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I'll try to find the time to look into it and see if there's an issue with the timer.
Only refreshed when I went into a cave
She's supposed to have a cooldown, how long do you wait before trying again?
I'm glad you like the mod! Thank you for your compliments.
Nevertheless, the story-telling within poetry plus the hinting of the weapons' features is really cool
So this mod is the sequel of the old fateful one :D. Well now the art is fricking awesome and the poetry is amazing! (I've never really seen the previous but this one looks professionally made)
A high max level means they can become even more powerful before they stop gaining power. However one of Amari's spells does cause lag at higher levels, so I believe the default will be the best experience.
The Xavier is for basic combat, while Mortemer summons demons when you kill innocent creatures with him.
Xavier is found in close proximity to Dragonfly, Mortemer is found in a random grave you can dig up, and Amari is found in the Atrium.
The locations Xavier and Amari are found in are specific, whereas Mortemer's location is generated based on a specific rule but is randomized within that rule.
The items become stronger as you use them for their intended purposes, for example Amari gains experience when casting spells. When they level up they have special quotes they say to notify you of it, and you'll know for certain when they've reached their maximum level as they gain visual changes.
Thank you so much for the praise.