Stellaris

Stellaris

Origin : Elder Race
53 Comments
IcyKnightmare 12 Jun, 2024 @ 2:18pm 
FYI for anyone using this: The mod still works fine from what I've seen, but FE ships do not have the extra weapon slots they got in 3.12. The actual cosmogenesis variants of FE ships are unaffected.
Ciaphas Cain 15 Feb, 2024 @ 9:33am 
Does this need updating?
Lord 23 Sep, 2023 @ 6:16pm 
Can you add me on discord, I have a juicy commission for you. I pay well.
TheJMan5c 2 Aug, 2023 @ 9:41pm 
found it its called { modifier = fe_ship_cost_modifier } for anyone else curios
TheJMan5c 2 Aug, 2023 @ 8:18pm 
by chance do you know the name for the "ascendancy shipwrights" modifier?
Jorick 27 Jun, 2023 @ 8:11am 
Hello, besides the bug Zeypheron mentionned, your mod is very well made. However, I wish there was a way to get an option to make it impossible to build new automated buildings, as this technology is lost lore-wise. Perhaps instead there should be a way to "steal" existing buildings to relocate them on one of our planets once we take the FEs' capital systems ?

Again, very good mod.
Zeypheron 31 May, 2023 @ 12:07am 
Just to let you know, the new update seems to have introduced a bug with the Elder Race origin as a whole (not specific to this mod, I've encountered this issue with other mods that enable Elder Race) where that the ruler you create in the empire creator has their portrait replaced with a new portrait at the start of the game. However, this portrait is not not randomized and the portrait will always change to the same portrait every game (unless obviously you change species pack, in which case there will be a different set portrait for that species pack).
q.sahmar57 26 May, 2023 @ 2:21pm 
battlecruiser can't use cloaking device :(
gay boy 20 May, 2023 @ 12:54pm 
Correction: bug appears to happen when a ship/fleet moves to a system it has not been in previously.
gay boy 20 May, 2023 @ 12:52pm 
Having a bug in 3.8.2 where a science ship moving to another system will cause me to meet myself. This doesn't have any effect other than being a mildly annoying popup.
Parzival 19 May, 2023 @ 5:31am 
문제 찾았습니다. Irony Mod Manager에서 Common\scripted_triggers 에서 is_fallen_empire 부분에 has_origin = origin_legacy 부분을 Merger of rules. Ariphaos Unofficial Patch랑 Unique Ascension Perks 에서 덮어씌워서, 그 부분만 살려주면 몰락 건물 정상적으로 사용 가능합니다.
Parzival 19 May, 2023 @ 2:42am 
3.8 패치 이후 다른 모드 없이 UI모드만 쓰면 정상인데, 다른모드를 넣을 경우 수도행성과 Archive 행성을 제외한 나머지 식민지 행성에서는 Master Archive를 제외한 다른 몰락 전용 건물이 지어지지 않는 상황이 자꾸 발생하네요. 콘솔 이용해서 몰락건물을 지을 수 있게 하면 그 이후로 계속 지을 수 있는걸로 사용하고 있습니다. (예: event ancrel.10004 콘솔 이용하여 자동단조장을 언락하면, 그 이후 계속 지을 수 있습니다.) 사용 모드는 Ariphaos Unofficial Patch, 전통 및 승천 추가모드, 기가스트럭처, Merger of Rules, NSC, BSB입니다. 모드 하나씩 빼가면서 테스트하고 있으니, 원인 발견하면 바로 댓글 달겠습니다.
Easy Pete 15 May, 2023 @ 1:40pm 
@Nonameanon You were right, Elder Race is incompatible with "Dawn of the Republic" of all things! Thank you for the help. :)
Nonameanon  [author] 15 May, 2023 @ 5:46am 
@Easy Pete I have no problem with it. just re-subscribe the mod or it may be a compatibility problem with other mods
Nonameanon  [author] 15 May, 2023 @ 5:45am 
@No file chosen 그 고대궁전 수도 취급 받는 트리거 찾아서 그거 적용시켜서 해결해가지고 수도 건물 다시 고대궁전으로 둔거임 오비탈링 잘올라가고 건물업글도 잘되고 대사관 이런것도 지을 수 있음
No file chosen 14 May, 2023 @ 10:30pm 
어 전에 갤에서 고대궁전이 아니라 행정수도 지으면 된다고 해서 다시 해보려는데 3.8에서 뭔가 문제 생긴거임? 여전히 고대궁전이 수도 건물로 나옴. 픽스해줄 수 있음?
Easy Pete 13 May, 2023 @ 3:47pm 
I've Noticed An issue where you are not allowed to upgrade regular buildings
(such as Research Labs, Holo-Theatres, etc) past level 1, or you can't construct certain buildings (such as The Galactic Stock Exchange, The Ministry of Production etc), as you need a Planetary Complex or higher in order to build those things.

Unfortunately the Ancient Palace Capital Building does not allow for the construction of such important buildings, handicapping my economy.

Will this be fixed? Or was this an intentional design decision?
Rodogorgon 12 May, 2023 @ 8:03am 
I don't seem to get the ascension perk when I am at 6 selected perks. Or is it through another system?
Nonameanon  [author] 12 May, 2023 @ 6:06am 
@Rodogorgon make Awaken your empire as soon as possible to remove debuff
Rodogorgon 12 May, 2023 @ 3:17am 
How do I deal with the alloy deficit in the early game? The fleets put me at -43 alloys per month.
stormlands 6 May, 2023 @ 3:21pm 
would it be posible to have the posibility to use other ships than fallen empire ones. ? :D love the mod it is so good. and i also agree with Be'lakor why dont this have more subs and stars and all. :steamhappy:
Jackie Daytona 3 May, 2023 @ 11:21am 
Okay, how does this not have more subs? It's amazing! So much more in-depth than I thought it was. I wasn't expecting to see "Sleepers Awaken" and read the name of my empire.

