Total War: WARHAMMER III

Total War: WARHAMMER III

[Kislev] One Ataman Governor Per Province
44 Comments
Voodooozo37 16 Jul @ 3:06am 
Can we switch or recruit those atamans somehow?
NeoKorp 8 May @ 8:41pm 
How to remove or replace ataman if possible?
sigmars_disciple 21 Apr @ 1:46am 
Hey, came here via the Empire Legates mod. Just wanted to say that this could mention that it works for that Empire mod too, couldn't it?
Kane Beckett 18 Apr @ 3:42pm 
Stunning!
shaademrys 28 Mar @ 1:41pm 
is there a way to make your vassal count ? and meaby controlling region capital and having you or your vassal controlling the rest of the province
상자 27 Mar @ 2:30am 
Definitely good
Freiya  [author] 26 Mar @ 3:03am 
@Stale Memes, I don't know but since the mod only changes a db value and 3 text lines, it should be fine.
Stale Memes 26 Mar @ 2:46am 
Thank you for the quick update!
I have a most likely stupid question to ask: Does this mod work in multiplayer?
Freiya  [author] 25 Mar @ 2:21pm 
@Stale Meme, I just updated the mod for 6.1. It seems like the patch didn't change the Ataman system a lot so the mod should work exactly like before. The only issue I see is that now I don't think we can remove an ataman from a province but I didn't have time to test and confirm that.
Stale Memes 24 Mar @ 8:52am 
I had only just realised that such a mod already existed. Fantastic.
Now that Atamans are being changed with the patch tomorrow, can we expect an update that maintains the one Ataman per province while integrating the other changes done to the system?
The limitation of only getting one per every two provinces is far too game-y and makes no sense in-universe, but apparently CA don't intend to change it because it would be too much management in their opinion.
arkadozst 9 Jun, 2024 @ 7:33am 
Thanks for the mod!:winter2019happyyul:
Freiya  [author] 8 Jun, 2024 @ 5:24pm 
@Cris P. Bacon, It works fine on my side, another mod is probably interfering if it's not the case for you...
Cris P. Bacon 8 Jun, 2024 @ 12:42pm 
Not working :(
[FuFo] Da HALOSHOCK 18 May, 2024 @ 5:15am 
Didn't know it was a thing.
Freiya  [author] 18 May, 2024 @ 1:05am 
[FuFo] Da HALOSHOCK 17 May, 2024 @ 7:45pm 
Doesn't work with Radious
Freiya  [author] 20 Jul, 2023 @ 2:26am 
@究-极-蛇皮怪, No it works even during an existing campaign.
蛇皮怪 20 Jul, 2023 @ 2:01am 
need a new game?
Vahdrak 4 May, 2023 @ 9:12am 
thanks man
Freiya  [author] 4 May, 2023 @ 12:09am 
@Vahdrak, Of course ?
Vahdrak 3 May, 2023 @ 10:05pm 
still works??
Altey 8 Apr, 2023 @ 10:09am 
As an idea you can give 2 atamans when it unlocks
Freiya  [author] 21 Oct, 2022 @ 12:31am 
@Dyne Enigma, It works for me... Keep in mind you still need to have 2 provinces to unlock the feature. Otherwise, maybe there is a compatibility issue with another mod.
Dyne Enigma 20 Oct, 2022 @ 6:40pm 
Not working for me with the new update.
Xardovany 4 Sep, 2022 @ 7:26am 
It works for me, it just doesn't actually allow you to assign one from 1 province onwards, as the button stays locked until you get 2 provinces, after that you can assign one per province though.
Freiya  [author] 28 Aug, 2022 @ 4:58am 
The mod should already work with IE too.
Son of DaiViet 28 Aug, 2022 @ 4:49am 
need update for IE pls
Freiya  [author] 29 Jul, 2022 @ 2:12pm 
Nope as stated by SussyBaka212, this is not compatible with Radious. I just uploaded a separate version that should work with Radious. I didn't test it extensively but there shouldn't be any issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2842123194
Dyne Enigma 29 Jul, 2022 @ 12:56pm 
You may have already said, but is this compatible with Radious? I'm using Radious and its not working. I don't really have any other mods that should be affecting it.
Valcoxic 22 Jul, 2022 @ 7:00am 
Thank you very much! Keep up the good work :Monokuma2_DGR:
Freiya  [author] 22 Jul, 2022 @ 12:42am 
Ah indeed, the guy who made the mod you linked is probably new to modding. He included the whole campaign_variables_tables database (and also he didn't rename it). It probably conflicts with other mods as well without you seeing it.

Maybe try this version instead :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789866016&searchtext=income

It's 5000 base income instead of 10000 but at least it doesn't include the whole campaign_variables database. :p
Valcoxic 21 Jul, 2022 @ 3:34pm 
Ah I found it. Very weird mod that blocked yours
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815464697
I have no understanding of mods maybe you can see why this mod doesn't allow your mod to work. Thanks for your mod btw :)
Freiya  [author] 21 Jul, 2022 @ 2:34am 
I just tested with SFO and it's compatible on my side, maybe it's another mod that is conflicting with it ?
Valcoxic 20 Jul, 2022 @ 3:02pm 
Hey there this mod isn't compatible with SFO I believe. Anyone else having this problem? And is it possible to make it compatible?
SussyBaka212 30 May, 2022 @ 11:45pm 
As a heads up to everyone else, this is not combatable with radious, at least it isnt working for me.
Freiya  [author] 5 May, 2022 @ 10:30am 
@alexschulzweil Nope, it's not that easy unfortunately. Setting to 0 or -1 province just "disables" the system.
alexschulzweil 5 May, 2022 @ 3:38am 
could you make a "Provinces-1" Version? Because than it is possible to change them between provinces. Also lore-wise I don't think that Katrina shares Power in Kislev itself
Freiya  [author] 2 May, 2022 @ 10:20am 
@Deviant I think the number of Ataman events if fine unless you quickly a lot of territory. I still created a mod for that here that increases the delay between these events :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2802850069
ilya-rysenkov 1 May, 2022 @ 7:18am 
Yes. That's what I think should have been. Thank you!
Redbeard 30 Apr, 2022 @ 5:47pm 
cool thanks, I will put it on then.
Freiya  [author] 30 Apr, 2022 @ 3:58pm 
@Redbeard Yes, you can activate or even deactivate the mod at any time of a campaign.

Regarding the deactivation, the game already manages situations where you have more Atamans than the limit. If for example in my screenshot with 11/11 Ataman, I deactivate the mod and reload the game I will still have the 11 Atamans assigned to provinces without any issue and the events will still happen as usual (it will just be displayed "Assigned : 11/5" in the UI).
Redbeard 30 Apr, 2022 @ 3:46pm 
is this safe/would work to put into a campaign I already started?
Deviant 30 Apr, 2022 @ 2:37pm 
Cool. How about creating a mod to reduce the number of chieftain events by 50%? I think after 100 moves it will start to annoy...
Kalash 30 Apr, 2022 @ 2:20pm 
thanks, today i missed this mod playing new ice court campaign