Arma 3
Better Convoy
192 Comments
Pvt. Barry [MM] 5 Jul @ 6:57pm 
I have been using this mod recently. Tweeking the variables in the module produces a reliable result in the scenarios I created using the mod. Slowing the movement and keeping separation between vehicles helps. Waypoints close together as well. Each vehicle also set to safe behavior, lead unit line formation. Can I se the stop and resume scripts provided in the mod description with triggers for some added effects, like using radio alpha (to stop) and radio bravo (to resume) to move the convoy along the route once the enemy has been cleared and the road safe. Bravo to creator. 8 vehicles over 3 miles of road on Cam Lao Nam without issues.
Machine Gun Kelly 11 May @ 11:37am 
@STyx2909 - Per the video's own comment section and the video's creator:


@globalescalationgamingv2 (Viewer):
there is a better way to do it, with better convoy module


@Gunter_Severloh (Video's Creator):
Ya i've seen that before, but even that dont work 100% as per the comments. What im showing here works to an extent, but as suggested smaller convoy would work best


;)
Machine Gun Kelly 11 May @ 11:23am 
@STyx2909 - I do not know why you posted this. This 'home made' convoy setup did not work either! And this guy is an 'expert' on ARMA stuff...and even HE could not get it to work PROPERLY!

As he said, and it is true, 3-4 vehicles will work. More will FAIL.

Also, note how this convoy was NOT UNDER ATTACK??? This 'convoy trick' is nothing new, I was doing this in the alpha version and even in A2 I THINK...been so long... (via script - set speed to vehicle in front of it by labeling all convoy vehicles).

ALL of the 'convoy mods' do this AND MORE...when they work and every one I have tried, have failed in one way or another. Usually, it is when they come under attack.


Thanks for the video, though it does not work...not his method nor any mod that I have seen.


:(
Machine Gun Kelly 31 Mar @ 8:43am 
@ALL - I have said on here MANY TIMES, there has yet been a FULLY WORKING CONVOY SYSTEM!

I have played A3 since the Alpha, and there has never been a 100% working convoy script/mod.

This one is no different.

Oh, SOME things will work with ALL OF THEM, it is just NONE OF THEM WORK 100%!

Sadly. this mod, the one that this one is built off of, and others, simply just do not work completely.


All you will be doing is wasting your time...you will see...

Just read the reviews here... ;)


:)
Grand Knight 30 Mar @ 1:54pm 
Anyone else notice when the ai has supplies in the trucks they wont move?
NoNaCl 28 Mar @ 8:25am 
Does the ai move without you driving because if so it doesnt work for me
Igzilee 18 Feb @ 10:42pm 
I can't figure out how to have the convoy disband. I tried the script in the description in a few different ways but nothing worked. So now I have a convoy that functions great but can't drop off troops that aren't in the lead vehicle.
_mickey_ 17 Feb @ 2:51pm 
Now this mod works for me again, it's some kind of magic! Probably other mods are influencing. For example, I use LAMBS, which was also updated some time ago. In general, everything seems to be normal now
German Bastard 10 Feb @ 1:47pm 
this mod dont work dog.
WirtsLegs 22 Jan @ 12:21pm 
so seems to work reasonably well, what doesnt seem to work well is combat

often end up with the first half of the convoy slowly inching ahead while the back half stops

may be nice to have it setup so that if pushThroughContact is set to false that the entire convoy stops until the engaged elements decide its all clear and continue
Machine Gun Kelly 6 Jan @ 6:49am 
@dmxyang4 - If you do not see it, how do you know it is loaded? ;)

Not trying to be funny or mean, what you state makes no sense.

Also, this is a mod that you use when CREATING MISSIONS. You have to put 'commands' as shown above.

So, I am at a loss. For this NEVER shows up in a mission/editor - Never has.

???
dmxyang4 5 Jan @ 3:09pm 
Better Convoy doesn't show up anymore even when subscribed and loaded in. Anyone got any help?
Machine Gun Kelly 6 Dec, 2024 @ 6:26pm 
@kiba3x - While in YOUR CASE it may have worked, it is NOT 'perfect'. Put in MANY different vehicles, lots of them, have the convoy shot at, or other 'weird cases' and IT WILL FAIL!

There has NEVER been an '100% working' convoy mod. Oh, it might 'do this', or 'do that', but they will NOT work with EVERY VEHICLE IN EVERY CIRCUMSTANCE.

Do NOT be fooled!

With THIS MOD, I have had it fail and it failed also using the ORIGINAL MOD too, which this mod, is an 'updated' version of by some other author and is based off of the original mod.

The comment section is FULL of issues with this mod...AND ALL OTHERS TOO!

This is an ARMA issue sadly...

Do NOT 'get your hopes' up with this mod working ALL THE TIME - IT WILL NOT! NONE DO!

:(
kiba3x 6 Dec, 2024 @ 9:23am 
I can confirm the mod is working perfectly with latest arma 3 updates. Of course I am not using AI mods like casual antistasi-ultimatists. :steammocking:
Machine Gun Kelly 26 Sep, 2024 @ 7:55am 
@_mickey_ - There also has been a few ARMA updates as well. Make a test mission with THIS MODE ONLY and SAVE IT (for future testing) and give it a go.

