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On a more serious note, this character is pretty dang cool
One small issue with her: she was forced into a compactor against her will and came out of it welcomed with open arms by Short Kings. I love everything about this character, but the height/proportions of the sprite evoke a feeling of the uncanny like no other, I cannot play her.
Just a little too complicated for my tastes though
B: Jump
A: Special
Y: Normal Attack
X: Strong Attack
R Stick: Taunt
L/R Trigger: Parry/Air Dodge
Is there any workaround to this?
Could you rebind taunt to another key so your thumb/finger doesn't move off the left stick? I use a steam controller which has buttons on the underside of it, I've set the left one to taunt. There's also always clicking in the left stick, one of the triggers/bumpers you don't use for parries, etc etc
For the quickmenu, it would be great if I could choose the power up with the d-pad. Also, when I've chosen my power up it would be expeditious if the menu closed itself. Finding time to open it, pick something , then close it is difficult with your opponent closing in on you. Lastly, I feel like the fully charged shot sprite should be bigger it doesn't look much more powerful than a normal shot.