment section is FULL of issues with this mod...AND ALL OTHERS TOO!
This is an ARMA issue sadly...
Do NOT 'get your hopes' up with this mod working ALL THE TIME - IT WILL NOT! NONE DO!
:(
As I do not remember, there MAY BE a test mission in this mod. Sometimes the devs will put one in for 'Demo Purposes'. Check that too, and if there, use it instead.
Either a mod and/or ARMA update has 'broken' this mod based on what you have said. Try my test, then add ONE MOD AT A TIME and test...and oh yeah...its gonna take a while.... ;)
Good luck!
:)
As a result, they simply do not move towards the target, but crawl like turtles. Probably some Mod update had an impact mod...
In the history of A3, there has NEVER been an 100% working 'Convoy Mod' for A3. Many have tried, all have failed in one area or another. :(
This is not an 'error' in any of these mods, rather, it is an issue with ARMA's engine. Just like AI walking thru closed doors and AI walking/seeing thru walls and other objects.
...It is what it is...
From what I remember, it SHOULD work with boats,
Try it out! It will work or it will not! Easy to test and easy to determine!
:)
#1 - It is possible to spawn in the units after your 'time delay'. Then and ONLY then, would the units move out.
#2 - You can ALSO put down the 'correct' WP's, then spawn the units in on the OTHER SIDE OF THE MAP, do your delay, THEN teleport them to the WP1.
Both methods WILL work!
It is up to YOU, how to implement them!
:)
Machine Gun Kelly Nov 4, 2023 @ 6:43am
"...BUT, this mod, the original that this one is built on, and all others, ALL HAVE ISSUES..."
;)
:(
You're using the CORRECT KEY
You're INSTALLING IT CORRECTLY
The above are USUALLY the MAIN reasons why a key does not work.
You ALSO have the OPTION of making one for YOURSELF and just using it too!
:)
The mission folder will have to have the scripts INCLUDED with the mission.
OR
Using a module.
That is about it as this is a script(s) running which is NOT 'built-in' to ARMA, thus why they ALWAYS must be included.
:)
Your answer awaits you there...
;)
I would suggest for you to ENSURE you're using the CORRECT key and have it installed PROPERLY.
:)
This mod is an 'update' to the original mod, who this dev did only the 'updates' and the core/base mod was done by someone else.
I have had/used both over the years. From what I REMEMBER, AT TIMES, the convoy's AI would go 'I will not follow orders mode' during/after an attack. This would end the convoy mission.
I do not know if THIS dev 'fixed' this or not, so it MIGHT be an issue. His mod does have some issues and I cannot remember what they were - Should be somewhere in some post section.
BUT, this mod, the original that this one is built on, and all others, ALL HAVE ISSUES.
If the convoy 'bugs out'; It could be either mod 'failing'.
THIS is why you see almost ZERO 'convoy missions' with 5+ vehicles in them. A REAL pain to 'making it to work'. :(
I have seen such before and there becomes a 'conflict' between two different "Combat AI"s.
One says 'Go left' and the other says 'Go right'.
And since both of these scripts DO use/perform different combat actions, it MIGHT conflict at times.
Sadly, as this mod and others are 'buggy', personally, I think I would be 'hard pressed' to say which mod fails in most cases.
...It is what it is...
Hope this helps a tad!
:)
Please define: lambai
Google does not even know what this is.
I tried:
lambai
arma lambai
arma lambai mod
Google found NOTHING on all 3 searches.
So, in order for most of us to help you, please define: lambai
:)
It MAY work with HC's, but some other features that are in the new one might NOT work/even be there.
Link: https://forums.bohemia.net/forums/topic/226608-simple-convoy-script-release/
The dev 'Norrin' also made a convoy script which was pretty good.
:)
This mod (old or new) has never worked 100% and the issue you have, may have been 'inherited' from the original work, which is almost 10 years old now.
As I do not use HC's, I can not say if this is the case or not.
All I know is this mod has never worked completely; in one way or another, something would not 'work' - This one or the original. OVERALL, both seemed to 'do the job', and this mod may do well for others.
For ME, there were just too many issues to be bothered with.
To my knowledge, there is no 'work-around' for your issue.
:(
HC seems to break the Better Convoy mod...
I can understand where you're coming from, sadly, this approach actually can make things worse. As stated, most people do not have an issue using mods, and for these folks, the majority pays a heavy price for the minority.
While I know 'new things' can be a challenge; selecting a mod in Steam, then clicking 'Subscribe', and then click 'Load Mod' in the ARMA launcher, well...really...it is not that hard to do.
There are many tutorials on print/video that they can 'go learn from'.
There is another option you could do, which will require WORK to do:
You make 1 mission with '2 Parts' - 1 with the mod, and one WITHOUT THE MOD.
Of course, you will have to script for all of these and it could be 'interesting' to say the least.
* Mission starts
* Mod Installed Check:
- Mod Present - Run Code Routine 'A'
- Mod Not Present - Run Code Routine 'B'
Which ever way you go, good luck to ya!
:)
Thanks for the input! The only reason i wanted it included was to reduce the amount of mods required because I know that can be an issue for some people.