As I do not remember, there MAY BE a test mission in this mod. Sometimes the devs will put one in for 'Demo Purposes'. Check that too, and if there, use it instead.

Either a mod and/or ARMA update has 'broken' this mod based on what you have said. Try my test, then add ONE MOD AT A TIME and test...and oh yeah...its gonna take a while.... ;)

Good luck!

:)
_mickey_ 25 Sep, 2024 @ 8:50am 
Strange, but today This mod module stopped working for me. It was in one mission about a year ago and worked perfectly, but today the convoy started moving very slowly.

As a result, they simply do not move towards the target, but crawl like turtles. Probably some Mod update had an impact mod...
Machine Gun Kelly 5 Sep, 2024 @ 8:42am 
@GoonSix - It has been so long since I used this as it really does not work too well. Truth is, NONE of them work 100%. ALL of them 'fail' at some point in the mod sadly.

In the history of A3, there has NEVER been an 100% working 'Convoy Mod' for A3. Many have tried, all have failed in one area or another. :(

This is not an 'error' in any of these mods, rather, it is an issue with ARMA's engine. Just like AI walking thru closed doors and AI walking/seeing thru walls and other objects.

...It is what it is...


From what I remember, it SHOULD work with boats,

Try it out! It will work or it will not! Easy to test and easy to determine!

:)
GoonSix 3 Sep, 2024 @ 6:23pm 
Does this work with boats?
Machine Gun Kelly 15 Aug, 2024 @ 5:08pm 
@Averil - There IS a way...the PROPER question is: Can you write it?


#1 - It is possible to spawn in the units after your 'time delay'. Then and ONLY then, would the units move out.


#2 - You can ALSO put down the 'correct' WP's, then spawn the units in on the OTHER SIDE OF THE MAP, do your delay, THEN teleport them to the WP1.



Both methods WILL work!

It is up to YOU, how to implement them!

:)
Averil 14 Aug, 2024 @ 10:52pm 
Its there any way we can delay this module? Because I want the waypoint delay while the mission starting, and the traditional way doesn't work on this mod, the convey will star moving when the mission starting
Machine Gun Kelly 2 Aug, 2024 @ 6:42pm 
@Walzmine - You do not do too much research do ya? ;)


Machine Gun Kelly Nov 4, 2023 @ 6:43am

"...BUT, this mod, the original that this one is built on, and all others, ALL HAVE ISSUES..."


;)
Walzmine 2 Aug, 2024 @ 1:40pm 
There is no solution to stop the convoy and rechange to normal ai behavior. No infantry can be unloaded and it ignores the waypoint timer to stop for a while. at the end of waypoints the Vehicles gonna crazy and drive into each other
MrBling0_0 18 Jul, 2024 @ 2:45am 
works amazing and have tested convoy on multiple different maps n factions. 1 thing thatd make it better in my opinion is allowing the convoy to unload transport after last waypoint or if theere is a way to unload transport plz lmk thank you :)
Machine Gun Kelly 25 May, 2024 @ 11:57am 
@Pathos - What do you mean? "Where can I run the convoy disband from" makes no sense to me.

:(
Chainmail4skinMonster 21 May, 2024 @ 4:45am 
Dumb question, but where can I run the convoy disband from?
Pokel 19 Apr, 2024 @ 1:08am 
Я Pokel
Mazmundie 3 Apr, 2024 @ 7:41pm 
whats the best settings to get the convoy to part close together at the end?
Machine Gun Kelly 1 Mar, 2024 @ 7:40am 
@Mr T-bag - MAKE SURE:

You're using the CORRECT KEY

You're INSTALLING IT CORRECTLY


The above are USUALLY the MAIN reasons why a key does not work.

You ALSO have the OPTION of making one for YOURSELF and just using it too!

:)
SpookeyWookey 29 Feb, 2024 @ 4:05am 
Server key doesn't work.....
Machine Gun Kelly 24 Feb, 2024 @ 10:54am 
@Reno - As this is a series of scripts, one of two things HAVE TO HAPPEN:

The mission folder will have to have the scripts INCLUDED with the mission.

OR

Using a module.


That is about it as this is a script(s) running which is NOT 'built-in' to ARMA, thus why they ALWAYS must be included.

:)
MOUS3C0P 23 Feb, 2024 @ 9:26am 
i mean like, making the column formation work this way in vehicles every time without the need for a module? this is the only addon that fixes that issue
MOUS3C0P 23 Feb, 2024 @ 9:24am 
is there any way to make this inside the mission on the go?
Kaarlo 11 Feb, 2024 @ 5:03am 
Can you make the comvoy respawn?
GoonSix 7 Feb, 2024 @ 4:05pm 
Anyone having convoys freeze on dedicated servers about 5 minutes after mission start? They begin to drive their route then all of them stop.
Kaarlo 7 Feb, 2024 @ 2:06am 
Can you make a new convoy spawn in when the first has been destroyed?
Machine Gun Kelly 16 Jan, 2024 @ 8:47am 
@BreadKing - Read my response to @KING, a few posts down.

