Total War: WARHAMMER III

Total War: WARHAMMER III

Mixu's Legendary Lords
2,818 Comments
glospey 7 hours ago 
Isn't Egrimm a Tzeentch faction? You probably need Shadows of Change. BUT that's just a guess.
danielskipp 8 hours ago 
I want to play Egrimm but it locks me out saying I need the DLC. Anybody know what DLC they are talking about? I have WoC.
Crimson ReapeR 11 hours ago 
@God of Urging that must be a compatibility issue with another mod because it doesnt happen for me
moom241 15 Jul @ 10:05am 
Is there a way to get Grimm's upgrades working again? I may be missing where it is in the new version, but I see the AI with unit upgrades but can't get it to work for me.
God of Urging 14 Jul @ 5:10pm 
I'm having consistent crashes on Karaz-a-Karak's AI turn somewhere between turn 10 and 21. After a bit of trial and error, I've isolated the problem to Kragg the Grimm leveling up for the first time, while I'm playing factions other than his. Whenever I reload my end turn autosave and use console commands to kill him off before he can complete his level up, the crash on AI turn is averted, and then immediately comes back the moment AI re-recruits him after he heals from being wounded. The same issue doesn't seem to occur when playing as Karaz-a-Karak and leveling up Kragg.

It may be a compatibility issue with another mod somehow (I have way too many possible candidates), but seems a tad too localized on Kragg to be coming from somewhere else,
Kane 14 Jul @ 7:49am 
Could Rastiltin Bebchuk get the stalking stance?
GenezisO 13 Jul @ 4:11pm 
@Sarge neither, this adds new playable legendary lords you can play as ;)
GenezisO 13 Jul @ 4:10pm 
Bohemond Beastslayer campaign is broken in RoC, can't enter RoC although completing them is the victory condition, is that intended?
The_Bear21 13 Jul @ 3:55pm 
can 2nd the comment about desincing in multiplayer with this mod.
Sarge 13 Jul @ 3:24am 
Does this add extra units or only reskin them?
Crimson Saens 12 Jul @ 6:46pm 
Possible bug: I could not get Ramhotep's Wrath of the Greatest skill to build in intensity at all. I tried killing my own units, killing enemy units, and having constructs on both sides die. It stayed at 0% intensity. This was in skirmish vs AI mode for testing.
(WOA) Remmy 12 Jul @ 5:44pm 
^
CommanderLegolas 12 Jul @ 4:17pm 
This mod causes desyncs for us whenever we use it in a multiplayer campaign. Is there any way to fix it potentially?
King Pineapple 11 Jul @ 8:56pm 
How do you get Caradryan? I have the shrine of Asuryan built in the Shrine of Asuryan region, i have the Sacred Flame of Asuryan built in the same region, and just to be safe i have the Sanctuary of Asuryan built in Lothern, but no dice? What am i doing wrong? I am playing Imrik, is that the problem?
moom241 10 Jul @ 12:21pm 
It's saying van der Kraal is locked behind DLC? What DLC is he locked behind?
Succulent Chinese Legend 10 Jul @ 11:19am 
Love this mod and everything it's added, I recently began WH3 again and just clocked that the LL's out of view do not spawn until Turn 2 - is this deliberate/is there a way to have them load immediately?

