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I was fiddling around at the exit elevator with the laser through the glass coming from the middle room, then tried some angled laser through a portal at the cube dropper. Then read the description, and felt a little bit disappointed that it gave away too much. My bad.
My solution: https://youtu.be/YmrlBP9s44g
It was clever and fun
@Dark Rozen Yeah that was exactly my intention with this solution! The player performs 4 sequences with the bridges, with the last 2 sequences mimicking the first 2 but in reverse
@Narkodes Thanks! It was a lot of fun to use lightbridges as, well, just bridges. It made this setup way more unique logically than it would have been otherwise. I believe what you're seeing is lighting glitches that appear on a few partial blocks, as there are no intersecting objects in this map. Don't worry, I'll be sure to have something new ready in at most 23 months :)
@1024hu of pure ferret Thank you ! Hah, I actually never considered that laser cube position, as that area did not exist until the decoration stage when I was shifting geometry around to make the chamber look nicer with no intent of altering the logic. Hopefully it didn't throw you off too much :P