Your answer awaits you there...

;)
BreadKing 14 Jan, 2024 @ 5:24pm 
I'm unsure if this is a arma AI issue or the mod issue but when on aware and put under enemy fire they still wait in the vehicles till eventually somebody points it out, kinda annoying
Machine Gun Kelly 7 Jan, 2024 @ 7:30pm 
@kiba3x - Well, there has been no update in almost 1.5 years and one would think, during this time, someone else would also have had this issue - They have not.

I would suggest for you to ENSURE you're using the CORRECT key and have it installed PROPERLY.

:)
kiba3x 2 Jan, 2024 @ 12:07pm 
The server keys don't work!
Machine Gun Kelly 4 Nov, 2023 @ 3:43am 
@KING - Good one! That missing space DOES make a difference! Thanks! :)

This mod is an 'update' to the original mod, who this dev did only the 'updates' and the core/base mod was done by someone else.

I have had/used both over the years. From what I REMEMBER, AT TIMES, the convoy's AI would go 'I will not follow orders mode' during/after an attack. This would end the convoy mission.

I do not know if THIS dev 'fixed' this or not, so it MIGHT be an issue. His mod does have some issues and I cannot remember what they were - Should be somewhere in some post section.

BUT, this mod, the original that this one is built on, and all others, ALL HAVE ISSUES.

If the convoy 'bugs out'; It could be either mod 'failing'.

THIS is why you see almost ZERO 'convoy missions' with 5+ vehicles in them. A REAL pain to 'making it to work'. :(
Machine Gun Kelly 4 Nov, 2023 @ 3:43am 
So what MAY happen and I have seen this with other mods, is the convoy script says to take cover, while LAMBS is saying advance towards enemy. Or when things are clear, the convoy script says mount up and LAMBS is trying to have the men 'look around/perform a S&D' for a bit looking for enemies.

I have seen such before and there becomes a 'conflict' between two different "Combat AI"s.

One says 'Go left' and the other says 'Go right'.

And since both of these scripts DO use/perform different combat actions, it MIGHT conflict at times.

Sadly, as this mod and others are 'buggy', personally, I think I would be 'hard pressed' to say which mod fails in most cases.

...It is what it is...


Hope this helps a tad!

:)
KING 4 Nov, 2023 @ 1:20am 
He's talking about Lambs AI mod, and no, it shouldn't mess with it.
Machine Gun Kelly 1 Nov, 2023 @ 10:12am 
@OperatorHenry - I will say this, as I am sure others are 'scratching their heads' as well....

Please define: lambai

Google does not even know what this is.

I tried:
lambai
arma lambai
arma lambai mod

Google found NOTHING on all 3 searches.

So, in order for most of us to help you, please define: lambai


:)
OperatorHenry 1 Nov, 2023 @ 3:10am 
will this effect ai mods like lambai?
Machine Gun Kelly 17 Oct, 2023 @ 2:12pm 
@Mumus - It took a bit; here is the link to the ONE OF the original ones.

It MAY work with HC's, but some other features that are in the new one might NOT work/even be there.

Link: https://forums.bohemia.net/forums/topic/226608-simple-convoy-script-release/

The dev 'Norrin' also made a convoy script which was pretty good.

:)
Machine Gun Kelly 17 Oct, 2023 @ 2:06pm 
@Mumus - Just so you know, this dev is NOT the original author. This dev took the original work and 'changed' stuff.

This mod (old or new) has never worked 100% and the issue you have, may have been 'inherited' from the original work, which is almost 10 years old now.

As I do not use HC's, I can not say if this is the case or not.

All I know is this mod has never worked completely; in one way or another, something would not 'work' - This one or the original. OVERALL, both seemed to 'do the job', and this mod may do well for others.

For ME, there were just too many issues to be bothered with.

To my knowledge, there is no 'work-around' for your issue.

:(
Mumus 17 Oct, 2023 @ 9:36am 
Anyone using this mod with ACE Headless Client?
HC seems to break the Better Convoy mod...
Machine Gun Kelly 13 Oct, 2023 @ 9:35am 
@[CYG] YeetsGrenade - You're more than welcome! :)

I can understand where you're coming from, sadly, this approach actually can make things worse. As stated, most people do not have an issue using mods, and for these folks, the majority pays a heavy price for the minority.

While I know 'new things' can be a challenge; selecting a mod in Steam, then clicking 'Subscribe', and then click 'Load Mod' in the ARMA launcher, well...really...it is not that hard to do.

There are many tutorials on print/video that they can 'go learn from'.


There is another option you could do, which will require WORK to do:


You make 1 mission with '2 Parts' - 1 with the mod, and one WITHOUT THE MOD.

Of course, you will have to script for all of these and it could be 'interesting' to say the least.

* Mission starts

* Mod Installed Check:

- Mod Present - Run Code Routine 'A'
- Mod Not Present - Run Code Routine 'B'




Which ever way you go, good luck to ya!

:)
YeetsGrenade 12 Oct, 2023 @ 4:12pm 
@Machine Gun Kelly
Thanks for the input! The only reason i wanted it included was to reduce the amount of mods required because I know that can be an issue for some people.