Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Central Europe Village Economy Pack
39 Comments
leaneag 17 May @ 2:35pm 
The second farm cannot accommodate cars :beeped:
Lazy Invincible General 29 Jan @ 11:13pm 
I feel stupid, I missed that the missed waste said import
Lazy Invincible General 29 Jan @ 11:13pm 
could you add solid fertilizer storage to the farm buildings?
bacons960 19 Jan @ 7:41am 
for the livestock farm requires water consumption for the animals

$CONSUMPTION_WATER_REQUIRED_QUALITY 0.93
$CONSUMPTION water 0.225
bacons960 18 Jan @ 3:52pm 
@Quieklebendig There will be a package of rural buildings such as a fabric factory and a clothing factory, etc.
Quieklebendig  [author] 13 Jan @ 11:06pm 
@Leftaf Thanks, those lines seem to make sense, I'll add them asap for everyone!
Leftaf 12 Jan @ 6:36pm 
I like this collection because with the latest content updates, it really fit great into the small villages from the Maps.


In my opinion to get the balance fit to the small villages I did following changes:

\Steam\steamapps\workshop\content\784150\2802694240\ht
$PARTICLE factory_small_grey -3.20 12.45 -9.40 1 1

\Steam\steamapps\workshop\content\784150\2802694240\fa1
$PARTICLE factory_medium_white -13.65 10.89 -8.71 1 1

\Steam\steamapps\workshop\content\784150\2802694240\fa2
$PARTICLE factory_medium_white 3.04 18.18 -7.57 1 1

means I reduced the polution impact.
Leftaf 12 Jan @ 6:10pm 
I would recument to add follow lines for the Barns

\Steam\steamapps\workshop\content\784150\2802694240\s1
$STORAGE_IMPORT_SPECIAL RESOURCE_TRANSPORT_OIL 20 fertiliser_liquid
$STORAGE_IMPORT_SPECIAL_TRASH_BIG RESOURCE_TRANSPORT_WASTE 25.00 fertiliser

and

\Steam\steamapps\workshop\content\784150\2802694240\s2
$STORAGE_IMPORT_SPECIAL RESOURCE_TRANSPORT_OIL 15 fertiliser_liquid
$STORAGE_IMPORT_SPECIAL_TRASH_BIG RESOURCE_TRANSPORT_WASTE 20.00 fertiliser
AI 5 Dec, 2024 @ 9:31am 
Looks lovely, one comment though - coal dealer and slaughterer create too much pollution (4 tons each), probably they will kill all citizens in a small town
tsumuji_kaze 16 Jul, 2024 @ 4:30am 
Need update for fertilizer, as it has been released.
anok_peace 17 Jun, 2024 @ 4:19am 
I understand that the road connection is not supposed to be in front of the shop, but would it be possible to make a second connection to the side, or something like that? Or make a version without the street connection, its not needed when there ist a direct connection to the bakery

Because without a working road connection, the shop almost killed one of my villages: Since the police never showed up at the shop, I ended up with a huge crime rate in the village at some point. You can at least get around the fire department problem with a helicopter, but not the police problem. In the current state the fabric connection is quite useless.
Quieklebendig  [author] 16 Jun, 2024 @ 12:08am 
@anok_peace Hi, yeah this was intended though I wasnt aware police and fire equipment wouldnt reach the bakery if there was a pedestrian connection only. I will not change the street entrance though as it it intentionally not in front.
anok_peace 15 Jun, 2024 @ 2:32pm 
Hello,
can you please change the bakery shop? The street entrance should be in the front of the house. In the moment the fabric-connection and the street connection is on the same spot. You can just use one of it. Because it has a street connection police and firetrucks have to use it, but then the fabric connection dosnt function. Thank you for the great mods.
gerhardkoepcke 14 Nov, 2023 @ 2:13pm 
@Quieklebendig i actually already balanced most of the buildings in this pack, though to my liking, if you want i can send you the files so you don't need to do everything :)
Quieklebendig  [author] 11 Nov, 2023 @ 1:54am 
@gerhardkoepcke: Cool, great insights, I might use your comment to balance the coal dealer then :) I had limited resources for testing back when I created it, so thanks for letting me know.
gerhardkoepcke 9 Nov, 2023 @ 6:57pm 
@gerhardkoepcke

The next thing is pollution. The vanilla heating plants have a ratio of about 3-3.5 tons/ton of coal, therefore a consumption of 0.6 tons of coal should still produce about 2-2.5 tons of pollution.

