Noita
Copi's Choose Your Own Loadout
15 Comments
Jatopian 7 Jul @ 3:34am 
Also, when it comes to misnomers, the mod itself is named "Copis's" rather than "Copi's" in the mod list.
Jatopian 1 Jul @ 11:18pm 
@Copi Nah the internal ID of Firebolt is GRENADE and the internal ID of Firebomb is FIREBOMB. Most likely your brain just autocompleted it wrong. Happens to everyone.
Copi  [author] 1 Jul @ 1:51am 
@Jatopian that's the internal ID iirc, force of habit I think
Jatopian 30 Jun @ 10:04pm 
Small correction: One of the options for starter bomb wand is mislabeled as "Firebomb" - there is such a spell, but it's not in the starter pool. The correct name is "Firebolt" - and this is actually what this mod does give you, but the name is wrong in the mod settings menu.
Kanaris 7 Apr @ 6:08pm 
Great mod thank you. It would be nice if for each of the 3 customisable slots, there was a bool that said whether to even customise that slot or not. e.g. I always want to start with unstable crystal secondary wand with good mana recovery, but I like the variety of random primary and flask.
Richard Peterson Ennis, P.I. 26 Oct, 2023 @ 8:54pm 
Why isn't concentrated mana an option to start with?
Rargor 22 Nov, 2022 @ 8:43am 
Thanks, :steamthumbsup: good luck!
Copi  [author] 22 Nov, 2022 @ 8:18am 
Chemical curiosities overwrites the flask generation code, I’ll likely need to ask the mod dev to include a compatibility patch or something. This mod is kind of on the back burner for now but cross-mod issues aren’t easy to solve regardless, I intend to remake this mod to be much more customizable.
Rargor 21 Nov, 2022 @ 3:46pm 
@Humerror Alright, I unloaded all mods, restarted, loaded only this mod, restarted, loaded all my other mods, restarted, and now it seems to work. But I noticed the starting flask is overridden by Chemical Curiosities, no matter in which order I load them.

(I deleted my previous comment about it not working.)
Copi  [author] 20 Nov, 2022 @ 4:16pm 
and do you have any other mods on
Copi  [author] 20 Nov, 2022 @ 4:16pm 
@Rargor have you set everything up in mod settings?
Copi  [author] 19 Jul, 2022 @ 9:42am 
@JCGemX I intend to rework the mod to allow for more customization, such as choosing randomly from a range of stats or randomly from a set of spells, I'll see if I can add a pouch start too. I'm currently working on a very large project though so it likely won't happen for a while
JCGemX 19 Jul, 2022 @ 4:55am 
Can you add an option to replace the starting flask with a starting pouch?
Copi  [author] 17 Jul, 2022 @ 8:54am 
@JCGemX This mod specifically only lets you change the starting wands and potion, since it's meant to be balanced for fair vanilla gameplay
JCGemX 17 Jul, 2022 @ 3:36am 
Does the "equipment" include starting perks?