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The values change with:
1. Seed
2. Order of Items/NPCs
For that reason, it could be a update to a mod (or changes in tModLoader) with items.
As far as I can tell, tModLoader hasnt changed items.
If ALL item stats change it is likely that the seed has changed.
If SOME item stats change it is likely that there is a change in Item order.
So that if I want to play a world where everything is set to insane numbers, I could do that without changing the settings for, say the multiplayer world with my friend, and so on. :)
For several games the randomized stats stick to their items, because it's tied to the randomizer seed.
But now and then when we start up the server, it's as if the seed has changed, so that items suddenly have new rerolled stats from before. Last game this weapon was average and is not suddenly fast, and so on.
Do you know why this could happen?
I would GUESS that it could reroll the seed if I changed the settings, but I haven't changed the settings since we started up the multiplayer game the first time, and it has so far rerolled the seed 3 times after like 10 gaming sessions, which is a bit weird.
Thou, I haven't yet done the "enable/disable" mods to see if it is specifically this mod or not.
The other two, both the Seed and the Limits are unchangeable simply because when trying to save, you're given the message: "Notification: Can't save because changes would require a reload."
And there is apparently no way to do that. So how do you actually change the seed, and the 50/200 values then if it refuses to save?
Is there a error message?
Does the Mod show in the Mod list?
Is a specific part of the Mod not working?