The most fitting setting for this would be the small gray factory emitter, producing exactly 2.4 tons/year, though it misses the thick black smoke. The residential heating emitter does have a thick black smoke, though it produces only 1 ton of pollution, which would mean a consumption of only 0.33 tons and therefore only 6 GJ of heat. So for the heat output of 8-12 GJ i finally settled with a combination of the residential heating emitter and another invisible small white factory emitter, together producing the very much fitting 2.2 tons of pollution.
gerhardkoepcke 9 Nov, 2023 @ 6:57pm 
I played around with the .ini for the coal dealer for a bit and made some balancing changes. The vanilla heating plants have a coal/heat ratio of approx. 1/20, meaning 1 ton of coal produces 20 GJ of heat. You could argue that a small coal dealer would be much less effective than a big heating plant, so there's some room for imagination there, but the default setting of the coal dealer uses almost as much coal as the small heating plant for about a third of the heat output, while still producing more than half of the pollution.

I set the consumption to use 0.6 tons of coal for 12 GJ of heat, though like i said, the efficiency should be lower, so maybe it should be 0.6 for 10 GJ or something, maybe even eight, but i can't say of how much use it would be.
Quieklebendig  [author] 25 Jun, 2023 @ 12:42am 
@Lex713 no worries, I will not update them to unreleased features.
Lex713 23 Jun, 2023 @ 1:30pm 
Please don't update your farms for new content yet. If you do, it will crash everyone subscribed to it on stable version.
Cepelinas Grietinius 20 Jun, 2023 @ 10:58am 
please add fertilizer storage for the farms :)
mattslodki 12 Jun, 2023 @ 1:42pm 
Cool hope you update also new stuff
Quieklebendig  [author] 12 Jun, 2023 @ 1:19pm 
@mattslodki & Crackhood: Fixed now, I hope.
Crackhood 12 Jun, 2023 @ 12:17am 
Yeah cowshed needs fixing
mattslodki 17 May, 2023 @ 5:11am 
COWSHED has issue with emmisve texture
aantono 11 Dec, 2022 @ 2:12pm 
I think pollution is calculated based on the strength of the smoke output. The more/stronger the smoke, the more pollution.
ryangoslinglover306 11 Oct, 2022 @ 7:09am 
how to play this?
Quieklebendig  [author] 1 Jul, 2022 @ 11:01pm 
@BSQ Only partially agree here. Roughly 40% of the mass of a cow will make it on a table. Assuming that in earlier days people weren't too picky and also used bones and other stuff to produce whatever it may be, I might change the livestock to meat production ratio to 0.6. If you want highly productive facilities, please use another mod.
Quieklebendig  [author] 1 Jul, 2022 @ 10:53pm 
@MrBSRK I'd change it, but don't know how. There's a way to add extra pollution to buildings, but none (that I know) to mitigate it. Since polluion calculation is based on production, the only way I know is to lower the heating output. Not sure if thats a smart move.
MrBSRK 1 Jul, 2022 @ 3:01pm 
coal dealer produce way too much pollution for what it provide. Wonder why my villager are all dying so fast then I check the pollution and see a lot of red from this building alone.
BSQ 28 Jun, 2022 @ 11:44pm 
Very useful pack, however slaughterhouse consumes way too much livestock to produce meat.
Not A Skaven 11 May, 2022 @ 2:53am 
Absolutely knockout mod! Exactly what I was waiting for!
Robert Montjoy 5 May, 2022 @ 4:41am 
Sehr schön diese drei Mods!

Viele Grüße nach Berlin aus der Pfalz!
Robert
pucykKony 3 May, 2022 @ 10:52am 
give us those brick fences please, theyre beatiful
Duke Flapjack 3 May, 2022 @ 8:24am 
These go well for an early 20th century American start as well. Very nice!
biverix 3 May, 2022 @ 6:15am 
Amazing packs! I'd love if we could have those gravel texture cobblestone replacers released as well, they look fantastic (and could work both in a rural and urban setting). Great work anyways. Regards.
Quieklebendig  [author] 3 May, 2022 @ 5:20am 
@Crackhood <3
Crackhood 3 May, 2022 @ 4:27am 
I love u
Quieklebendig  [author] 3 May, 2022 @ 4:00am 
Neurolefty 3 May, 2022 @ 3:28am 
Nice! Would make a great addition to old towns and smaller settlements!
Do you want to add police stations/schools and other civic buildings in this style?