I use the Console Command mod by PropJoe to confederate all factions and would like to do this on turn 1, no biggy if not though.
Warlock 9 Jul @ 4:15pm 
Not sure if this mod is the issue but I am playing Egrimm van Horstmann and the Cult of Change buildings aren't unlocking any of the bound spells in the tech tree. I literally cannot research any of the bound spells in the tree. Any ideas?
Warcommissar1 2 Jul @ 6:29pm 
Dark hand is crashing my game when selected
Wazuuf 30 Jun @ 9:56pm 
does this mod add the ranged acolytes of tzeentch? Trying to figure out which mod added this unit
Il-Khan 27 Jun @ 5:43am 
I am runing this mod alone with the Mixu unlocker and the assest pack and the game crashed at the launch screen, dont know what is wrong
Edonice 25 Jun @ 1:45am 
Ghorros Rowdy's armywide ability doesnt do anything since it's applied only in the raid stance - which puts every unit in hardcoded Winded state to begin with
JazzMonk 23 Jun @ 11:50am 
Getting a bug between this, Dukes of Bretonnia, and SCM faction mods (any combo) where Carcassonne and other Bret. confed. technologies are disappearing on the tech tree. It goes away when I disable this mod.
Panzer 23 Jun @ 8:56am 
@dontkillme832 ye but not stats they will work together but mix will be a bit weak compare its like 3k mixu hp to 7-10k hp for radious
dontkillme832 22 Jun @ 6:05am 
is the mod compatible with the Radious mod
antiz777 19 Jun @ 2:23am 
My pleasure Panzer
REITERPALLASCH 18 Jun @ 4:51pm 
still getting a crash on nordlands turn with SCM marienburg I think it may be because of old world rites SCM marienberg compatability patch
Panzer 18 Jun @ 1:10pm 
ahh awesome ty for that one antiz
snoopyzero 18 Jun @ 6:30am 
SCM patched the thing. Thanks to all the great modders out there!
snoopyzero 18 Jun @ 4:56am 
True! I was running SCM too as both were updated. The SCM boys seem to suspect the Asset Pack. I cannot decide between SCM and Mixu, so hopefully someone fixes that somehow
antiz777 18 Jun @ 3:00am 
the mod conflicts with SCM Marienburg which causes the crash during the Nordland turn
Azi_Dahaka12th 18 Jun @ 2:17am 
how...how do i get captain Drekla?
SubRyan 18 Jun @ 1:57am 
I don't think it is this mod that is causing the crash but a mod conflict that has cropped up.

With this mod, asset pack, Audio Mixer, and MCT enabled this mod runs just fine
snoopyzero 18 Jun @ 1:42am 
can confirm that the Game crashes for me at Nordlands turn too. Thanks for the great mod, looking forward to a possible patch
Tunch Khan 17 Jun @ 9:58pm 
Yep confirming Nordland turn crashes game. Without this mod, it doesn't crash.
Panzer 17 Jun @ 4:41pm 
i am running mixu unlocker
Panzer 17 Jun @ 4:39pm 
having a crash repeatably acure around faction #197-199 troubled shoot it and it deff mixu LL idk what faction though hope this can help (only other mod i have running with this is romehammer mod but i ran with out it as well still same crash)
kakashisenseir 17 Jun @ 6:35am 
update please
david.vicr 16 Jun @ 2:06am 
This mod is causing instant desyncs when using together with MCT in Multiplayer. :(
Vollhov 11 Jun @ 9:48am 
After the last update, the Imperial Lords and Legendary Lords had unseen griffons. And on the global map, the lords themselves are unseen.
ZeButcher888 6 Jun @ 5:29pm 
so, unsubscribing, deleting the mod manually and then resubscribing fixed it for me. game is launching just fine.
dIRECTOR 6 Jun @ 2:45am 
BUG REPORT: a persistent minor bug is the size of Theoderic Gausser's model on the strategic map (elector count of Nordland). When he gets his griffon - his griffon and him are TINY compared to other griffons+lords.
Gromcito93 29 May @ 9:37am 
any update? this crashes my game.
Imperial Sunstrider 26 May @ 12:54pm 
So what mod would be responsible for making Edvard van der Kral's units have blank names? I have figured out it wasn't Southern Realms or Sigmar's Heirs, what exactly determines his unit names?
ZeButcher888 24 May @ 4:47pm 
game is not launching for me... crashes on startup, Tested with only these mods (loaded in order):

1. Mixer - Mixu's Unlocker
2. Mixu's Legendary Lords
3. Mixu's Legendary Lords: Asset Pack
4. Mod Configuration Tool - v0.9 Beta
5. Audio Mixer
Swinky 18 May @ 7:11am 
Edvard Van der kraal doesn't seem to have shipbuilding, and the blades of manann can't research techs or capture territories, idk if this is a bug or how the faction is supposed to be played
Criton21 15 May @ 5:38pm 
Is there a way to make Kragg the Grimm available to all the Dwarf factions?
Dragon32 13 May @ 10:14am 
@Singis
Did you read the Description?
Singis 13 May @ 9:43am 
Why is Boris toddbringer not unlocked as part of this mod?
NorscanWarlord 11 May @ 11:33am 
i think this mod is unstable during multiplayer again, me and my friend keeps desyncing constantly