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Grunt Accessory Soon™
time of course
Player Color correlates to Primary Color, Energy Color correlates to the Light Color, Accent Color 1 is Secondary Color, and Accent Color 2 is Tertiary Color.
The real solution for that would be to update the bones of the model to the valve biped, and bake the animations to that model, but that takes time, and I don't think Dopey wants to have to do that, especially without 3DS Max.