Fantastic mod!!
Nonameanon  [author] 24 Apr, 2023 @ 8:12am 
Fallen machine empire is available now
Nonameanon  [author] 20 Apr, 2023 @ 7:30pm 
@Zeypheron Fallen machine empire is not available now
Zeypheron 20 Apr, 2023 @ 1:04pm 
Just a note, you should probably change the requirements to pick the origin from:
"Does NOT have Gestalt Consciousness Ethic
Has Imperial Authority"

to

"Does NOT have Hive Mind Authority
One must be true:
Has Imperial Authority
Has Machine Intelligence Authority"

Because there are the Ancient Caretakers and Machine Intelligence requires having Gestalt Consciousness.
Nonameanon  [author] 13 Apr, 2023 @ 3:34am 
@801 TTS Airbats / initial Full sensor is now dead
q.sahmar57 12 Apr, 2023 @ 10:37am 
Thanks for Station!)
İ think this mod is much more better than other FE mods, even better than ZOFE. Great work! :steamhappy::steamthumbsup:
q.sahmar57 12 Apr, 2023 @ 10:33am 
@Grendain if you mean this origin on AI empire try to name that empire manually (don't use name creator)
Nonameanon  [author] 11 Apr, 2023 @ 9:20pm 
@q.sahmar57 FE defense platform is now available
Grendain 16 Mar, 2023 @ 3:09pm 
@Nonameanon . Great Mod 9/10. But there a Problem = The Civic i chosing dont appears in the Gameplay:neuro::techs::neuro:
??? 15 Feb, 2023 @ 12:03pm 
Is this compatible with zenith of fallen empires?
행복의신 23 Jan, 2023 @ 7:54pm 
thanks
Nonameanon  [author] 23 Dec, 2022 @ 1:56am 
Yes because I noticed that original Fallen empire have full-sensor
801 TTS Airbats 22 Dec, 2022 @ 2:35pm 
is the whole galaxy reveal intentional?
its really off putting to me, everything else is cool though
q.sahmar57 25 Aug, 2022 @ 11:04pm 
Dear author can you add FE defense platform pls? :)
Cidalex 8 Jun, 2022 @ 9:47am 
there is a inbuilt compatibility with ACOT ?
Naelarstrasz 5 Jun, 2022 @ 5:54pm 
There seems to be an issue with the base game planetary admin buildings, as they seem to lose their building slots. It's not consistent on when, and this is my only mod.
witty 5 Jun, 2022 @ 9:12am 
I just give them full citizenship and build normal districts on planets. For later in the game when one gets ecumopolis they are extremely useful as the auto-forge cant really compete with that planet for alloy production. Nonameanon, is there a reason one cannot play as a gestalt intelligence with this mod?
tolaburke 4 Jun, 2022 @ 6:32am 
Question for any and all: given your species can't do normal jobs, and species that come to you can't work Fallen Empire jobs, what does one do with captured/migrating people?
Draco Lander 22 May, 2022 @ 10:54am 
Can you make version without shipset? It causes conflict with New Ship Classes, so i have to disable thus mod, but i'm using Elder Race origin and i would like to not start new game.
No file chosen 17 May, 2022 @ 11:07pm 
고대궁전 지어도 증권거래소나 다른 건물 업글할 수 있게 수정해주실 수 있나요
q.sahmar57 12 May, 2022 @ 10:39am 
I think ZoEF is a good mod but when AI reach FE level it is become hard to play bc they begin to build too many ships and make game freeze. But here you choose who become FE)
q.sahmar57 12 May, 2022 @ 10:35am 
Starting system hexagon as shown in the picture (link) with gaia worlds that's what I need! lol

https://us-static.z-dn.net/files/d28/d7f22245bc4238fdb5c9f0c6d1088cb4.jpg

I have been looking for mods for a long time where it would be possible to build escorts and battlecruise of fallen empires, and finally I found someone who made such a great mod)
Nonameanon  [author] 10 May, 2022 @ 12:52am 
@shizik I guees not
Boy Impregnator 8 May, 2022 @ 12:32am 
Does it work with Zenith of the Fallen Empires well?
Leguanlord 7 May, 2022 @ 4:48am 
Found a bug that. When updating capital buildings it reduces the building slots on the planet instead of increasing them. Hope you can fix that, otherwise this mod is Awesome.
kaelis 5 May, 2022 @ 3:04pm 
Why can't a gestalt consciousness be a fallen empire? I want to play man eating bugs and become the crisis! Also should start with several maxed out colonies just like vanilla FE's do.
Vindication 3 May, 2022 @ 11:57pm 
Could you remove the requirements of ethics for starting as an Elder Empire? It would be cool to be machines and use this start.
q.sahmar57 2 May, 2022 @ 11:11pm 
The ideal starting system would be a system in the center surrounded by other systems like a fortress and with exits to the outer galaxy with a pulsar-type star (-100% shields). Lol
801 TTS Airbats 2 May, 2022 @ 11:34am 
Maybe give some addtional options for the start since you cant remove pops from the Precursor job slots
like a servant/slave/robot pop to work basic/specialist jobs